GCI/Playtesting/Dead Water/Beginner

From The Battle for Wesnoth Wiki
< GCI‎ | Playtesting
Revision as of 18:23, 3 December 2010 by SIHalev (talk | contribs)

Campaign: Dead Water Difficulty: Beginner //

bugs.wesnoth.org - I cant open that site so i will write the bugs here.

Level 1 invasion! : unreachable village location -43,19 . Level 2 Fight : If you kill all the enemies and you don't level up you can't continue the campaign. Suggestion : If you kill the enemies instanly win the campaign. Unreachable location - 43,19 and 42,25. Level 5 Tirigaz:In debug mod in first move if you kill all the undead you will never win.


///////////////////////////////////////////////////////////////////////////////////////////////////// (1) What difficulty levels and what version of Wesnoth have you played the scenario on?

I am playing on 1.9.2 in Windows XP

Level 1 invasion!: (2) How difficult did you find the scenario? (1-10)-7 (3) How clear did you find the scenario objectives?-perfectly clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-clear and interesting. (5) What were your major challenges in meeting the objectives of the scenario? -nothing. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - Suggestion for improvement: Decrease the undead numbers when they capture a village. Reason: The undead are too fast growin and you can only win if you attack directly. // Level 2 Fight: (2) How difficult did you find the scenario? (1-10)-9(if you want kill all opponents. (3) How clear did you find the scenario objectives?-clear but i want to know if i kill all opponents bonuses. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -strategy. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - every undead king drop something when you kill him. // Level 3 Wolf Coast: (2) How difficult did you find the scenario? (1-10)- 6. (3) How clear did you find the scenario objectives?-clear "kill or die". (4) How clear and interesting did you find the dialog and storyline of the scenario?-so-so. (5) What were your major challenges in meeting the objectives of the scenario? -was easy. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add more wolfs. // Level 4 Slavers: (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-good. (5) What were your major challenges in meeting the objectives of the scenario? -is not easy to kill all opponents. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add some more prisoner that you have to rescue and it will be cool if they are all dragons! Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon. // Level 5 Tirigaz: (2) How difficult did you find the scenario? (1-10)- 6. (3) How clear did you find the scenario objectives?-perfectly clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -easy level. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? -The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have. Reason: Main character is stupid to be useless. // Level 6 Uncharted islands: (2) How difficult did you find the scenario? (1-10)- 7. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very good. (5) What were your major challenges in meeting the objectives of the scenario? -easy level. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No,nice level // Level 7 Biheld: (2) How difficult did you find the scenario? (1-10)- 7. (3) How clear did you find the scenario objectives?-very clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very good. (5) What were your major challenges in meeting the objectives of the scenario? -"Kill a dragon ,save a tree". (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No,cool dragons // Level 9 The Mage: (2) How difficult did you find the scenario? (1-10)- 5. (3) How clear did you find the scenario objectives?-so-so. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very very good. (5) What were your major challenges in meeting the objectives of the scenario? -"Where this bats come from ???". (6) How fun do you think the scenario is? (1-10)-9 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add wolfs. // Level 10 The Flaming Sword: (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-The best!!! (5) What were your major challenges in meeting the objectives of the scenario? -"Get fast the sword". (6) How fun do you think the scenario is? (1-10)-10 (7) What, if any, are changes you would have made to the scenario to make it more fun? - For me this level is the best level in my campaign. // Level 11 Getting Help: No bugs. Suggestion for improvement: Make her ask do you want her for the final level. // Level 12 Revenge(Final level): (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-so-so. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -"WTF i need some strategy and good defence and some heal, and many many restarts". (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No changes. // Other Suggestions: 1)Double click unit auto focus. 2)Make button next to the End Turn : The button will skip the the enemy animation turn. Reason: In 1vs3 game is boring to wait all the computer to finish. 3)Quick restart button. // (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? - In the begin when i did't play well there are times, but later NO ! xD // Thanks for the good game i loved it :) //