GCI/Playtesting/Heir to the Throne/Beginner

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< GCI‎ | Playtesting
Revision as of 23:06, 4 December 2010 by Jgeralnik (talk | contribs)

https://gna.org/bugs/index.php?17154

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?

Heir To The Throne on Beginner

(2) How difficult did you find the scenario? (1-10)

They went from easy to the beginning and progressively harder as you got farther in.


(3) How clear did you find the scenario objectives?

the objectives were clear and easy to follow


(4) How clear and interesting did you find the dialog and storyline of the scenario?

The dialog and the storyline were very interesting and kept me hooked and wanting to play


(5) What were your major challenges in meeting the objectives of the scenario?

The major challenges were mostly getting gold and getting control of the villages that supplied the gold

(6) How fun do you think the scenario is? (1-10) 9

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No changes would be necessary, the scenario was perfect by itself


(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No event happened to make me restart or reload


(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

All the WML language is clear and well commented.


The above was written by mrmoolovesu. Everything below is written by jgeralnik for GCI

Questions to answer:

  1. What difficulty levels and what version of Wesnoth have you played the scenario on?
  2. How difficult did you find the scenario? (1-10)
  3. How clear did you find the scenario objectives?
  4. How clear and interesting did you find the dialog and storyline of the scenario?
  5. What were your major challenges in meeting the objectives of the scenario?
  6. How fun do you think the scenario is? (1-10)
  7. What, if any, are changes you would have made to the scenario to make it more fun?
  8. Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
  9. If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Unfortunately, I don't know WML, so I can't answer this question.


Scenario 1

  1. Beginner difficulty, on 1.9.2.
  2. Extremely easy - 1.
  3. The objectives were perfectly clear
  4. The storyline was clear and pretty interesting
  5. No major challenges
  6. I'll rate this a 4. A nice first level but I am hoping for more.
  7. No changes
  8. No

Scenario 2

  1. Beginner difficulty, on 1.9.2.
  2. Extremely easy - 1
  3. The objective was to survive 6 turns but I killed the boss before then and won immediately
  4. The storyline was clear and interesting
  5. My only frustration was that my allied forces were doing more work than I was. It seems to me that the level is beatable by just ending your turn immediately every time.
  6. 3. Frustrating that my allies killed the boss
  7. Changes - make allies weaker?
  8. No

Scenario 3

  1. Beginner difficulty, on 1.9.2.
  2. Still pretty easy - a 2 since I lost a couple of units.
  3. The objectives were perfectly clear
  4. The storyline was clear and interesting
  5. Other than losing a couple of units the battle was extremely easy, taking control of all the villages on the way to the boss granted me over 1000 gold of which 400 was carried over to the next round. I have a feeling the next scenario will be extremely easy because of this.
  6. 4. Too much gold and too easy but having no allies makes the game more fun.
  7. Possibly have there be less villages on the map. There are just so many that gold is overly flowing.
  8. No

Scenario 4

  1. Beginner difficulty, on 1.9.2.
  2. 4. The scenarios are steadily getting harder, I am losing more units in every battle.
  3. The objectives were perfectly clear
  4. The storyline was clear and interesting.
  5. In order to kill the bosses I had to mass an all out attack, surrounding them on every side. This left all of my units heavily injured and the boss could kill whichever he chose on his turn.
  6. 5. The increasing difficulty makes the game more fun
  7. No changes.
  8. No

Scenario 5a - Land Route

  1. Beginner difficulty, on 1.9.2.

Scenario 5b - Ship Route

  1. Beginner difficulty, on 1.9.2.

Scenario 6

  1. Beginner difficulty, on 1.9.2.


Scenario 7

  1. Beginner difficulty, on 1.9.2.


Scenario 8

  1. Beginner difficulty, on 1.9.2.


Scenario 9

  1. Beginner difficulty, on 1.9.2.


Scenario 10

  1. Beginner difficulty, on 1.9.2.


Scenario 11

  1. Beginner difficulty, on 1.9.2.


Scenario 12

  1. Beginner difficulty, on 1.9.2.


Scenario 13

  1. Beginner difficulty, on 1.9.2.


Scenario 14

  1. Beginner difficulty, on 1.9.2.


Scenario 15

  1. Beginner difficulty, on 1.9.2.


Scenario 16

  1. Beginner difficulty, on 1.9.2.


Scenario 17

  1. Beginner difficulty, on 1.9.2.


Scenario 18

  1. Beginner difficulty, on 1.9.2.


Scenario 19

  1. Beginner difficulty, on 1.9.2.


Scenario 20

  1. Beginner difficulty, on 1.9.2.


Scenario 21

  1. Beginner difficulty, on 1.9.2.


Scenario 22

  1. Beginner difficulty, on 1.9.2.


Scenario 23

  1. Beginner difficulty, on 1.9.2.


Scenario 24

  1. Beginner difficulty, on 1.9.2.


Scenario 25

  1. Beginner difficulty, on 1.9.2.