GCI/Playtesting/Dead Water/Challenging

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Revision as of 00:40, 7 December 2010 by Beerbong (talk | contribs) (Dead Water okay in progamming)

Wesnoth Dead Water Testing 12/4/10 Google Code In Overall: 1) I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty. 2) I found the difficulty to be a 9 on a scale of 1-10. 3) I found the scenario objective to b a 6 on a scale of 1-10. 4) I found the dialogue to be a 5 on clarity and interest on a scale of 1-10. 5) The major challenge to accomplishing the objective was either accomplishing the objective without losing or knowing how to complete the objective. 6) I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10. 7) First I found the game to be confusing in parts of the story, I would suggest just making a feature that has the whole storyline in a menu option so people can go back and reread the story. The second part was the difficulty; I thought the difficulty was more than “Challenging”. I would at least consider this campaign to be at the very least called “hard”. Third, I found summoning units in special menu to be quite irritating, I would suggest making a quick summoning bar on the game display screen. That way a player can just click on a button instead of having to go to the summoning menu. 8) There was no event that fored me or to reload a scenario throughout the whole campaign. 9) The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them. Individual scenarios:

Scenario 1 (Invasion!) is ok: no bugs. 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty. 2. I found the difficulty of this scenario to be a 7 on a scale of 1-10. 3. I found the scenario objective to b a 6 on a scale of 1-10. (pretty basic) 4. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. 5. The minor challenge to accomplishing the objective was accomplishing the objective without losing. 6. I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10. Easily fallowed and fun to get a feel for the game. 7. I would put some sort of “super weapon” only accessable in the first stage to spice up the scenario and intrigue players to continue the game. 8. There was no event that forced me or to reload a scenario throughout the whole campaign. 9. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them. Scenario 2 (Flight) is ok: no bugs, but there is a loophole. If you defeat all the bosses then it just carries over to the next scenario which makes no sense. (You later comeback to defeat the enemy bosses which you had already killed) 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 2. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 3. I found the scenario objective to b a 6 on a scale of 1-10. (pretty basic) 4. I found the dialogue to be a 4 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way) 5. The minor challenge to accomplishing the objective was it to level up the Merman King and escaping 6. I found the scenarios to be a 6 on “Fun” graded on a scale of 1-10. 7. I would make one of the enemy captains easier to kill so players are not discouraged from playing the game. 8. There was no event that forced me or to reload a scenario throughout the whole campaign. 9. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 3 (Wolf Coast) is ok: no bugs 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 2. I found the difficulty of this scenario to be a 8 on a scale of 1-10. 3. I found the scenario objective to b a 9 on a scale of 1-10. 4. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way) 5. The minor challenge to accomplishing the objective without losing. 6. I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10. 7. I would make it possible to carry over level 2 characters to the next scenario, I found it disappointing I had to start all over when it came to recruiting characters. 8. There was no event that forced me or to reload a scenario throughout the whole campaign. 9. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 4 (Slavers) is ok: no bugs 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 2. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 3. I found the scenario objective to b a 8 on a scale of 1-10. (pretty basic) 4. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way) 5. The minor defeating the enemy without all the slave dying (I just felt bad about how many slaves actually died) 6. I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10. 7. I have no improvising for this scenario. 8. There was no event that forced me or to reload a scenario throughout the whole campaign. 9. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 5 (Tirigaz): is ok: no bugs 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 2. I found the difficulty of this scenario to be a 7 on a scale of 1-10. 3. I found the scenario objective to b a 8 on a scale of 1-10. (pretty basic) 4. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. 5. The minor challenge to accomplishing the objective was making sure to make a strategic plan. 6. I found the scenarios to be a 9 on “Fun” graded on a scale of 1-10. 7. I have no improvising for this scenario. 8. There was no event that forced me or to reload a scenario throughout the whole campaign. 9. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 6 (Uncharted) is ok: no bugs 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 2. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 3. I found the scenario objective to be a 6 on a scale of 1-10. 4. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. 5. Challenge was just completing the scenario. 6. I found the scenarios to be a 6 on “Fun” graded on a scale of 1-10. 7. I have no improvising for this scenario. 8. There was no event that forced me or to reload a scenario throughout the whole campaign. 9. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 7 (Bilheld) is ok: no bugs 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 2. I found the difficulty of this scenario to be a 7 on a scale of 1-10. 3. I found the scenario objective to b a 10 on a scale of 1-10. 4. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. 5. The minor challenge was just completing the game without losing to the AI, the game gets really intense from here out. 6. I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10. 7. I have no improvising for this scenario. 8. There was no event that forced me or to reload a scenario throughout the whole campaign. 9. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 8 (Talking to Tyegea) is ok: no bugs 1. I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 2. I found the difficulty of this scenario to be a 3 on a scale of 1-10. 3. I found the scenario objective to b a 7 on a scale of 1-10. 4. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way) 5. No challenge 6. I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me or to reload a scenario throughout the whole campaign. 8. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 9 (The Mage) is ok: no bugs I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 1. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 2. I found the scenario objective to b a 7 on a scale of 1-10. ( 3. I found the dialogue to be a 9 on clarity and interest on a scale of 1-10. 4. The minor challenge to accomplishing the objective was the mermen going on land. 5. I found the scenarios to be a 8 on “Fun” graded on a scale of 1-10. 6. I have no improvising. There was no event that forced me or to reload a scenario throughout the whole campaign. 7. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 10 (The Flaming Sword) is ok: no bugs I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Difficulty. 1. I found the difficulty of this scenario to be a 8 on a scale of 1-10. 2. I found the scenario objective to b a 7 on a scale of 1-10. 3. I found the dialogue to be a 9 on clarity and interest on a scale of 1-10. 4. A minor challenge to accomplishing the objective. 5. I found the scenarios to be a 9 on “Fun” graded on a scale of 1-10. 6. I would change the fire sword to a trident or something merman related 7. There was no event that forced me or to reload a scenario throughout the whole campaign. 8. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.

Scenario 11 (Getting Help) is ok: no bugs (Grouped with the next one) Scenario 12 (Revenge) is ok: no bugs 1. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 2. I found the scenario objective to b a 8 on a scale of 1-10. (pretty basic) 3. I found the dialogue to be a 8 on clarity and interest on a scale of 1-10. (Clarify objective by stating the connection of completing the objection and how the king must be level 1 or higher in a better way) 4. The major challenge was defeating all the bosses. 5. I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10. 6. I would make some sort of epic ending to each boss rather than them just dying 7. There was no event that forced me or to reload a scenario throughout the whole campaign. 8. The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them.


Other things worth mentioning I found it odd that one of the quest for a special weapon was a fire sword, I think I would contribute a lot more to the plot if it was like a trident or something more merman related