DebuggingCampaigns

From The Battle for Wesnoth Wiki
Revision as of 16:56, 21 January 2006 by Allefant (talk | contribs) (Reverted edit of GrabberBot, changed back to last version by Sapient)

"Debugging" means to fix by removing errors. Here are some ideas to help you when you are building a campaign and need to fix it.


Things to check when your scenario doesn't load

  • Do the id tags match exactly? Does the id in the caller script have the same case (lowercase/uppercase) as the scenario's id?
  • Is the ".cfg" extension appended to the script filename?
  • Is the script in the right location (usually campaigns/YOUR_MODULE/scenarios)
  • Is it really a scenario load problem? Maybe the main CFG file isn't being loaded correctly.
  • Are all the linking tags spelled correctly?("first_scenario=???", "next_scenario=???", "id=???")
  • If you're using the template, did you remember to change the script in the utils directory to load your module? Otherwise you might get a recursion error that may prevent your scenarios from loading (remember, scenarios are loaded last)
  • Is a downloaded module breaking you version of the game?
  • Do you have read permissions on your scripts?


See Also: