Difference between revisions of "Geography of Wesnoth"

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(Irdya)
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=== Heir To The Throne ===
 
=== Heir To The Throne ===
  
Konrad was raised in the '''Aethenwood''' (track, 'The Elves Besieged').  He returns to the mainland very near the location of Haldric the Great's first landing (map, 'Bay of Pearls'). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, '''Bay of Pearls''').  The city of '''Elensefar'' is actually located on a large island in the mouth of the Great River (map, 'The Siege of Elensefar').  The crossroads fight takes place where the roads from Carcyn, Dan'Tonk and Fort Tahn meet (track, 'Crossroads'). Konrad meets Li'sar on the road between Dan'Tonk and Carcyn (track, 'The Princess of Wesnoth'). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, 'Valley of Death'). The track for 'Gryphon Mountain' unsurprisingly lands on the '''Gryphon Mountain''' map feature.
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=== Heir To The Throne ===
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Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the Great River (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from Carcyn, Dan'Tonk and Fort Tahn meet (track, ''Crossroads''). Konrad meets Li'sar on the road between Dan'Tonk and Carcyn (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; eually unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.
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North of the Great River this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the large unnamed swamp is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern Heart Mountains, north-northeast of Knalga and adjacent to the valley of the Glaaq River (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern Heart Mountains (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the Glaaq (''Scepter of Fire'').
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Konrad's party travels southeast through the caverns, under the Glaaq,  to just south of a northward bend the of river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern Heart Mountains (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text).  In the next scenario, the North Elves are contacted at the confluence of the Glaaq and the unnamed south-running tributary of the Great River (track, ''Home of the North Elves'').  ''The Elven Council'' takes place in the more southern of the two large forests near the northeastern map corner (track).
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Konrad crosses the Great River into Wesnoth just north of Soradoc (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (txt). He then crosses the river into the unnamed hills east of the Weldyn River (track, ''Test of the Clans'').
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Neither the Heart Mountains nor the swamp between them and the Great River are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.
  
 
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.
 
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.
 +
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the Glaaq, and not the north-south river that it should flow into. The plains map for ''Test of the Clan'' doesn't match the hills around the track point at all.
  
 
== See Also ==
 
== See Also ==

Revision as of 18:27, 8 October 2008

Irdya

The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".

Wesnoth and Surrounding Lands

wesnoth.png

This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years.

Place names in bold are marked on the main map.

  • Major features:
    • The Great Ocean: Lies to the west of the continent and all rivers flow eventually to it.
    • The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Alduin in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.
    • Isle of Alduin: Inhabited island off the west coast of the Great Continent. Home of the Great Academy and a traditional center of magecraft.
    • The Great River: Runs east to west on the main map, unmarked.
    • Ford of Abez: Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.
    • River Weldyn: Tributary running north from the Dulatus Hills to the 'Great River.
    • River Aethen: River running from the Dulatus Hills to the Great Ocean through the Aethenwood.
    • The Heart Mountains: the major range surrounding Lake Vrug.

Wesnoth

The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the campaigns revolve around it. It is bounded on the map by the Great River to the north, the shore of the Great Ocean to the west, the Aethenwood to the southwest, and the Bitter Swamp to the southeast (lower right corner of the main map).

Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the Aethenwood may be considered a northernmost extension.

  • Notable cities:
    • Weldyn: The capital of Wesnoth.
    • Aldril: City lying on the Bay of Pearls.
    • Blackwater Port: City lying south of the Bay of Pearls.
    • Carcyn: Located between the Grey Woods and the Great River.
    • Dan'Tonk: Wesnoth's largest city, located in the center of the country, just west and north of Weldyn
    • Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
    • Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
    • Tath: Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
  • Notable land features:
    • Gryphon Mountain: Home of the fabled Gryphons
    • Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces
    • Weldyn River: It branches from the Great River and goes south
    • Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population
    • Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture
    • Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous
    • Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons
    • Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted
    • Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)

Southwest Elven Lands

The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.

  • Notable cities
    • None known
  • Notable land features:
    • Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves


Elensefar

Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the historical narrative of Wesnoth.

  • Notable cities:
    • Elensefar: The capital, located on an island in the Great River delta
    • Carcyn: City on the Wesnoth-Elensefar border, disputed with Wesnoth
  • Notable land features:
    • Great River: It is very wide at this point, and only ships can cross it

Northlands

There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.

  • Notable cities:
    • Glamdrol: An Orcish tribal capital
    • Romyr: Another Orcish tribal capital
    • North Elven Capital: Of unknown location deep in the Northeast Forest
    • Wesmere: The location of the Ka'lian - the Elvish Council
    • Caverns of Knalga: Various dwarven cities exist under here
    • Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.
  • Notable land features:
    • Heart Mountains: A virtually impassable barrier between the river country and the Northern Plains.
    • Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains
    • River Glaaq: The river than comes out of Devon Lake
    • Northern Forest: A gigantic forest whose eastern boundary only the elves know
    • Great River: The origin of this river is somewhere in the east of the northern lands

Far North

northlands.jpg

Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.

  • Notable cities:
    • Barag Gor, a city home to the Orcish Council
    • Bitok
    • Borstep
    • Castelfrang
    • Farzi
    • Festog
    • Grisbi
    • Lmarig
    • Melmog
    • Prestim
    • Tirigaz
  • Notable land features:
    • Swamp of Desolation
    • Mountains of Dorth
    • Mountains of Haag
    • Green Forest
    • Silent Forest
    • Forest of Thelien
    • River Oumph
    • River Bork
    • Wild Steppe

The Southern Land

This is the land to the far south of wesnoth.

  • Notable cities:
    • Serrul: a peaceful city that excels at sea trade.
    • Varrant: a prosperous trade city.
    • Kesh: a powerful military city.
    • Azen: capitol of the Azgar (a Expansionist clan with a strong military force)
  • Notable land features:
    • The Ashland Desert: a long and hot desert that leads to Wesnoth.

The Green Isle

the_green_isle.png

Wesfolk Land

This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.

  • Notable cities:
    • Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened
  • Notable land features
    • None. (its not a very detailed map, is it? :) )

Islefolk Land

This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.

  • Notable cities:
    • Blackmore: {??}
    • Clearwater Port: {??}
    • Southbay: {??}
  • Notable land features:
    • None. (see Wesfolk land)

Campaign References

This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).

Heir To The Throne

Heir To The Throne

Konrad was raised in the Aethenwood (track, The Elves Besieged). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, Bay of Pearls). The fight with Muff Malal takes place on the peninsula north of the Bay of Pearls (track, Bay of Pearls). The city of Elensefar is actually located on a large island in the mouth of the Great River (map, The Siege of Elensefar). The crossroads fight takes place where the roads from Carcyn, Dan'Tonk and Fort Tahn meet (track, Crossroads). Konrad meets Li'sar on the road between Dan'Tonk and Carcyn (track, The Princess of Wesnoth). Konrad fights undead in the Brown Hills southeast of Gryphon Mountain (track, Valley of Death). The track for Gryphon Mountain unsurprisingly lands on the Gryphon Mountain map feature; eually unsurprisingly, the track for Ford of Abez lands on the Ford of Abez map feature.

North of the Great River this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the large unnamed swamp is described as "abundant pine forests nestled in rolling foothills" (track and text, Northern Winter) and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (The Dwarven Doors). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern Heart Mountains, north-northeast of Knalga and adjacent to the valley of the Glaaq River (The Lost General). Konrad re-encounters Li'sar north across that valley in the foothills of the northern Heart Mountains (track, Hasty Alliance). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the Glaaq (Scepter of Fire).

Konrad's party travels southeast through the caverns, under the Glaaq, to just south of a northward bend the of river (A Choice Must Be Made). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern Heart Mountains (track, Snow Plains) as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the Glaaq and the unnamed south-running tributary of the Great River (track, Home of the North Elves). The Elven Council takes place in the more southern of the two large forests near the northeastern map corner (track).

Konrad crosses the Great River into Wesnoth just north of Soradoc (Return to Wesnoth). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (txt). He then crosses the river into the unnamed hills east of the Weldyn River (track, Test of the Clans).

Neither the Heart Mountains nor the swamp between them and the Great River are named in this campaign, but one scenario title refers to the latter as Swamp of Dread.

Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills. Likewise, the map for Home of the North Elves shows only an east-west river probably too small to be the Glaaq, and not the north-south river that it should flow into. The plains map for Test of the Clan doesn't match the hills around the track point at all.

See Also