Difference between revisions of "EraWML"

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(the [era] top level tag)
m (the [era] top level tag)
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any of these unit types to be the side's leader (i.e. "Choose your Leader").
 
any of these unit types to be the side's leader (i.e. "Choose your Leader").
 
They will also have the option of having one of these types being chosen randomly.
 
They will also have the option of having one of these types being chosen randomly.
1.1+SVN : if a ''random_leader'' (list of types) is present, it would use this list
+
** ''random_leader'' 1.1+SVN : if a ''random_leader'' (list of types) is present, it would use this list
 
instead to choose a random leader.
 
instead to choose a random leader.
 
** ''random_faction'' default 'no'.
 
** ''random_faction'' default 'no'.

Revision as of 17:42, 18 January 2006

the [era] top level tag

This tag describes one era. An era is a set of teams to play in multiplayer. In the multiplayer game selector screen, an era is chosen by the host by the 'Era' option button.

The following key/tags are recognized for [era]

  • name displayed name of the era.
  • id ID of the era - must be unique. No gameplay effect
  • [multiplayer_side] a faction in the era.

This tag contains many of the same keys as a [side] tag (A description of the [side] tag can be found in SideWML). When a multiplayer game is played, then the [side] tag for the scenario is merged with the keys(currently, not tags) of the [multiplayer_side] tag of the faction which the side chose.

that is displayed as the option for selecting that faction.

    • id faction ID - must be unique to your era. No gameplay effect
    • leader a list of unit types.

When this faction is chosen, the side can choose any of these unit types to be the side's leader (i.e. "Choose your Leader"). They will also have the option of having one of these types being chosen randomly.

    • random_leader 1.1+SVN : if a random_leader (list of types) is present, it would use this list

instead to choose a random leader.

    • random_faction default 'no'.

If 'yes', then when this faction is chosen, another faction will be randomly chosen instead. The leader will also be chosen randomly.

On random maps, these terrains will determine which keep the side is assigned, attempting to put it near the listed terrains.

See Also