GCI/Playtesting/Delfadors Memours/Normal

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< GCI‎ | Playtesting
Revision as of 04:52, 7 December 2010 by S.Lee94 (talk | contribs) (setup page and first 3 scenarios)

WORK IN PROGRESS

Preamble

[1]:

  1. What difficulty levels and what version of Wesnoth have you played the scenario on?
  2. How difficult did you find the scenario? (1-10)
  3. How clear did you find the scenario objectives?
  4. How clear and interesting did you find the dialog and storyline of the scenario?
  5. What were your major challenges in meeting the objectives of the scenario?
  6. How fun do you think the scenario is? (1-10)
  7. What, if any, are changes you would have made to the scenario to make it more fun?
  8. Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
  9. If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?


Scenario 1: Overture

  1. Version 1.9.2. Mage (Normal) Difficulty.
  2. N/A
  3. N/A
  4. A very impressive introduction. I am fascinated to see how this campaign continues, it is very engaging.
  5. N/A
  6. N/A
  7. N/A
  8. N/A
  9. WML is clear.


Scenario 2: The Valley Belongs to Me

  1. Version 1.9.2. Mage (Normal) Difficulty.
  2. Difficulty: 8. This was a very tricky level.
  3. Objectives were clear.
  4. Storyline was satisfactory.
  5. The biggest challenge seems to be the first two nights. TOD has a much larger effect on humans than the elves I'm used to, and I got easily overwealmed the first two games.
  6. Fun: 2.
  7. I found this scenario a bit too difficult to be the first (real) scenario, and I think the player could be given slightly more gold to start off with. That said, I usually play on easy so this suggestion should be taken with a grain of salt.
  8. Delfador died. Given that he becomes a great mage he becomes in the future, I overestimated his strength and got him killed several times.
  9. The code is clear.

Scenario 3: The Road to Weldyn

  1. Version 1.9.2. Mage (Normal) Difficulty.
  2. Difficulty: 5. Easier than the first scenario since now you have wide open fields for your horsemen.
  3. Clear objectives.
  4. Storyline is still good, I'm interested to know what happens next.
  5. The first nights are still a challenge if you're not careful.
  6. Fun: 3.
  7. No changes needed.
  8. None.
  9. The WML is good; the comments make it especially obvious what each section does.

Scenario 4: Leollyn

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 5: Council in Weldyn

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 6: Swamps of Illuven

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 7: Night in the Swamp

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 8: Ur-ThoroDor

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 9: Houses of the Dead

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 10: The Gate Between Worlds

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 11: Wasteland

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 12: Terror at the Ford of Parthyn

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 13: The Return of Trouble

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 14: Shadows

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 15: Save the King

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 16: Dark Sky Over Weldyn

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 17: A New Ally

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 18: The Portal of Doom

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 19: Showdown in the Northern Swamp

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 20: Prince of Wesnoth

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 21: Clash at the Manor

  1. Version 1.9.2. Mage (Normal) Difficulty.

Scenario 22: Face of the Enemy

  1. Version 1.9.2. Mage (Normal) Difficulty.

Summary