Difference between revisions of "Create"

From The Battle for Wesnoth Wiki
(What can I create, and how?)
(What can I create, and how?)
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* [[BuildingScenarios|Scenarios]] - making things happen on a map, making it playable
 
* [[BuildingScenarios|Scenarios]] - making things happen on a map, making it playable
 
* [[BuildingCampaigns|Campaigns]] - putting it all together into a campaign
 
* [[BuildingCampaigns|Campaigns]] - putting it all together into a campaign
* [[MultiplayerContent|Multiplayer Content]] - making your content accessible in multiplayer
+
* [[MultiplayerContent|Multiplayer Scenarios and Campaigns]] - making your content accessible in multiplayer
 +
* [[BuildingUnits|Custom Units]]
 
* [[BuildingFactions|Multiplayer factions and eras]]
 
* [[BuildingFactions|Multiplayer factions and eras]]
* [[BuildingUnits|Custom Units]]
+
* [[Distributing content]] - all about the add-on server
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Music|Music]]
 
* [[Create Music|Music]]
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* [[Practical Guide to Modifying AI Behavior|Artificial Intelligence]] - how to create and modify AI behavior
 
* [[Practical Guide to Modifying AI Behavior|Artificial Intelligence]] - how to create and modify AI behavior
 
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
 
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
* [[Distributing content]] - all about the add-on server
 
 
* [[Authoring tools]] - tools for helping you write campaign WML
 
* [[Authoring tools]] - tools for helping you write campaign WML
 
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns
 
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns

Revision as of 21:53, 11 March 2014

Template:Create/Translations

Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.

Read this first!

Before you modify or add anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the userdata directory.

What can I create, and how?

wesnoth-1.11.8-4-175.jpg

The map editor

What have others done?

umc-example-1.12-175.jpg

After the Storm, a UMC campaign

There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forum

If you want to be creative without having to invent an entire new campaign, see this thread on abandoned campaigns. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.

The world of Wesnoth

wesnoth-map-1.12-175.jpg

The Great Continent

Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.

Miscellaneous