Geography of Wesnoth

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Revision as of 02:46, 9 October 2008 by Esr (talk | contribs) (Campaign References)


The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".

Wesnoth and Surrounding Lands


This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years.

Place names in bold are marked on the main map.

  • Major features:
    • The Great Ocean: Lies to the west of the continent and all rivers flow eventually to it.
    • The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Alduin in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.
    • Isle of Alduin: Inhabited island off the west coast of the Great Continent. Home of the Great Academy and a traditional center of magecraft.
    • The Three Sisters: Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.
    • The Great River: Runs east to west on the main map, unmarked.
    • Ford of Abez: Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.
    • River Weldyn: Tributary running north from the Dulatus Hills to the 'Great River.
    • River Aethen: River running from the Dulatus Hills to the Great Ocean through the Aethenwood.
    • The Heart Mountains: the major range surrounding Lake Vrug.


The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the campaigns revolve around it. It is bounded on the map by the Great River to the north, the shore of the Great Ocean to the west, the Aethenwood to the southwest, and the Bitter Swamp to the southeast (lower right corner of the main map).

Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the Aethenwood may be considered a northernmost extension.

  • Notable cities:
    • Weldyn: The capital of Wesnoth.
    • Aldril: City lying on the Bay of Pearls.
    • Blackwater Port: City lying south of the Bay of Pearls.
    • Carcyn: Located between the Grey Woods and the Great River.
    • Dan'Tonk: Wesnoth's largest city, located in the center of the country, just west and north of Weldyn
    • Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
    • Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
    • Tath: Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
  • Notable land features:
    • Gryphon Mountain: Home of the fabled Gryphons
    • Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces
    • Weldyn River: It branches from the Great River and goes south
    • Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population
    • Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture
    • Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.
    • Estmarks: Largish range rising south of the Great River and east of the Weldyn River. Separated from the Dulatus hills to the west by the Horse Plains. Thinly settled by Wesnothians, but the Kingdom's control is tenuous and banditry is common.
    • Horse Plains: This reach between the Dulatus Hills and the Estmarks is the home of the powerful Clans and breeds the best horses in Wesnoth.
    • Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons
    • Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted
    • Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)

Southwest Elven Lands

The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.

  • Notable cities
    • None known
  • Notable land features:
    • Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves


Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the historical narrative of Wesnoth.

  • Notable cities:
    • Elensefar: The capital, located on an island in the Great River delta
    • Carcyn: City on the Wesnoth-Elensefar border, disputed with Wesnoth
  • Notable land features:
    • Great River: It is very wide at this point, and only ships can cross it


There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.

  • Notable cities:
    • Glamdrol: An Orcish tribal capital
    • Romyr: Another Orcish tribal capital
    • North Elven Capital: Of unknown location deep in the Northeast Forest
    • Wesmere: The location of the Ka'lian - the Elvish Council
    • Caverns of Knalga: Various dwarven cities exist under here
    • Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.
  • Notable land features:
    • Heart Mountains: A virtually impassable barrier between the river country and the Northern Plains.
    • Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains
    • River Glloq: The river than comes out of Lake Vrug.
    • River Listra: The south-running tributary of the Great River into which the Glloq empties.
    • Northern Forest: A gigantic forest whose eastern boundary only the elves know. Two lobes of it project into the northeastern corner of the main map.
    • Great River: The origin of this river is somewhere in the east of the northern lands

Far North


Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.

  • Notable cities:
    • Barag Gor, a city home to the Orcish Council
    • Bitok
    • Borstep
    • Castelfrang
    • Farzi
    • Festog
    • Grisbi
    • Lmarig
    • Melmog
    • Prestim
    • Tirigaz
  • Notable land features:
    • Swamp of Desolation
    • Mountains of Dorth
    • Mountains of Haag
    • Green Forest
    • Silent Forest
    • Forest of Thelien
    • River Oumph
    • River Bork
    • Wild Steppe

The Southern Land

This is the land to the far south of wesnoth.

  • Notable cities:
    • Serrul: a peaceful city that excels at sea trade.
    • Varrant: a prosperous trade city.
    • Kesh: a powerful military city.
    • Azen: capitol of the Azgar (a Expansionist clan with a strong military force)
  • Notable land features:
    • The Ashland Desert: a long and hot desert that leads to Wesnoth.

The Green Isle


Wesfolk Land

This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.

  • Notable cities:
    • Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened
  • Notable land features
    • None. (its not a very detailed map, is it? :) )

Islefolk Land

This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.

  • Notable cities:
    • Blackmore: {??}
    • Clearwater Port: {??}
    • Southbay: {??}
  • Notable land features:
    • None. (see Wesfolk land)

Campaign References

This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in The Rise of Wesnoth and the Far North in Son of the Black Eye; those locations are not listed here.

Heir To The Throne

Konrad was raised in the Aethenwood (track, The Elves Besieged). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, Bay of Pearls). The fight with Muff Malal takes place on the peninsula north of the Bay of Pearls (track, Bay of Pearls). The city of Elensefar is actually located on a large island in the mouth of the Great River (map, The Siege of Elensefar). The crossroads fight takes place where the roads from Carcyn, Dan'Tonk and Fort Tahn meet (track, Crossroads). Konrad meets Li'sar on the road between Dan'Tonk and Carcyn (track, The Princess of Wesnoth). Konrad fights undead in the Brown Hills southeast of Gryphon Mountain (track, Valley of Death). The track for Gryphon Mountain unsurprisingly lands on the Gryphon Mountain map feature; eually unsurprisingly, the track for Ford of Abez lands on the Ford of Abez map feature.

North of the Great River this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the large unnamed swamp is described as "abundant pine forests nestled in rolling foothills" (track and text, Northern Winter) and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (The Dwarven Doors). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern Heart Mountains, north-northeast of Knalga and adjacent to the valley of the Glloq River (The Lost General). Konrad re-encounters Li'sar north across that valley in the foothills of the northern Heart Mountains (track, Hasty Alliance). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the Glloq (Scepter of Fire).

Konrad's party travels southeast through the caverns, under the Glloq, to just south of a northward bend the of river (A Choice Must Be Made). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern Heart Mountains (track, Snow Plains) as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the Glloq and the Listra (track, Home of the North Elves). The Elven Council takes place in the more southern of the two large forests near the northeastern map corner (track).

Konrad crosses the Great River into Wesnoth just north of Soradoc (Return to Wesnoth). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (txt). He then crosses the river into the unnamed hills east of the Weldyn River (track, Test of the Clans).

Neither the Heart Mountains nor the swamp between them and the Great River are named in this campaign, but one scenario title refers to the latter as Swamp of Dread.

Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills. Likewise, the map for Home of the North Elves shows only an east-west river probably too small to be the Glloq, and not the Listra that it should flow into. The plains map for Test of the Clan doesn't match the hills around the track point at all.

A Tale of Two Brothers

The village of Maghre is described as being in the "eastern reaches of Wesnoth" (text, Rooting Out a Mage). There is no map track and no features are keyed to the main map.

An Orcish Incursion

Erlornas is a noble warden of the northern marches of Wesmere before 8YW (Defend The Forest). But the movement map for this campaign cannot be reconciled with the main map; the coastline has the wrong shape, and there are too many orcish cities too near Wesmere. This is a continuity issue.

The South Guard

This campaign takes place off the main map and has its own background map.

We know from it that the city of Westin is located southwest of Fort Tahn (track, Born To The Banner) and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).

There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there." (Born to the Banner) South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."


This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the Gray Woods. Text (The Raid) identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that Elensefar is the chief city of Annuvin.

Baldras and his party travel south to Elensefar (track, A Strategy of Hope). From there they go upriver to Carcyn (track, Hide And Seek), and south to the Gray Woods (track, The Gray Woods), then south on the road to Aldril. The campaign finishes at Halstead. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the Three Sisters.

The Rise of Wesnoth

This campaign has its own tracking map for the Green Isle, which is our only actual source of information aboutv the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the Forest of Wesmere that it does in other campaigns.

The Legend of Wesmere

The map track for Hostile Mountains shows Kalenz starting from the forest at the eastern map edge and moving aceoss the easternmost Heart Mountains to a spot on the Glloq River. They travel to Wesmere Forest (The Ka'lian Under Attack); the map tracking runs almost lengthwise through the Heart Mountains. The Kalian is near the northeast edge of Wesmere forest; the Elvish treasury is further west (track, The Elvish Treasury). The Saurian treasury in the westernmost foothills of the Heart Mountains (track, 'The Saurian Treasury); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the Heart Mountains (Acquaintance In Need). They march back to the north edge of Wesmere Forest (track, Elves' Last Stand).

In Council of Hard Choices we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the Glloq (track: Bounty Hunters), which is confirmed to be the Arkan-thoria (text). The mountains of Thoria themselves are just north of the valley of the Glloq (track, Cliffs of Thoria). Crelanu's keep is well into the northern Heart Mountains, right at the northern edge of the map (track, Battle of the Book).

The track goes a little wonky here. There's a reference to Kalenz and friends "going home" (News From The Front); then to orcish forces are "encamped south of the Great River, and have surrounded the city of Weslath". But there's no map track until Ancient Alliance, at which point the track is shown going south from the Arkan-thoria to a battle site south of Glyn's Forest.

The track for Breaking the Siege indicates tha the killing of the Great Chief took place at the southeastern tip of the Heart Mountains and that Breaking the Siege takes place on the River Listra, just north of the confluence with the Arkan-thoria.

The remaining scenarios convey no new information; the track points are all east of the river Listra between it and the Great Northern Forest.

Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location. Where is Weslath, and why isn't it on the main map?

Eastern Invasion

This campaign has no tracking map. There are no geographical references in it more specific than "the eastern order of Wesnoth", though Weldyn is on the map of the final scenario.

The Hammer of Thursagan

This campaign has no tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it.

Descent Into Darkness

Malin Keshar's birthplace is described as the "northern border town of Parthyn", and it is therefore probable that the river to the north is the Great River; its relative narrowness would suggest somewhere in northeastern Wesnoth. Malin travels north to kill orcs, but you can find orcs almost anywhere north of the Great River. There are no other specific geographical references in this campaign.

Scepter of Fire

The campaign begins in "the foothills of Knalga" (text, A Bargain Is Struck) but there is no tracking map until In the Dwarven City at which point it shows two locations in the extreme western foothills of the Heart Mountains. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (Searching for the Runecrafter). Hills of the Shorbear Clan and Towards the Caves is set further into the Heart Mountains, south and east of the unmarked dwarvish city. That is also where the ending in the Caverns of Flame takes place (track, Caverns of Flame); it the location is described as the Caverns of Knalga (text).

Alanin's running battle with the outriders takes place just north of the forest of Wesmere (track, Outriding the Outriders).

Continuity problem: The locations this campaign implies for the Caverns of Knalga cannot be reconciled with where the Scepter is found in Heir To The Throne; it's too far west.

Son Of The Black Eye

This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There are no reference to anywhere on the main map other than Swarven Doors, and that does not indicate either distance or direction.

Northern Rebirth

This campaign has no tracking map. It begins in Dwarven Doors. No distances or directions are indicated, and there are no references to places elsewhere in canon.

Under The Burning Suns

This campaign has no tracking map. It takes place long after the fall of Wesnoth, and none of its locations can be clearly tied to anywhere in the main map.

See Also