Difference between revisions of "FR:Era of Myths"

From The Battle for Wesnoth Wiki
(Première traduction)
 
(Traduction des diablotins)
Line 9: Line 9:
 
status = Active
 
status = Active
 
}}
 
}}
The '''Era of Myths''' (EoM) consists of seven original factions based on myths and legends.
+
<span style="color:green">The '''Era of Myths''' (EoM) consists of seven original factions based on myths and legends.</span>
  
 
L’'''Ère des Mythes''' (EoM) comprend sept factions originales inspirées des mythes et légendes.
 
L’'''Ère des Mythes''' (EoM) comprend sept factions originales inspirées des mythes et légendes.
Line 17: Line 17:
 
''Article Principal : [[Celestials]]
 
''Article Principal : [[Celestials]]
  
The Celestials are a very spiritual race, believing that there is power in Light and Darkness; and they choose to side with the Light. They believe in this so heavily that they keep their settlements lit at night through bonfires and the aid of a rare species of pixie that radiates light from it's skin. They name these pixies Light Archons and worship them as demi-gods. Celestials also believe something to the effect of "the whole is greater than the sum of the parts." Working together they can achieve great accomplishments quickly.
+
<span style="color:green">The Celestials are a very spiritual race, believing that there is power in Light and Darkness; and they choose to side with the Light. They believe in this so heavily that they keep their settlements lit at night through bonfires and the aid of a rare species of pixie that radiates light from it's skin. They name these pixies Light Archons and worship them as demi-gods. Celestials also believe something to the effect of "the whole is greater than the sum of the parts." Working together they can achieve great accomplishments quickly.</span>
  
 
====Devlings / Diablotins ====
 
====Devlings / Diablotins ====
 
''Article Principal : [[Devlings]]
 
''Article Principal : [[Devlings]]
  
Tiny (but very angry) demons who delight in pestering other races and causing general mischief.  Their small size makes them very weak, but they have large numbers and employ many sneaky tactics to overwhelm their enemies.
+
<span style="color:green">Tiny (but very angry) demons who delight in pestering other races and causing general mischief.  Their small size makes them very weak, but they have large numbers and employ many sneaky tactics to overwhelm their enemies.</span>
 +
 
 +
Démons petits mais particulièrement méchants qui se complaisent à nuire aux autres races et à commettre de nombreuses vilenies. Leur petite taille les rend très vulnérables mais ils la compensent par leur grand nombre et une diversité de tactiques plus sournoises les unes que les autres pour déborder leurs ennemis.
  
 
====Elementals / Élémentaires ====
 
====Elementals / Élémentaires ====
 
''Article Principal : [[Elementals]]
 
''Article Principal : [[Elementals]]
  
Spirits of nature, bound into physical form by magic.  Most are strongly tied to specific terrains, and can heal when stationed there.
+
<span style="color:green">Spirits of nature, bound into physical form by magic.  Most are strongly tied to specific terrains, and can heal when stationed there.</span>
  
 
====Therians / Thérianites ====
 
====Therians / Thérianites ====
 
''Article principal : [[Therians]]
 
''Article principal : [[Therians]]
  
The Therians, a.k.a. Shifters, are a community of humans seperated from the rest of Wesnoth in the lands to the south-east.  Living their lives unaware of the turmoil the rest of Wesnoth faced, the Shifters focused on studying the arts of magic.  Upon the discovery of the art of shapeshifting a new way of life began.  Every village in the Therian community has a school dedicated to the arts of magic with a heavy emphasis on the art of shapeshifting.  This is why they are known as the Shifters.
+
<span style="color:green">The Therians, a.k.a. Shifters, are a community of humans seperated from the rest of Wesnoth in the lands to the south-east.  Living their lives unaware of the turmoil the rest of Wesnoth faced, the Shifters focused on studying the arts of magic.  Upon the discovery of the art of shapeshifting a new way of life began.  Every village in the Therian community has a school dedicated to the arts of magic with a heavy emphasis on the art of shapeshifting.  This is why they are known as the Shifters.</span>
  
 
Les Thérianites, autrement appelés Changeants, forment une communauté humaine séparée du reste de Wesnoth dans les terres du Sud-Est. Vivant loin des troubles qui agitent régulièrement le royaume, les Changeants ont pu se consacrer pleinement à l'étude des arts de la magie. Leurs vies basculèrent lorsqu'ils découvrirent l'art du changement de forme. Chaque village thérianite possède son école des arts de la magie avec une attention particulière portée à l'art du changement de forme. Voilà pourquoi on les appelle les changeants.
 
Les Thérianites, autrement appelés Changeants, forment une communauté humaine séparée du reste de Wesnoth dans les terres du Sud-Est. Vivant loin des troubles qui agitent régulièrement le royaume, les Changeants ont pu se consacrer pleinement à l'étude des arts de la magie. Leurs vies basculèrent lorsqu'ils découvrirent l'art du changement de forme. Chaque village thérianite possède son école des arts de la magie avec une attention particulière portée à l'art du changement de forme. Voilà pourquoi on les appelle les changeants.
  
Note du traducteur : therian est la contraction de therianthrope (therion : bête sauvage, anthropon : humain), le suffixe « ite » a été rajouté pour faire joli
+
<span style="color:grey; font-size: small">Note du traducteur : therian est la contraction de therianthrope (therion : bête sauvage, anthropon : humain), le suffixe « ite » a été rajouté pour faire joli</span>
  
 
====Vampires====
 
====Vampires====
 
''Article principal : [[Vampires]]
 
''Article principal : [[Vampires]]
  
The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive and attractive creatures. Their mages use fire- and shadow magic, boiling the blood of their victims and destroying their souls.
+
<span style="color:green">The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive and attractive creatures. Their mages use fire- and shadow magic, boiling the blood of their victims and destroying their souls.</span>
  
 
====Wargs / Lyconins ====
 
====Wargs / Lyconins ====
 
''Article principal : [[Wargs]]
 
''Article principal : [[Wargs]]
  
These manwolves live mainly in (snowy) forests and hills. They are a very peacefull race, only fighting to protect their sacred Mother Nature.  Their alliance of nature includes not only werewolves, but humans, Woses, and fairies.
+
<span style="color:green">These manwolves live mainly in (snowy) forests and hills. They are a very peacefull race, only fighting to protect their sacred Mother Nature.  Their alliance of nature includes not only werewolves, but humans, Woses, and fairies.</span>
  
 
====Windsong / Les Chroniqueuses ====
 
====Windsong / Les Chroniqueuses ====
 
''Article principal : [[Windsong]]
 
''Article principal : [[Windsong]]
  
The Windsong are essentially historians: they spend centuries at a time hiding in their Foundation, located on an island in the frigid northern seas, simply watching and recording what goes on in the world outside. However, when the balance of power in the world seems to be tipping, they leave their sanctuary to set it right, believing that any nation which becomes too powerful will cause the world to end.
+
<span style="color:green">The Windsong are essentially historians: they spend centuries at a time hiding in their Foundation, located on an island in the frigid northern seas, simply watching and recording what goes on in the world outside. However, when the balance of power in the world seems to be tipping, they leave their sanctuary to set it right, believing that any nation which becomes too powerful will cause the world to end.</span>
  
 
[[Category:Eras]]
 
[[Category:Eras]]

Revision as of 19:46, 17 February 2012

Myths / Mythes
Maintainer(s) JW
Factions Celestials / Célestains, Devlings / Diablotins, Elementals / Élémentaires, Therians / Thérianites, Vampires / Vampires, Wargs / Lyconin, Windsong / Chroniqueuses
Current Version(s) 0.5.8 (e8)
Wesnoth Version(s) 1.2+
Forum Thread EoM Thread
Unit Trees EoM Unit Trees
Status Active


The Era of Myths (EoM) consists of seven original factions based on myths and legends.

L’Ère des Mythes (EoM) comprend sept factions originales inspirées des mythes et légendes.

Factions

Celestials / Célestains

Article Principal : Celestials

The Celestials are a very spiritual race, believing that there is power in Light and Darkness; and they choose to side with the Light. They believe in this so heavily that they keep their settlements lit at night through bonfires and the aid of a rare species of pixie that radiates light from it's skin. They name these pixies Light Archons and worship them as demi-gods. Celestials also believe something to the effect of "the whole is greater than the sum of the parts." Working together they can achieve great accomplishments quickly.

Devlings / Diablotins

Article Principal : Devlings

Tiny (but very angry) demons who delight in pestering other races and causing general mischief. Their small size makes them very weak, but they have large numbers and employ many sneaky tactics to overwhelm their enemies.

Démons petits mais particulièrement méchants qui se complaisent à nuire aux autres races et à commettre de nombreuses vilenies. Leur petite taille les rend très vulnérables mais ils la compensent par leur grand nombre et une diversité de tactiques plus sournoises les unes que les autres pour déborder leurs ennemis.

Elementals / Élémentaires

Article Principal : Elementals

Spirits of nature, bound into physical form by magic. Most are strongly tied to specific terrains, and can heal when stationed there.

Therians / Thérianites

Article principal : Therians

The Therians, a.k.a. Shifters, are a community of humans seperated from the rest of Wesnoth in the lands to the south-east. Living their lives unaware of the turmoil the rest of Wesnoth faced, the Shifters focused on studying the arts of magic. Upon the discovery of the art of shapeshifting a new way of life began. Every village in the Therian community has a school dedicated to the arts of magic with a heavy emphasis on the art of shapeshifting. This is why they are known as the Shifters.

Les Thérianites, autrement appelés Changeants, forment une communauté humaine séparée du reste de Wesnoth dans les terres du Sud-Est. Vivant loin des troubles qui agitent régulièrement le royaume, les Changeants ont pu se consacrer pleinement à l'étude des arts de la magie. Leurs vies basculèrent lorsqu'ils découvrirent l'art du changement de forme. Chaque village thérianite possède son école des arts de la magie avec une attention particulière portée à l'art du changement de forme. Voilà pourquoi on les appelle les changeants.

Note du traducteur : therian est la contraction de therianthrope (therion : bête sauvage, anthropon : humain), le suffixe « ite » a été rajouté pour faire joli

Vampires

Article principal : Vampires

The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive and attractive creatures. Their mages use fire- and shadow magic, boiling the blood of their victims and destroying their souls.

Wargs / Lyconins

Article principal : Wargs

These manwolves live mainly in (snowy) forests and hills. They are a very peacefull race, only fighting to protect their sacred Mother Nature. Their alliance of nature includes not only werewolves, but humans, Woses, and fairies.

Windsong / Les Chroniqueuses

Article principal : Windsong

The Windsong are essentially historians: they spend centuries at a time hiding in their Foundation, located on an island in the frigid northern seas, simply watching and recording what goes on in the world outside. However, when the balance of power in the world seems to be tipping, they leave their sanctuary to set it right, believing that any nation which becomes too powerful will cause the world to end.