Difference between revisions of "Create"

From The Battle for Wesnoth Wiki
(What have others done?)
m (Added a bit more text to the intro so the TOC doesn't overlap with the section 1 header line)
Line 5: Line 5:
 
|}
 
|}
  
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.
+
Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns!
  
 +
Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
 +
 +
Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.
 +
 
== Read this first! ==
 
== Read this first! ==
Before you modify or add anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the ''userdata'' directory.
+
 
 +
Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the ''userdata'' directory.
 
* [[EditingWesnoth]]
 
* [[EditingWesnoth]]
 
* [[AddonStructure]]
 
* [[AddonStructure]]
Line 35: Line 40:
  
 
== What have others done? ==
 
== What have others done? ==
 +
 
<div class="thumb tright"><div>
 
<div class="thumb tright"><div>
 
[http://www.wesnoth.org/wiki-images/umc-example-1.12.jpg http://www.wesnoth.org/wiki-images/umc-example-1.12-175.jpg]
 
[http://www.wesnoth.org/wiki-images/umc-example-1.12.jpg http://www.wesnoth.org/wiki-images/umc-example-1.12-175.jpg]
Line 50: Line 56:
  
 
== The world of Wesnoth ==
 
== The world of Wesnoth ==
 +
 
<div class="thumb tright"><div>
 
<div class="thumb tright"><div>
 
[http://www.wesnoth.org/wiki-images/wesnoth-map-1.12.jpg http://www.wesnoth.org/wiki-images/wesnoth-map-1.12-175.jpg]
 
[http://www.wesnoth.org/wiki-images/wesnoth-map-1.12.jpg http://www.wesnoth.org/wiki-images/wesnoth-map-1.12-175.jpg]
Line 61: Line 68:
  
 
== Miscellaneous ==
 
== Miscellaneous ==
 +
 
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff
 
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff
 
* [[ReferenceWML|WML Reference]] - a quicklink
 
* [[ReferenceWML|WML Reference]] - a quicklink

Revision as of 02:50, 6 June 2014

Template:Create/Translations

Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns!

Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.

Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.

Read this first!

Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the userdata directory.

What can I create, and how?

wesnoth-1.11.8-4-175.jpg

The map editor

What have others done?

umc-example-1.12-175.jpg

After the Storm, a UMC campaign

There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forums

If you want to be creative without having to invent an entire new campaign, see this thread on abandoned campaigns. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.

The world of Wesnoth

wesnoth-map-1.12-175.jpg

The Great Continent

Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.

Miscellaneous