GCI/Playtesting/The South Guard/Beginner

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< GCI‎ | Playtesting
Revision as of 07:26, 24 November 2010 by Dmitrig01 (talk | contribs)

Questions to answer: (1) What difficulty levels and what version of Wesnoth have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) How clear did you find the scenario objectives? (4) How clear and interesting did you find the dialog and storyline of the scenario? (5) What were your major challenges in meeting the objectives of the scenario? (6) How fun do you think the scenario is? (1-10) (7) What, if any, are changes you would have made to the scenario to make it more fun? (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? (9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Unfortunately, I don't know WML, so I can't answer the last question.

    • Scenario 1:**

(1) Beginner difficulty, on 1.9.2. (2) Though I'm a beginner at Wesnoth, I'd give this a 1-2, as it was quite easy for me to win this. (3) The objectives were quite clear. (4) The dialog was clear and definitely added to the story. (5) I didn't really have any major challenges (6) I would rate this around a 5-6 -- it was pretty fun, and given my novice-ness at the game, it was nice to win :-). (7) If it would be possible to create some sort of reward (actually, I realized this in the gold bonus, but it could have been more clear) for not creating as many units as I did. (8) Nope.


    • Scenario 2:**

(1) Beginner difficulty, on 1.9.2. (2) Though I'm a beginner at Wesnoth, I'd give this a 1-2, as it was quite easy for me to win this. (3) It told me I had 9 turns to complete the task, but it also told me I had 40 turns. I found this confusing and wasn't sure which. (4) I liked how this scenario was broken up into three parts, and that made the story clear and easy-to-follow. (5) I didn't really have any major challenges. (6) I would rate this at a 6. (7) I can't think of anything at the moment. (8) n/a


    • Scenario 3:**

(1) Beginner difficulty, on 1.9.2. (2) 2 -- slightly harder than before, but still quite easyx (3) It told me I had 9 turns to complete the task, but it also told me I had 40 turns. I found this confusing and wasn't sure which. (4) I liked how this scenario was broken up into three parts, and that made the story clear and easy-to-follow. (5) I didn't really have any major challenges. (6) I would rate this at a 6. (7) I can't think of anything at the moment. (8) Nope. ?

    • Scenario 4:**

(1) Beginner difficulty, on 1.9.2. (2) 4 -- it was harder than the previous ones. I like that it's slowly getting harder. (3) The objectives were very clear. (4) There was not much dialog, but what was there was good, and the storyline was interesting. (5) I didn't protect my main characters well enough. (6) I would rate this at a 7 -- this one was harder than the others, but more rewarding. (7) I can't think of anything at the moment. (8) Yes -- I didn't protect my main characters well enough. I loaded from an autosave and played with the knowledge that I would have to protect them better, and won


    • Scenario 5:**

(1) Beginner difficulty, on 1.9.2. (2) 5 (3) In the beginning, the objectives were quite clear, but once I killed the human and undead leaders, they said "an evil force is still present" -- I'm not sure what to do. (4) I liked the dialog. I did notice one grammar thing though: in the beginning, when talking about the Elvish Fighters, it says this: "They have both a sword and a bow and are deadly with both". The first both is unnecessary, and repetitive.

I thought the choice between allying and being enemies was interesting. Losing the Elvish army I had initially invested in was quite discouraging, but since I lost anyway, I went back and redid it, and decided to side with the elves.

(5) I didn't protect my main characters well enough. (6) I would rate this at a 8 -- it was harder, but more rewarding, and the story seemed richer. (7) After killing the human and first undead leaders, it could have been more clear as to what to do next. (8) Yes -- I didn't protect my main characters well enough. I loaded from autosave and chose to side with the elves instead of humans, and given my investment in elf fighters, this worked out much better.


    • Scenario 6:**

(1) Beginner difficulty, on 1.9.2. (2) 2 -- much easier. (3) The objective was clear (4) The dialog was interesting. (5) No (6) I don't think this level was that fun, maybe a 4-5 (7) I don't really think this level was necessary (8) n/a


    • Scenario 7:**

(1) Beginner difficulty, on 1.9.2. (2) 8 -- I struggled quite a bit with this level. (3) The objective was clear. (4) The story was quite interesting, and I certainly didn't expect it. (5) I didn't play well enough -- I had no idea how to win, and eventually I tried going in with my main characters, but that didn't work either. The final time I tried, I was more careful about the gold, so I could pay the trolls and win. (6) This level was quite discouraging, so I'd give this a 2-3, especially given how long it took me.. (7) This level could have been not quite as hard. (8) After failing initially, I tried going in with my main characters, but that didn't work.

    • Scenario 9:**

(1) Beginner difficulty, on 1.9.2. (2) 2 (3) The objective was very clear. (4) The dialog and plot were interesting. (5) They didn't seem at all interested in harming the person I was supposed to be protecting, which made this level very easy. (6) This was also about 6-7 -- short, easy, quick and a nice finish. (7) Maybe a tad harder. (8) n/a