GCI/Playtesting/The Sceptre of Fire/Challenging

From The Battle for Wesnoth Wiki
< GCI‎ | Playtesting
Revision as of 13:40, 8 December 2010 by Arbalan (talk | contribs)

The Sceptre of Fire

Errors and Bugs

Sentence Mistakes

(The corrections are underlined)

First Scenario

Haldric - Exactly. I want you to craft it into a mighty artifact , that will not only leverage the stone’s power , but contain it also.

Rugnur - You said you wanted a powerful magical artifact, not a child’s playtoy!…… So twenty thousand minimum. The crafting of this will take us many years, so you must pay us well.

Haldric - I except it to be done before my reign as king will end.

Rugnur - Even if it is anything, it‘s our road.

Haldric - Our treaty with the elves does not apply to you, so I have no problem in slaying you.

Alanin - I don't like much fighting.

Second Scenario

Narrator - But the elves pressed on, and entered the caves shortly.

Baglur - It looks like I'll have to come out and help you, else we will be overrun by the damn elves… argh again.

Baglur - If we can close it , the elves will not be able to enter.

Baglur - When all are occupied, the gates will close.

Rugnur - You may be more powerful than us, but I doubt even if you can blast through dwarf - made stonecraft.

Third Scenario

Narrator - Durstorn, the Lord of Dwarfdom. Or at least of his clan.

Durstorn - Where has that fool Rugnur gone ?

Fourth Scenario

Thursagan - You need not dictate what I am to do, Durstorn! .

Alanin - No point in going where I can’t help.

Fifth Scenario

Thursagan - I do not know where it will be found, but Baglur said these mines are the source of it.

Baglur - Also the only coal that will melt this gold is here.

Glitches and Improvement

Second Scenario

Graphics does not load clearly for the glyphs. The graphics for the caves can be improved.

Third Scenario

When an unit moves apart from an enemy, the enemy gets disappeared. When the unit comes back to the same place only, the enemy reappears.

Fifth Scenario

The graphics in the caves can be improved. Sometimes the blocks in which an unit can move is not shown clearly.

Spelling mistakes

First Scenario

In the first scenario the spelling of the elf captain is Gildlur and in the second secnario his name in Glindur. That must be corrected.

Link for the bug report: https://gna.org/bugs/index.php?17227

Questions
First Scenario (1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans: All the difficulty levels and the version is 1.9.2.
(2) How difficult did you find the scenario? (1-10)
Ans: 3
(3) How clear did you find the scenario objectives?
Ans: Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans: Clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Ans: Transporting the caravans.
(6) How fun do you think the scenario is? (1-10)
Ans: 10 (7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans: Nothing (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans: Yes. If the caravans were affected, I was forced to restart the scenario.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans: The scenario is well clear and documented.
Second Scenario (1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans: All the difficulty levels and the version is 1.9.2.
(2) How difficult did you find the scenario? (1-10)
Ans: 4
(3) How clear did you find the scenario objectives?
Ans: Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans: Somewhat clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Ans: Not letting anybody to be killed.
(6) How fun do you think the scenario is? (1-10)
Ans: 8 (7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans: The graphics for the glyphs. (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans: Yes. If anybody died, I was forced to restart the scenario.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans: The scenario is well clear and documented.
Third Scenario (1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans: All the difficulty levels and the version is 1.9.2.
(2) How difficult did you find the scenario? (1-10)
Ans: 4
(3) How clear did you find the scenario objectives?
Ans: Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans: Somewhat clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Ans: Not letting all of them killed.
(6) How fun do you think the scenario is? (1-10)
Ans: 7 (7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans: Nothing (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans: Yes. If even one was killed, I was forced to restart the scenario.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans: The scenario is well clear and documented.