https://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&feed=atom&action=historyDescentIntoDarkness - Revision history2024-03-29T08:34:21ZRevision history for this page on the wikiMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70376&oldid=prevMal Shubertal: /* Campaign-level notes */2023-01-18T16:19:03Z<p><span dir="auto"><span class="autocomment">Campaign-level notes</span></span></p>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:<i>Descent into Darkness</i> had a significant revision in version 1.14.7. This <del class="diffchange diffchange-inline">page </del>is <del class="diffchange diffchange-inline">currently being updated </del>to <del class="diffchange diffchange-inline">reflect these changes</del>.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:<i>Descent into Darkness</i> had a significant revision in version 1.14.7. This <ins class="diffchange diffchange-inline">walkthrough </ins>is <ins class="diffchange diffchange-inline">current as of version 1.16.6, so much of the advice here no longer applies </ins>to <ins class="diffchange diffchange-inline">earlier versions</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Recruitment Strategy ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Recruitment Strategy ====</div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70375&oldid=prevMal Shubertal: /* Endless Night */2023-01-18T05:34:01Z<p><span dir="auto"><span class="autocomment">Endless Night</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For this reason, heroes of every race that has been victimized by Mal Keshar's troops follow him to his lair, wanting to finally put an end to his advances. In this scenario you will be fighting this ''foolish'' hero, which will be either an elf, a loyalist, an outlaw, a dwarf, or an orc, chosen at random. You will be fighting them in your cave, so you have some advantage, but every time you beat one of these heroes, the scenario will repeat itself and a new hero will come for you, with more gold on his side, so it will be increasingly difficult to fight their armies.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For this reason, heroes of every race that has been victimized by Mal Keshar's troops follow him to his lair, wanting to finally put an end to his advances. In this scenario you will be fighting this ''foolish'' hero, which will be either an elf, a loyalist, an outlaw, a dwarf, or an orc, chosen at random. You will be fighting them in your cave, so you have some advantage, but every time you beat one of these heroes, the scenario will repeat itself and a new hero will come for you, with more gold on his side, so it will be increasingly difficult to fight their armies.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can play this scenario as many times as you want to. You really have to beat only the <del class="diffchange diffchange-inline">very </del>first <del class="diffchange diffchange-inline">hero—when </del>Malin is defeated by any subsequent hero, the victor will give a short monologue and the campaign will end.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can play this scenario as many times as you want to. You really have to beat only the first <ins class="diffchange diffchange-inline">two heroes—on the third iteration Malin's death becomes one of the 'victory conditions'. When </ins>Malin is defeated by any subsequent hero, the victor will give a short monologue and the campaign will end<ins class="diffchange diffchange-inline">. You also have the option of choosing to give away the book in hopes that the world will one day accept necromancy</ins>.  </div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Addition </del>by <del class="diffchange diffchange-inline">cMaster: </del>If you <del class="diffchange diffchange-inline">care </del>to <del class="diffchange diffchange-inline">play this scenario more than </del>just a few <del class="diffchange diffchange-inline">times, it might be worth noting </del>the <del class="diffchange diffchange-inline">small cavity to </del>the <del class="diffchange diffchange-inline">right </del>at <del class="diffchange diffchange-inline">the bottom of the map</del>. <del class="diffchange diffchange-inline">You can easily place 11 units inside (you won't be able to recall more than 10 units + Mal Keshar) and it's got a choke point of only two hexes</del>. <del class="diffchange diffchange-inline">Use this to chew away any </del>enemy <del class="diffchange diffchange-inline">foolish enough to enter </del>the <del class="diffchange diffchange-inline">choke point</del>, and <del class="diffchange diffchange-inline">forget about the seven villages. Your enemy </del>will <del class="diffchange diffchange-inline">not be able to pay </del>the <del class="diffchange diffchange-inline">upkeep of his troops anyway</del>. <del class="diffchange diffchange-inline">Correctly used you should not have to fear any number of enemies!</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Your new skeleton dragon pet has his own series of AMLA upgrades, like Malin and Eidolon, which you can explore to your heart's content </ins>by <ins class="diffchange diffchange-inline">eating Foolish Heroes. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you <ins class="diffchange diffchange-inline">want </ins>to <ins class="diffchange diffchange-inline">take the 'give away the book' path, then </ins>just <ins class="diffchange diffchange-inline">tuck Malin and </ins>a few <ins class="diffchange diffchange-inline">of his friends into </ins>the <ins class="diffchange diffchange-inline">little side cavern with </ins>the <ins class="diffchange diffchange-inline">bottleneck </ins>at <ins class="diffchange diffchange-inline">20</ins>.<ins class="diffchange diffchange-inline">27</ins>. <ins class="diffchange diffchange-inline">The </ins>enemy <ins class="diffchange diffchange-inline">will pile up outside </ins>the <ins class="diffchange diffchange-inline">bottleneck</ins>,and <ins class="diffchange diffchange-inline">eventually one of them </ins>will <ins class="diffchange diffchange-inline">stumble onto </ins>the <ins class="diffchange diffchange-inline">book</ins>.  </div></td></tr>
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</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70374&oldid=prevMal Shubertal: /* Descent into Darkness */2023-01-18T04:41:49Z<p><span dir="auto"><span class="autocomment">Descent into Darkness</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:41, 18 January 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a massive scenario that will usually take 100+ turns. Like an intensified version of A Haunting in Winter, it is mostly Malin flying solo, with a few undead sidekicks showing up right at the end, and it plays more like a series of puzzles than a typical Wesnoth battle. The downside of this is that if Malin has not accumulated enough of the right upgrades by this point it may be simply unwinnable and require either replaying several earlier scenarios to get him up to speed or relying on a lot of save-reloading to win the tricky solo fights.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is a massive scenario that will usually take 100+ turns. Like an intensified version of A Haunting in Winter, it is mostly Malin flying solo, with a few undead sidekicks showing up right at the end, and it plays more like a series of puzzles than a typical Wesnoth battle. The downside of this is that if Malin has not accumulated enough of the right upgrades by this point it may be simply unwinnable and require either replaying several earlier scenarios to get him up to speed or relying on a lot of save-reloading to win the tricky solo fights.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">You will get a lot of xp in this level, and the upgrades you choose will be very important. Counterintuitively, the most useful upgrades will be melee focused, first getting the strongest vitalize effect you can up until you finish the ritual, and then increasing your melee damage as much as possible afterward. The upgrade to get your movement points up to 6 and the one that gives you quasi-leadership are also very helpful in the upcoming boss battle. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>1 - The Flesh</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>1 - The Flesh</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The hardest stage by far, and the one where good upgrade selection can help but bad luck can still take you down. You're facing ghosts, spectres, and a very chonky 70hp Spectre named The Soul of Malin Keshar. The Carapace rune, the vitalize upgrades, and not taking too many of the upgrades that make you more vulnerable to arcane damage will hopefully get you through this battle...un-alive.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The hardest stage by far, and the one where good upgrade selection can help but bad luck can still take you down. You're facing ghosts, spectres, and a very chonky 70hp Spectre named The Soul of Malin Keshar. The Carapace rune, the vitalize upgrades, and not taking too many of the upgrades that make you more vulnerable to arcane damage will hopefully get you through this battle...un-alive.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">4 - Regaining Strength</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">You made it! It turns out that day one of glorious un-death consists of alternately chasing and hiding from various vermin. You're in a big complicated cavern system infested with various bats, scorpions, and rats. You need to explore, find stuff you can use, and maximize your new drain attack to recover you hp. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The key to making an hp 'profit' from your drain attack is standing on good defensive terrain. Try to sit on castle or hill hexes and let the animals come to you, so that the probabilities favor you coming out of the fight with more hp than you went in. Vampire bats are often just a bad investment in this sense because they have such good defense on all terrain, and it can be better to just zap them and wait for a rat or scorpion to come along instead. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">There is one Dread Bat at 2.23 that you should avoid until you have a robust amount of hp built up, and should absolutely zap rather than trying to melee. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">As you explore, you'll get a sneak preview that SOMETHING very scary is in a keep at 17.7, so you will wisely avoid it for now and solve the various puzzles to prepare yourself for the next battle. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Here are the events you can trigger in the cavern: </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">1. Step on the treasure boxes on 4.19, 28.23, 27.6, and 4.26 - get gold depending on difficulty level</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">2. Potion puzzle: Step on the brazier at 21.18, then the ice at 15.18, then the flask at 15.22, then the water at 15.18 (formerly ice), then the flask of water at 14.18, then the altar at 6.15 - +1 ranged damage</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">3. Coffin puzzle: Step on the key at 2.1, then the coffin at 3.2, then the skeleton at 1.3, then the coffin at 3.2, then the brazier at 5.3, then the coffin at 3.2 - +2 melee damage  </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">4. Reflection Pool: step in the water around 19.30 - preview of the enemy keep. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Hopefully by the time you've solved all the puzzles and killed all the little creatures, you have a decent supply of hp and are ready for the main event. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">5 - Xanthric</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Once you get too close to the keep, specifically once your sight range covers the keep tile itself, it will trigger the boss battle. Xanthric's stats and the number of minions he gets vary with difficulty level, but he's always a big problem. His ranged attack does an absurd amount of fire damage with the marksmanship ability to boot, and he has a strong impact melee attack as well. The lava around his lair all counts as illuminated, which shuts off your nightgaunt's invisibility. And his minions both have fire attacks which are very effective against your units AND they respawn from the lava the turn after you kill them. He also has a pet giant spider hanging out on a village at 13.6 just to make your life even harder. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The first step of your strategy should be carefully baiting out the spider before triggering Xanthric and the rest of his minions. If you haven't been able to get  your hp to full from all the random animals, you can sneak around the west side of Xanthric's keep and sit on the village at 12.1 until you get to full. Then sneak back south, keeping just outside the range where you can see the keep tile, and sit on the village at 10.8. Here, the spider can see you, but xanthric cannot. So the spider will jump out and attack you, and you will fight back with your ranged attack. He will probably retreat to his village before you can kill him, but DO NOT chase him! If you do, you'll trigger Xanthric. Instead, just sit patiently on your village (no turn limit!) until he decides to attack you again. Eventually, you'll get a couple lucky magic attacks and kill him before he has a chance to retreat. Then you can heal to full and start the main event. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">When you move close enough to see Xanthric on his keep, Eidolon and your other 2 strongest ghost-type units will appear next to you. This is why pouring xp into Eidolon and finishing Alone at Last with at least 2 lvl 3 ghost type units was so critical. A bunch of runes will also appear around Xanthric's keep, and you can step on one of them per turn to summon a random assortment of low level undead units to help you. Unfortunately, Xanthric's team also appears, a number of fire elementals dependent on difficulty, (on Hard, it's FIVE). </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Xanthric's fire elementals will respawn every turn, so trying to fight them head on is not useful, but you can beat them with trickery. It's a very big map, the fire elementals have a huge movement cost over cave tiles, and as long as the original number of elementals are alive SOMEWHERE on the map, no new ones will spawn. So you can use Malin and your ghosts to lure the elementals south, always staying just out of their reach, all the way down to the signpost near the start of the level, then ditch them and race back north up a parallel tunnel. That will buy you 2-3 precious turns to fight Xanthric by himself. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Once it's just you and Xanthric, trigger one of the runes, ideally the one on the east side of his keep near the two bridges. If you keep all of your ghost type units entirely out of his reach, he will jump out to attack one of your random fodder units. Now you can dog-pile him with Eidolon, your two other ghosts, and Malin with his melee attack (using your ranged attack would do more damage, but he does so much fire damage in retaliation that it is extremely risky). If you don't want to risk Malin in a direct fight, you can keep Xanthric ZOC locked by your other units while Malin rushes to his keep and uses the gold from the treasure chests to recall some other heavy hitters to finish the job. You're going to lose some high level ghosts in this fight no matter what, unless you get extremely lucky, but the last scenario is not that hard and you are about to get a new minion to compensate you for your losses.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Endless Night===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Endless Night===</div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70373&oldid=prevMal Shubertal: /* Recruitment Strategy */2023-01-18T03:27:16Z<p><span dir="auto"><span class="autocomment">Recruitment Strategy</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 03:27, 18 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Malin Keshar and Spectral Servant both have unique advancement paths in this campaign. When one of these units reaches its xp cap, you will be offered a choice of several possible "AMLA" upgrades, such as +1 melee damage, +1 ranged damage, or various special abilities, after which your xp will return to zero with a higher cap. Sometimes these AMLA advancements will be accompanied with a level increase and a significant boost in overall stats, and sometimes not. They will generally not be accompanied by healing to full hp. The exact xp requirements differ based on difficulty level and the order in which you select the upgrades. They can continue to accumulate AMLA upgrades after reaching lvl 3.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Malin Keshar and Spectral Servant both have unique advancement paths in this campaign. When one of these units reaches its xp cap, you will be offered a choice of several possible "AMLA" upgrades, such as +1 melee damage, +1 ranged damage, or various special abilities, after which your xp will return to zero with a higher cap. Sometimes these AMLA advancements will be accompanied with a level increase and a significant boost in overall stats, and sometimes not. They will generally not be accompanied by healing to full hp. The exact xp requirements differ based on difficulty level and the order in which you select the upgrades. They can continue to accumulate AMLA upgrades after reaching lvl 3.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In total, these units will end up requiring much more xp to reach level 3 than an ordinary dark adept or ghost would, but they will also end up being far more powerful due to all the cumulative upgrades they get along the way. For example, in one playthrough on Hard difficulty Malin required a total of 105 xp to reach lvl 2, and another 313 xp to reach lvl 3. Spectral Servant took 50 xp to reach lvl 2 and another 264 to reach lvl 3.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In total, these units will end up requiring much more xp to reach level 3 than an ordinary dark adept or ghost would, but they will also end up being far more powerful due to all the cumulative upgrades they get along the way. For example, in one playthrough on Hard difficulty Malin required a total of 105 xp to reach lvl 2, and another 313 xp to reach lvl 3. Spectral Servant took 50 xp to reach lvl 2 and another 264 to reach lvl 3.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">There </del>will be a scenario toward the end of the campaign where Malin will need to fight a large number of enemies solo and then with very few units to help him, so getting these two units, especially Malin, as powerful as possible is a good investment that you will need to start working on immediately. The Vitalize upgrade to Malin's melee weapon will also be very useful to help him survive better when fighting solo.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This is a slight spoiler, but there </ins>will be a scenario toward the end of the campaign where Malin will need to fight a large number of enemies solo and then <ins class="diffchange diffchange-inline">even more enemies </ins>with very few units to help him, so getting these two units, especially Malin, as powerful as possible is a good investment that you will need to start working on immediately. The Vitalize upgrade to Malin's melee weapon will also be very useful to help him survive better when fighting solo<ins class="diffchange diffchange-inline">. At a key point Malin will need to tank a very large amount of arcane damage, so it is not wise to take too many of the upgrades that include the 'minor' cost of increasing vulnerability to arcane</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll be introduced to ''Walking Corpses'' very early on, and some tend to forget about them in favor of snazzy and more capable units - but never discount how their numbers can add up later on with the plague ability, especially when you want to protect those high-level specialist units of yours. They can level up to Soulless, but it is almost always more cost effective to just recruit fresh Walking Corpses in the next scenario rather than recalling a Soulless.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll be introduced to ''Walking Corpses'' very early on, and some tend to forget about them in favor of snazzy and more capable units - but never discount how their numbers can add up later on with the plague ability, especially when you want to protect those high-level specialist units of yours. They can level up to Soulless, but it is almost always more cost effective to just recruit fresh Walking Corpses in the next scenario rather than recalling a Soulless.  </div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70372&oldid=prevMal Shubertal: /* Descent into Darkness */2023-01-18T03:20:10Z<p><span dir="auto"><span class="autocomment">Descent into Darkness</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 03:20, 18 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l374" >Line 374:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Descent into Darkness===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Descent into Darkness===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: <del class="diffchange diffchange-inline">Defeat the Troll leader</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: <ins class="diffchange diffchange-inline">Multiple</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Mal Keshar is destroyed</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Mal Keshar is destroyed</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Turns: n/a</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Turns: n/a</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Mal Keshar</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Mal Keshar</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The first segment of the mission </del>is <del class="diffchange diffchange-inline">pretty self-explanatory</del>. <del class="diffchange diffchange-inline">After you reach the small keep you need to decide which way to send your troops to the large castle</del>, <del class="diffchange diffchange-inline">there </del>is a <del class="diffchange diffchange-inline">main passage </del>and <del class="diffchange diffchange-inline">two side passages</del>. <del class="diffchange diffchange-inline">I'm </del>not <del class="diffchange diffchange-inline">sure </del>it <del class="diffchange diffchange-inline">matters, but I successfully advanced through the main passage. You will face some high level trolls, including Troll Shamans capable of throwing deadly fireballs at your Undead minions. Wraiths and Spectres </del>and <del class="diffchange diffchange-inline">quite good at killing Troll Shamans, since they deal arcane damage. You just have </del>to <del class="diffchange diffchange-inline">make sure that you kill the Shamans before they </del>get to <del class="diffchange diffchange-inline">attack you. Note that all </del>the <del class="diffchange diffchange-inline">trolls deal impact damage, which your Skeletons are weak against, so you may want to avoid recalling your Skeletons</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This </ins>is <ins class="diffchange diffchange-inline">a massive scenario that will usually take 100+ turns</ins>. <ins class="diffchange diffchange-inline">Like an intensified version of A Haunting in Winter</ins>, <ins class="diffchange diffchange-inline">it </ins>is <ins class="diffchange diffchange-inline">mostly Malin flying solo, with </ins>a <ins class="diffchange diffchange-inline">few undead sidekicks showing up right at the end, </ins>and <ins class="diffchange diffchange-inline">it plays more like a series of puzzles than a typical Wesnoth battle</ins>. <ins class="diffchange diffchange-inline">The downside of this is that if Malin has </ins>not <ins class="diffchange diffchange-inline">accumulated enough of the right upgrades by this point </ins>it <ins class="diffchange diffchange-inline">may be simply unwinnable </ins>and <ins class="diffchange diffchange-inline">require either replaying several earlier scenarios </ins>to get <ins class="diffchange diffchange-inline">him up </ins>to <ins class="diffchange diffchange-inline">speed or relying on a lot of save-reloading to win </ins>the <ins class="diffchange diffchange-inline">tricky solo fights</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Since this scenario is quite easy, it's a good chance to train your units and see strange monsters. On the other hand, the Campaign is almost over, so there's not much point to it...</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">1 - The Flesh</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">In both side passages you can find </del>a <del class="diffchange diffchange-inline">Troll Shaman</del>, <del class="diffchange diffchange-inline">a few Trolls </del>and <del class="diffchange diffchange-inline">lots of villages. But the left passage is more interesting: in </del>the <del class="diffchange diffchange-inline">middle </del>of <del class="diffchange diffchange-inline">some water there</del>'<del class="diffchange diffchange-inline">s </del>a <del class="diffchange diffchange-inline">surprisingly lush tree - which, in fact, is an Ancient Wose, waiting to ambush you</del>. <del class="diffchange diffchange-inline">Shadows and Wraiths will kill him easily</del>, <del class="diffchange diffchange-inline">though</del>. <del class="diffchange diffchange-inline">At the top left </del>of <del class="diffchange diffchange-inline">this room there's a path that leads to the hardest step </del>of the <del class="diffchange diffchange-inline">scenario</del>: <del class="diffchange diffchange-inline">3 Giant Spiders</del>. <del class="diffchange diffchange-inline">Try </del>to <del class="diffchange diffchange-inline">make them follow you outside through the corridor to surround them one by one</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Malin starts the ritual to become </ins>a <ins class="diffchange diffchange-inline">lich</ins>, and <ins class="diffchange diffchange-inline">he first must 'overcome </ins>the <ins class="diffchange diffchange-inline">limitations </ins>of <ins class="diffchange diffchange-inline">his flesh</ins>'<ins class="diffchange diffchange-inline">, symbolically represented by </ins>a <ins class="diffchange diffchange-inline">bunch of zombies and ghouls</ins>. <ins class="diffchange diffchange-inline">You are surrounded by 6 runes</ins>, <ins class="diffchange diffchange-inline">2 each of 3 types</ins>. <ins class="diffchange diffchange-inline">Each type </ins>of <ins class="diffchange diffchange-inline">rune gives one </ins>of the <ins class="diffchange diffchange-inline">following bonuses,and you can find out experimentally which rune gives which bonus</ins>:  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">1. Lifeblood - heal 40hp every turn, or cure poison</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">2</ins>. <ins class="diffchange diffchange-inline">Carapace - gain 40% </ins>to <ins class="diffchange diffchange-inline">all resistances</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">3</ins>. <ins class="diffchange diffchange-inline">Conscience - increase damage 50%</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">However</del>, <del class="diffchange diffchange-inline">it </del>is <del class="diffchange diffchange-inline">possible </del>to <del class="diffchange diffchange-inline">avoid all that if you wish</del>. Once you <del class="diffchange diffchange-inline">find your castle</del>, <del class="diffchange diffchange-inline">just recall at least two Nightgaunts</del>, <del class="diffchange diffchange-inline">three to </del>be <del class="diffchange diffchange-inline">safe</del>, and <del class="diffchange diffchange-inline">send them </del>up the <del class="diffchange diffchange-inline">main passageway</del>. <del class="diffchange diffchange-inline">They </del>can <del class="diffchange diffchange-inline">kill </del>the <del class="diffchange diffchange-inline">troll leader before he knows what hit him</del>, <del class="diffchange diffchange-inline">leading </del>to <del class="diffchange diffchange-inline">an instant victory</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Don't bother exploring the area away from the runes</ins>, <ins class="diffchange diffchange-inline">there </ins>is <ins class="diffchange diffchange-inline">nothing </ins>to <ins class="diffchange diffchange-inline">discover. You just need to kill the randomly spawning enemies until a Necrophage named The Flesh of Malin Keshar shows up</ins>. Once you <ins class="diffchange diffchange-inline">defeat it</ins>, <ins class="diffchange diffchange-inline">you move on to the next challenge. This is where vitalize becomes so critical</ins>, <ins class="diffchange diffchange-inline">as you will </ins>be <ins class="diffchange diffchange-inline">taking a LOT of unavoidable melee hits</ins>, and <ins class="diffchange diffchange-inline">those little 2 hp boosts really add up. Get the upgraded 4hp version if you get the chance. The Lifeblood rune will be very useful here as you will probably be repeatedly poisoned by all the ghouls. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">2 - The Bones</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Same set </ins>up<ins class="diffchange diffchange-inline">, same runes, but now a bunch of random skeletons and skeleton archers, followed by </ins>the <ins class="diffchange diffchange-inline">Bones of Malin Keshar, represented by a Revenant</ins>. <ins class="diffchange diffchange-inline">The Lifeblood rune will serve you well again here, and carapace is helpful too now that you don't need to worry about poison. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">3 - The Soul</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The hardest stage by far, and the one where good upgrade selection can help but bad luck </ins>can <ins class="diffchange diffchange-inline">still take you down. You're facing ghosts, spectres, and a very chonky 70hp Spectre named The Soul of Malin Keshar. The Carapace rune, </ins>the <ins class="diffchange diffchange-inline">vitalize upgrades</ins>, <ins class="diffchange diffchange-inline">and not taking too many of the upgrades that make you more vulnerable </ins>to <ins class="diffchange diffchange-inline">arcane damage will hopefully get you through this battle...un-alive</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Endless Night===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Endless Night===</div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70371&oldid=prevMal Shubertal: /* Alone at Last */2023-01-18T02:53:53Z<p><span dir="auto"><span class="autocomment">Alone at Last</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:53, 18 January 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A silver lining is that for the next level you don't really need extra money above the minimum starting gold, so you can at least splurge with recruitment.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A silver lining is that for the next level you don't really need extra money above the minimum starting gold, so you can at least splurge with recruitment.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">For all the strategies below, it's important to remember that, on Hard, Darken Volk has a +32 BASE income, before any villages, so he will keep recruiting to the very end and is surprisingly resilient against even sir Cadeaus's forces. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At any rate, here are two proven strategies for clearing the level:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At any rate, here are two proven strategies for clearing the level:</div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70370&oldid=prevMal Shubertal: /* Alone at Last */2023-01-18T02:51:19Z<p><span dir="auto"><span class="autocomment">Alone at Last</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:51, 18 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l351" >Line 351:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At any rate, here are two proven strategies for clearing the level:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At any rate, here are two proven strategies for clearing the level:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># '''Assasinate, Grab, Run.''' Recall several squads of units:<br>Assasination squad:  Nightgaunts and Shadows - less than 2+2 would probably not be enough)<br>Book carrier squad: <del class="diffchange diffchange-inline">Dark Sorcerers</del>, Wraiths (escort only), Spectres (escort only), and slower units if you must - but not that many overall.<br>Diversion/cannon fodder: Go cheap here and mostly recruit.<br>The assassins will circle Volk's forces from the North and assassinate him. The carriers and escort make a run for it; along the way, don't get too deep into confrontation with Volk's forces - you have a book to grap after all - but you don't have to completely avoid them either. Try to have the diversion get close enough to Volk's troops to make them want to attack. Run back with _all_ the carriers and the escort once you get the book. You will lose units in rear guard action during the retreat, but you can at least try to choose which ones. Some assassins might need to lay down their (un)lives for the (dubious) cause.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># '''Assasinate, Grab, Run.''' Recall several squads of units:<br>Assasination squad:  Nightgaunts and Shadows - less than 2+2 would probably not be enough)<br>Book carrier squad: <ins class="diffchange diffchange-inline">Malin or Deathblade to carry</ins>, Wraiths (escort only), Spectres (escort only), and slower units if you must - but not that many overall.<br>Diversion/cannon fodder: Go cheap here and mostly recruit.<br>The assassins will circle Volk's forces from the North and assassinate him. The carriers and escort make a run for it; along the way, don't get too deep into confrontation with Volk's forces - you have a book to grap after all - but you don't have to completely avoid them either. Try to have the diversion get close enough to Volk's troops to make them want to attack. Run back with _all_ the carriers and the escort once you get the book. You will lose units in rear guard action during the retreat, but you can at least try to choose which ones. Some assassins might need to lay down their (un)lives for the (dubious) cause.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''The Northern End Around.''' Summon all your good troops and move everyone almost all the way North. Try to avoid full engagement with Volk for as long as you can - which will not be easy, since his units should be making contact by Turn 4.<br>Once Sir Cadaeus arrives, Volk's forces will shift attention Southwards, and you can start moving East (still being North of the river). As you do so, Dela will arrive close to your forces, where she will build a stronghold and recruit. You now turn the tables on her and surround her stronghold - thus preventing her troops from moving and her from recruiting. YOu know kill her recruits, then her self (this was not possible with older versions of Wesnoth, now it is.) Make sure you dispatch her quickly, or else Sir Cadaeus' forces will crash into your own after killing Volk. Now face Sir Cadaeus' assault wave, while send a few units. off South into the river, out again and to Volk's castle to get the book and take it back to your stronghold.<br>A variant of this strategy is to send, during the first few turns, some units due South-East as a diversion, trying to pull Volk's attention Southward. This feint can use some Ghost, Bats, and possibly even Malin himself, as the enemy really likes to focus on him for some reason...</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''The Northern End Around.''' Summon all your good troops and move everyone almost all the way North. Try to avoid full engagement with Volk for as long as you can - which will not be easy, since his units should be making contact by Turn 4.<br>Once Sir Cadaeus arrives, Volk's forces will shift attention Southwards, and you can start moving East (still being North of the river). As you do so, Dela will arrive close to your forces, where she will build a stronghold and recruit. You now turn the tables on her and surround her stronghold - thus preventing her troops from moving and her from recruiting. YOu know kill her recruits, then her self (this was not possible with older versions of Wesnoth, now it is.) Make sure you dispatch her quickly, or else Sir Cadaeus' forces will crash into your own after killing Volk. Now face Sir Cadaeus' assault wave, while send a few units. off South into the river, out again and to Volk's castle to get the book and take it back to your stronghold.<br>A variant of this strategy is to send, during the first few turns, some units due South-East as a diversion, trying to pull Volk's attention Southward. This feint can use some Ghost, Bats, and possibly even Malin himself, as the enemy really likes to focus on him for some reason...</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># '''Fast and Ugly.''' Recall everybody, from Draugs to Nightgaunts, as well as a couple extra ghosts if you can afford them, and attack Darken head-on with a coordinated assault, across the south bridge. His wraiths will the most dangerous units to you with their arcane attack, so prioritize taking them out with Eidolon/Malin, and just wear everyone else down with weight of numbers, Draugs softening up his units and shadows/nightgaunts finishing them off. Move into the forests and hills west of Darken's castle and start pressuring him from that direction while Sir Cadaeus hits him from the Southeast. Prioritize taking out paladins, as they will be the biggest pain in the butt during your retreat, but ignore most of the rest of cadaeus' forces to encourage him and Darken to duke it out. When you see your chance, grab the book with Malin and then run like hell. Know which units are expendable. For the next scenarios, you NEED at least 2 level-3 ghost-type units to survive, but you can afford to lose a lot of Draugs and other strong units here and still be able to finish the campaign. This gets you done as quickly as possible, and you probably never interact with Dela's units at all. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Whatever initial course you take, the end game is the same: you will need to retrieve the book with a nonflying unit and head west, back to your stronghold.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Whatever initial course you take, the end game is the same: you will need to retrieve the book with a nonflying unit and head west, back to your stronghold.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l360" >Line 360:</td>
<td colspan="2" class="diff-lineno">Line 360:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you decide you need more gold to play this scenario, you have to go all the way back three scenarios to [[#A_Small_Favor_-_Part_One|A Small Favor - Part One]]. There, one way to get gold is to use Shadows to steal the enemy's villages without him noticing. However, your first option above, the grab and run, should not require much gold.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you decide you need more gold to play this scenario, you have to go all the way back three scenarios to [[#A_Small_Favor_-_Part_One|A Small Favor - Part One]]. There, one way to get gold is to use Shadows to steal the enemy's villages without him noticing. However, your first option above, the grab and run, should not require much gold.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The next scenario will demand a lot of Malin and Eidolon, so get them as much xp as possible here, and try to get Malin the Vitalize upgrade if he doesn't have it already. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Here are the events which can be triggered in this scenario:  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Here are the events which can be triggered in this scenario:  </div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70369&oldid=prevMal Shubertal: /* Alone at Last */2023-01-18T02:29:37Z<p><span dir="auto"><span class="autocomment">Alone at Last</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:29, 18 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l319" >Line 319:</td>
<td colspan="2" class="diff-lineno">Line 319:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: Take the book from Darken Volk and bring it back to Malin's castle</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: Take the book from Darken Volk and bring it back to Malin's castle</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Malin Keshar dies</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Malin Keshar dies</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Turns: <del class="diffchange diffchange-inline">24</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Turns: <ins class="diffchange diffchange-inline">35/32/29</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Malin Keshar and <del class="diffchange diffchange-inline">one unit</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Malin Keshar and <ins class="diffchange diffchange-inline">loyal ghost</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Other: Ghosts and Bats (and the rest of their unit trees) cannot pick up the book</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Other: Ghosts and Bats (and the rest of their unit trees) cannot pick up the book</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The situation is that you must take the book from Darken Volk, but two additional forces will appear in the middle of the battle, bent on killing both your army and Volk's, making the task more than a little difficult. When the battle reaches its <del class="diffchange diffchange-inline">peek</del>, you probably won't have much money (and may have Malin away from a castle), and your forces will be outnumbered and at great disadvantage.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The situation is that you must take the book from Darken Volk, but two additional forces will appear in the middle of the battle, bent on killing both your army and Volk's, making the task more than a little difficult. When the battle reaches its <ins class="diffchange diffchange-inline">peak</ins>, you probably won't have much money (and may have Malin away from a castle), and your forces will be outnumbered and at great disadvantage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The two extra forces are:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The two extra forces are:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Sir Cadaeus the Paladin''' is bent on making both you and Darken Volk pay for your attack on the city of Tath:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Sir Cadaeus the Paladin''' is bent on making both you and Darken Volk pay for your attack on the city of Tath:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* Arrives on turn: <del class="diffchange diffchange-inline">8</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* Arrives on turn: <ins class="diffchange diffchange-inline">6</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* Inital force: <del class="diffchange diffchange-inline">2 </del>Paladins, <del class="diffchange diffchange-inline">one </del>Mage of Light (+ Cadaeus who will <del class="diffchange diffchange-inline">stay put </del>to recruit)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* Inital force: <ins class="diffchange diffchange-inline">1 </ins>Paladins, <ins class="diffchange diffchange-inline">1 </ins>Mage of Light (+ Cadaeus<ins class="diffchange diffchange-inline">, a paladin </ins>who will <ins class="diffchange diffchange-inline">attack units that enter his movement range but will always return to his keep </ins>to recruit)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* Finances: (on <del class="diffchange diffchange-inline">Medium</del>) <del class="diffchange diffchange-inline">150 </del>gold on arrival + 20 base income.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* Finances: (on <ins class="diffchange diffchange-inline">Hard</ins>) <ins class="diffchange diffchange-inline">100 </ins>gold on arrival + 20 base income.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* Recruits: <del class="diffchange diffchange-inline">(on Medium) a Mage of Light</del>, <del class="diffchange diffchange-inline">4 mostly Heavy Infantry</del>, <del class="diffchange diffchange-inline">1 L1 Mage.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* Recruits: <ins class="diffchange diffchange-inline">mages, white mages, paladins</ins>, <ins class="diffchange diffchange-inline">spearmen</ins>, <ins class="diffchange diffchange-inline">heavy infantry</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Dela Keshar''' is making good on her word to climb up the ladder for inheritance.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Dela Keshar''' is making good on her word to climb up the ladder for inheritance.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* Arrives on turn: <del class="diffchange diffchange-inline">12</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* Arrives on turn: <ins class="diffchange diffchange-inline">13</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Initial force: None.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Initial force: None.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* Finances: (on <del class="diffchange diffchange-inline">Medium</del>) <del class="diffchange diffchange-inline">220 </del>gold on arrival + <del class="diffchange diffchange-inline">20 </del>base income.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* Finances: (on <ins class="diffchange diffchange-inline">Hard</ins>) <ins class="diffchange diffchange-inline">240 </ins>gold on arrival + <ins class="diffchange diffchange-inline">24 </ins>base income.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* Recruits: <del class="diffchange diffchange-inline">(on Medium) 1 </del>Swordsman, <del class="diffchange diffchange-inline">1 </del>Longbowman, <del class="diffchange diffchange-inline">and a mix of L1 Loyalist and Outlaw units (Spearman</del>, <del class="diffchange diffchange-inline">Bowmen</del>, <del class="diffchange diffchange-inline">Thugs) - like in Parthyn basically.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* Recruits: <ins class="diffchange diffchange-inline">Spearman,Bowman,</ins>Swordsman,Longbowman,<ins class="diffchange diffchange-inline">Thug</ins>,<ins class="diffchange diffchange-inline">Poacher</ins>,<ins class="diffchange diffchange-inline">Footpad</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now, this is a small level, and there really isn't room for 4 forces on it... your castle is on the West of the level, slightly to the South; Darken Volk is on the East and slightly to the North. Cadaeus sets up camp in the South-Eastern edge, and Dela in the <del class="diffchange diffchange-inline">middle of the Northern edge</del>. <del class="diffchange diffchange-inline">Your </del>and <del class="diffchange diffchange-inline">Dela's side is </del>separated by a narrow river, which at some point widens to surround a small island; and there are two connecting bridges, although the crossing is not a big deal at most points.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now, this is a small level, and there really isn't room for 4 forces on it... your castle is on the West of the level, slightly to the South; Darken Volk is on the East and slightly to the North. Cadaeus sets up camp in the South-Eastern edge, and Dela in the <ins class="diffchange diffchange-inline">northeast corner</ins>. <ins class="diffchange diffchange-inline">You </ins>and <ins class="diffchange diffchange-inline">Darken are </ins>separated by a narrow river, which at some point widens to surround a small island; and there are two connecting bridges, although the crossing is not a big deal at most points.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now, Cadaeus' forces are extremely dangerous. While there's not too many of his units, the Paladins and the Mage of Light are the Humans' Undead-killer units, and, indeed, will kill most of your units in a single turn at daytime. And - guess what? He arrives on the second night, so his forces will start hitting you and Volk during the third day. ... but here's your silver lining: Cadaeus will advance on Darken Volk first, unless you're very much in his way, and no less importantly, Volk's forces will attack <i>Sir Cadaeus'</i> - if you've not already engaged most of them by that time. Effectively, Volk could be a bit of an ally, albeit one which is trying to kill you.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now, Cadaeus' forces are extremely dangerous. While there's not too many of his units, the Paladins and the Mage of Light are the Humans' Undead-killer units, and, indeed, will kill most of your units in a single turn at daytime. And - guess what? He arrives on the second night, so his forces will start hitting you and Volk during the third day. ... but here's your silver lining: Cadaeus will advance on Darken Volk first, unless you're very much in his way, and no less importantly, Volk's forces will attack <i>Sir Cadaeus'</i> - if you've not already engaged most of them by that time. Effectively, Volk could be a bit of an ally, albeit one which is trying to kill you.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l344" >Line 344:</td>
<td colspan="2" class="diff-lineno">Line 345:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When Dela shows up, you will have lost any land to which you can run and hide. On the other hand, at least you're better equipped to deal with her units, and she arrives at Dusk. The Parthynians (sigh)... poor judgement through and through.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When Dela shows up, you will have lost any land to which you can run and hide. On the other hand, at least you're better equipped to deal with her units, and she arrives at Dusk. The Parthynians (sigh)... poor judgement through and through.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Remember, though, that this level is not about defeating all enemy forces, nor even all enemy leaders. There are just two things you need to do, which are kill Darken Volk and bring the [https://en.wikipedia.org/wiki/MacGuffin McGuffin], uh, I mean the book, back to your castle. Note that '''not all units can carry the book'''. Indeed, it so happens that all the fast units can't be used: No Bats and no Ghosts (nor Shadow, Wraiths, Spectres and Nightgaunts). The <del class="diffchange diffchange-inline">best choice is probably a Dark Sorcerer with the Quick trait, or </del>Malin himself; and even with one of these units it takes 4 long turns to make it back to your castle... while probably engaged in painful rear-guard combat.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Remember, though, that this level is not about defeating all enemy forces, nor even all enemy leaders. There are just two things you need to do, which are kill Darken Volk and bring the [https://en.wikipedia.org/wiki/MacGuffin McGuffin], uh, I mean the book, back to your castle. Note that '''not all units can carry the book'''. Indeed, it so happens that all the fast units can't be used: No Bats and no Ghosts (nor Shadow, Wraiths, Spectres and Nightgaunts). The <ins class="diffchange diffchange-inline">fastest choices are </ins>Malin himself <ins class="diffchange diffchange-inline">or a Deathblade</ins>; and even with one of these units it takes 4 long turns to make it back to your castle... while probably engaged in painful rear-guard combat.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A silver lining is that for the next level you don't really need extra money above the minimum starting gold, so you can at least splurge with recruitment.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A silver lining is that for the next level you don't really need extra money above the minimum starting gold, so you can at least splurge with recruitment.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l360" >Line 360:</td>
<td colspan="2" class="diff-lineno">Line 361:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you decide you need more gold to play this scenario, you have to go all the way back three scenarios to [[#A_Small_Favor_-_Part_One|A Small Favor - Part One]]. There, one way to get gold is to use Shadows to steal the enemy's villages without him noticing. However, your first option above, the grab and run, should not require much gold.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you decide you need more gold to play this scenario, you have to go all the way back three scenarios to [[#A_Small_Favor_-_Part_One|A Small Favor - Part One]]. There, one way to get gold is to use Shadows to steal the enemy's villages without him noticing. However, your first option above, the grab and run, should not require much gold.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">'''Note'''</del>: <del class="diffchange diffchange-inline">This scenario was rebalanced some time after v1</del>.<del class="diffchange diffchange-inline">8</del>.<del class="diffchange diffchange-inline">5, so if </del>you <del class="diffchange diffchange-inline">are playing an old version, there will be many differences</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Here are the events which can be triggered in this scenario</ins>:  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">1. Malin steps on monolith on 5</ins>.<ins class="diffchange diffchange-inline">18 - gain xp based on difficulty level</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">2</ins>. <ins class="diffchange diffchange-inline">Recall special Zombie Jaime (the one </ins>you <ins class="diffchange diffchange-inline">got from the temple 3 scenarios ago) and move him to boat at 16.4 - gain special abilities</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">3. Malin steps on monolith at 23</ins>.<ins class="diffchange diffchange-inline">14 that appears when Darken Volk dies - gain xp based on difficulty level</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Descent into Darkness===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Descent into Darkness===</div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70368&oldid=prevMal Shubertal: /* A Small Favor - Part Three */2023-01-18T02:01:40Z<p><span dir="auto"><span class="autocomment">A Small Favor - Part Three</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:01, 18 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l294" >Line 294:</td>
<td colspan="2" class="diff-lineno">Line 294:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: Find the book and then escape</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: Find the book and then escape</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Malin Keshar or Darken Volk die or time runs out</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Malin Keshar or Darken Volk die or time runs out</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Turns: <del class="diffchange diffchange-inline">30</del>/<del class="diffchange diffchange-inline">27</del>/<del class="diffchange diffchange-inline">25 </del>(easy/medium/hard)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Turns: <ins class="diffchange diffchange-inline">21</ins>/<ins class="diffchange diffchange-inline">18</ins>/<ins class="diffchange diffchange-inline">15 </ins>(easy/medium/hard)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Malin Keshar and any units that survived the previous scenario</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Malin Keshar and any units that survived the previous scenario</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Other</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Other</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l302" >Line 302:</td>
<td colspan="2" class="diff-lineno">Line 302:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Darken Volk will operate separately with an army of allied undead. Hmmm, in all previous missions you commanded him directly... could this be foreshadowing? Head to the northwest to grab the book. Then head to the northeast to exit.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Darken Volk will operate separately with an army of allied undead. Hmmm, in all previous missions you commanded him directly... could this be foreshadowing? Head to the northwest to grab the book. Then head to the northeast to exit.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[Mal Shubertal: </del>The enemy <del class="diffchange diffchange-inline">here is all </del>mages, <del class="diffchange diffchange-inline">which </del>can <del class="diffchange diffchange-inline">kill even one of </del>your <del class="diffchange diffchange-inline">level 3</del>'s <del class="diffchange diffchange-inline">if </del>you get <del class="diffchange diffchange-inline">unlucky. But on hard </del>in <del class="diffchange diffchange-inline">1</del>.<del class="diffchange diffchange-inline">12.2</del>, <del class="diffchange diffchange-inline">Darken Volk</del>'s <del class="diffchange diffchange-inline">army </del>is <del class="diffchange diffchange-inline">strong enough to take </del>them <del class="diffchange diffchange-inline">by itself</del>. <del class="diffchange diffchange-inline">So I just let them do </del>the <del class="diffchange diffchange-inline">dirty work and headed straight to </del>the <del class="diffchange diffchange-inline">exit once Volk picked up </del>the <del class="diffchange diffchange-inline">book</del>. <del class="diffchange diffchange-inline">]</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">City guard units will continue to arrive through the entrance, like last scenario.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There are 3 rooms in front of you, and then a big cavern beyond with the book towards the northwest section. </ins>The enemy mages <ins class="diffchange diffchange-inline">can do enormous damage to your forces</ins>, <ins class="diffchange diffchange-inline">but they don't move unless you put a unit in their attack range, so use your more expendable or sturdy units to bait them out one at a time and then quickly dispatch them. You </ins>can <ins class="diffchange diffchange-inline">also have </ins>your <ins class="diffchange diffchange-inline">units follow along behind Darken Volk</ins>'s <ins class="diffchange diffchange-inline">reckless forces and take out the enemy mages after his units take the big hits. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As with last time, after </ins>you get <ins class="diffchange diffchange-inline">the book and clear out the enemies </ins>in <ins class="diffchange diffchange-inline">the cavern, you can camp at the entrance for as long as you want to farm xp</ins>. <ins class="diffchange diffchange-inline">As with last time, the top priorities are getting to lvl 3 for Malin and your loyal ghost</ins>, <ins class="diffchange diffchange-inline">and getting as many other lvl 3</ins>'s <ins class="diffchange diffchange-inline">as possible, especially Nightgaunts and Specters. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The room furthest to the left </ins>is <ins class="diffchange diffchange-inline">the 'armory', and if you have the right lvl 3 units you can have </ins>them <ins class="diffchange diffchange-inline">pick up some of the weapons on the ground: </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">1</ins>. <ins class="diffchange diffchange-inline">Have a Draug step on </ins>the <ins class="diffchange diffchange-inline">axe at 27.9 - permanent +1 damage</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">2. Have a Banebow step on </ins>the <ins class="diffchange diffchange-inline">bow at 29.9 - permanent +1 damage</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">3. Have a Chocobone step on </ins>the <ins class="diffchange diffchange-inline">spear at 27</ins>.<ins class="diffchange diffchange-inline">10 - permanent +2 damage</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Alone at Last===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Alone at Last===</div></td></tr>
</table>Mal Shubertalhttps://wiki.wesnoth.org/index.php?title=DescentIntoDarkness&diff=70367&oldid=prevMal Shubertal: /* A Small Favor - Part Two */2023-01-18T01:43:48Z<p><span dir="auto"><span class="autocomment">A Small Favor - Part Two</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 01:43, 18 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l279" >Line 279:</td>
<td colspan="2" class="diff-lineno">Line 279:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: Defeat Mage Lady Karae then move through the northwest passage</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Objectives: Defeat Mage Lady Karae then move through the northwest passage</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Malin Keshar or Darken Volk die or time runs out</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lose if: Malin Keshar or Darken Volk die or time runs out</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Turns: 30/27/<del class="diffchange diffchange-inline">25 </del>(easy/medium/hard)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Turns: 30/27/<ins class="diffchange diffchange-inline">19 </ins>(easy/medium/hard)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Malin Keshar, Darken Volk and any units that survived the previous scenario</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Starting units: Malin Keshar, Darken Volk and any units that survived the previous scenario</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Other: You can't recruit or recall; only the units from last scenario will be present</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Other: You can't recruit or recall; only the units from last scenario will be present</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You start with the units you <del class="diffchange diffchange-inline">recalled </del>at the end of the last mission, but you don't have to pay their upkeep for this scenario (nor are there any villages, anyway). Since there are no villages, you won't be able to heal your units unless they have a drain attack. <del class="diffchange diffchange-inline"> </del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You start with the units you <ins class="diffchange diffchange-inline">had on the map </ins>at the end of the last mission, but you don't have to pay their upkeep for this scenario (nor are there any villages, anyway). Since there are no villages, you won't be able to heal your units unless they have a drain attack. <ins class="diffchange diffchange-inline">Any unit which does not move for a turn will still heal 2 hp as usual. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Anyway, your first task is to kill Karae, who is a Silver Mage and is put into one of the rooms at random.  Each room is filled with mages of one variety or another. They won't leave the rooms of their own accord, although a couple of Swordsmen and other human units wander the halls, but these shouldn't be a big deal. The mages, however, can be quite deadly. Always make sure you have sufficient forces to wipe out at least three Red or White Mages before opening a door. (You open doors by placing a unit in front of the door). However, most rooms only have one or two Mages in it, and they may be level one Mages. The skirmishing of Shadows and Nightgaunts is useful in wiping out mages. If you let the mages counter-attack, you will risk losing one or more units. Head northwest with Malin and move on.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Anyway, your first task is to kill Karae, who is a Silver Mage and is put into one of the rooms at random.  Each room is filled with mages of one variety or another. They won't leave the rooms of their own accord, although a couple of Swordsmen and other human units wander the halls, but these shouldn't be a big deal. The mages, however, can be quite deadly. Always make sure you have sufficient forces to wipe out at least three Red or White Mages before opening a door. (You open doors by placing a unit in front of the door). However, most rooms only have one or two Mages in it, and they may be level one Mages. The skirmishing of Shadows and Nightgaunts is useful in wiping out mages. If you let the mages counter-attack, you will risk losing one or more units. Head northwest with Malin and move on.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There doesn't seem to be any bonus for an early finish, so if you get the objective early, you can hold off and harvest some XP.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There doesn't seem to be any bonus for an early finish, so if you get the objective early, you can hold off and harvest some XP<ins class="diffchange diffchange-inline">. The city guard will helpfully filter in a few units at a time, and you can just camp your whole army around the entrance and kill them each turn before they have a chance to move. The scenario ends when Darken OR Malin exit through the northwest passage, so you can just sent Darken that way and let Malin keep killing city guard until the very last turn. Your top xp priorities should be getting Malin and your loyal ghost across the lvl 3 threshold, and trying to get as many lvl 3 ghosts, nightgaunts or spectres, as possible. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There are a lot of objects scattered around this level, and many of them trigger dialogue, poems, etc, but the only one which has a mechanical effect is the amulet at 3.15 which will give Malin 10% cold resistance if he steps on it</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===A Small Favor - Part Three===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===A Small Favor - Part Three===</div></td></tr>
</table>Mal Shubertal