Difference between revisions of "GSOC Lobby Proposal-niadh"

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m (New page: My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found h...)
 
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My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.
 
My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.
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What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice.

Revision as of 17:17, 1 April 2009

My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.

What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice.