Difference between revisions of "GCI/Playtesting/Liberty/Easy"

From The Battle for Wesnoth Wiki
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(Scenario 1: The Raid: test results scen 1)
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#Peasant (Easy) Difficulty. Version 1.9.2.
 
#Peasant (Easy) Difficulty. Version 1.9.2.
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#Difficulty level: 2. Not too difficult, especially since the villagers in the town help out once the raiders get near.
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#Mostly clear objectives. The leader charging straight at the village caught be by surprise, although in retrospective, I should paid more attention to the instructions.
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#Very interesting story, especially the introduction. I am left wondering how they'll attempt to obtain liberty.
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#No major challenges.
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#Fun: 4. Although there is not much to say at this point.
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#No changes needed.
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#None.
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#I thought the WML was very well commented, I could understand the intention of each block of code with a quick browse.
  
 
== Scenario 2: Civil Disobedience ==
 
== Scenario 2: Civil Disobedience ==

Revision as of 02:15, 30 November 2010

WORK IN PROGRESS

Preamble

http://wiki.wesnoth.org/GCI/Playtesting

For reference purposes:

  1. What difficulty levels and what version of Wesnoth have you played the scenario on?
  2. How difficult did you find the scenario? (1-10)
  3. How clear did you find the scenario objectives?
  4. How clear and interesting did you find the dialog and storyline of the scenario?
  5. What were your major challenges in meeting the objectives of the scenario?
  6. How fun do you think the scenario is? (1-10)
  7. What, if any, are changes you would have made to the scenario to make it more fun?
  8. Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
  9. If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Scenario 1: The Raid

  1. Peasant (Easy) Difficulty. Version 1.9.2.
  2. Difficulty level: 2. Not too difficult, especially since the villagers in the town help out once the raiders get near.
  3. Mostly clear objectives. The leader charging straight at the village caught be by surprise, although in retrospective, I should paid more attention to the instructions.
  4. Very interesting story, especially the introduction. I am left wondering how they'll attempt to obtain liberty.
  5. No major challenges.
  6. Fun: 4. Although there is not much to say at this point.
  7. No changes needed.
  8. None.
  9. I thought the WML was very well commented, I could understand the intention of each block of code with a quick browse.

Scenario 2: Civil Disobedience

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 3: A Strategy of Hope

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 4: Unlawful Orders

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 5: Hide and Seek

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 6: The Grey Woods

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 7: The Hunters

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 8: Glory

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Summary