CampaignDialogue:TSG

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Contents

This is a transcription of all dialogue from The South Guard. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.

Death Dialogue

Deoran

Deoran: I have failed my kingdom and duty...

Ethiliel

Etheliel: I have lost all helping the humans... Now they will surely perish!

Sir Gerrick

Sir Gerrick: I have given my all for my kingdom! Avenge me, Deoran!

Minister Hylas

Minister Hylas: Now I will never see Westin free again...

Jarek

Jarek: Far from home I fall - but not in vain! Guard our people, Deoran!

Urza Afalas

Urza Afalas: Now I pay for my crimes. But how many others will also suffer for them?

Help

Thugs

Narrator: Thugs are the mainstay of the bandit armies. They do not have a ranged attack, and are vulnerable to your archers. Deoran's lance will also strike fear into their hearts! Like all of the bandit units, they are much more dangerous at night.

Thieves

Narrator: Thieves are more subtle than thugs. They try to surround your units and stab them in the back. Make sure that thieves never have an opportunity to attack when they have an ally directly behind the unit they are attacking - they'll do double damage! Like thugs, thieves are vulnerable to the ranged attacks of your archers.

Footpads

Narrator: Footpads are the scouts of the bandit armies. They are quick, and have both a melee attack and a ranged attack. Neither of their attacks is very strong, however, and your spearmen will make quick work of them during the day.

Skeletons

Narrator: Skeletons are the bones of fallen warriors raised by some dark magic. They are almost immune to piercing weapons like arrows and spears. Bladed attacks like swords will injure them, and Minister Hylas's arcane attack is deadly against them. Like the rest of the bandits, they are more dangerous at night!

Walking Corpses

Narrator: Walking corpses are the bodies of slain warriors, filled with some black magic. They are slow and weak - any of your units is more than a match for them. They are only dangerous in packs...

Scenario 1: Born to the Banner

Story Text

The reign of Haldric VII was a time of great prosperity and peace in Wesnoth. Konrad I had driven off the orcs in the north. The eastern forts were quiet and secure. The elves in the western forest kept to their own affairs. In the south, men built new towns and farms.

For eight years, the South Guard had defended the farms and homes surrounding the city of Westin, the capital of Wesnoth's frontier province of Kerlath in the furthermost south. Under the command of Sir Loris, the South Guard kept Westin free from anger, having only to quash the occasional bandit or wild creature. Perhaps the only real unease came from the Aethenwood to the west, where the elves lived in reserved aloofness, indifferent to the doings of a man. Traversing their land without permission was forbidden, but the elves rarely entered the lands of Kerlath in turn. Even further south in the wildlands, the ancient heart forest sprawled out in dense gloominess, ominous enough that even the elves eschewed entering, and only a few, scattered outlaws called it their home.

Over time, in the absence of pressing danger, the South Guard grew complacement and lazy. Reports to King Haldric slowed, and in the spring of the ninth year, ceased altogether. Displeased with Sir Loris' conduct, the king decided to send someone to investigate.

Haldric summoned a young, but promising cavalry officer named Deoran for the task. Though undistinguished, Deoran's family had a decorated history in the army of Wesnoth: his great-grandfather, Haldiel, had fought with alongside Konrad I in the war to reclaim the throne, and his father, Leonard, had served as an officer for thirty years. Thus, with full trust in the young officer, King Haldric knighted Deoran and tasked him with riding to Westin to demand accounting from Sir Loris.

Introductory Dialogue

Narrator: Upon arrival, Deoran found the land completely overrun by bandits.

Moreth: You'll never take this village! I've watched too many of your kind ransack our homes and kill the townsfolk! I'll defend them to death if I must!

Deoran: My kind? I am a knight of Wesnoth and a messenger apponted by the King himself! What do you mean, "my kind"? And where's the South Guard?

Moreth: My deepest apologies, sir! Bandits have been pillaging the villages and killing the peasants - we tried our utmost to resist and expel them, but their numbers were too great. Alas, Sir Gerrick and I are now the last two who remain. The South Guard is no more.

Deoran: What? I was sent here merely to question Sir Loris, but it seems that the circumstances here are more dire than I had thought. We must arm the villagers and drive off the bandits before they can do any more harm!

Moreth: Then we must head to the river fort! Sir Gerrick is guarding the armory there!

Narrator: Whenever you see a target that looks like this, you should move your leader (or whatever unit the dialogue just suggested) onto the hex that contains it.

Urza Mathin: Ha! This new commander is merely a boy. What kind of fool sent him here to stop us? This sniveling child will soon share the fate of that swine Loris!

Deoran First Attacks

Deoran: Taste cold steel!

Find Sir Gerrick

Sir Gerrick: At last, reinforcements! Sir Knight, bandits have overrun the whole countryside, killing and pillaging without regard or mercy. My men and I tried to fight them off, but we were unfortunately routed and most of my men were slain. I've barely managed to defend this fort, but the South Guard has fallen and I don't know how much longer I can hold...

Deoran: Don't despair! I'm sure we can drive off these brigands if we rally the villagers and re-man the posts. Are there any weapons left in the citadel's armory?

Sir Gerrick: A small supply of spears and bows still remains. I'll distribute them to the peasants if that's your wish, commander.

Deoran: So he has decided that I am to take command? Very well, I've never been one to back down from a challenge. Yes, we should assemble what troops we can at my encampment and organize a front against the bandits. I shall raise the white and red banners and lead us against them. The South Guard fights again!

Narrator: As a senior infantry officer, Sir Gerrick is both a powerful warrior and capable leader, raising the fighting spirit of less experienced troops near him and causing their attacks to deal more damage.

Units that have a hero marker are vital to your campaign. If any of them die, you'll lose the scenario, so guard them carefully!

Head back to the encampment where you started and recruit some troops!

Go Back to the Camp (on Easy)

Narrator: While you're in your camp, you can recruit more units. Build an army to use against the bandits that Urza Mathin recruits.

Bowmen have a strong ranged attack, and are very effective against units that lack a ranged attack, like Thieves and Thugs. They also carry a sword and can defend themselves against melee attacks.

Spearmen have a strong melee attack, and are effective against most units. They also have a weak ranged attack. They form the backbone of the South Guard.

The best army will have a mix of units to deal with the different enemies that you'll encounter. For now, concentrate on creating a small corps of experienced Bowmen.

First Dusk (on Easy)

Sir Gerrick: Bandits are more dangerous at night, Sir Deoran. Let's hold the north bank of the river until dawn and press our attack in the morning!

Narrator: All of your units are lawful. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathin's units are all chaotic, which means that they receive a bonus at night and a penalty during the day. You'll be much more effective fighting during the day.

First Dawn (on Easy)

Sir Gerrick: The dawn breaks - now it's the time for us to attack and drive these bandits from our lands. To me, men of the South Guard!

Urza Mathin: Curses! They actually managed to survive the night! I must hold out until my brothers send more men my way.

Narrator: During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathin's troops you can defeat during the day, the better.

Find the Mermen

Myssh: Your people have been our allies ever since the days of Lord Typhon. We will help you drive these bandits from your land if you allow us to continue living here in peace.

Deoran: We welcome your aid! The rivers of this land will remain yours when we're victorious.

Narrator: You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight best in rivers and swamps. They're much less effective on dry land.

Find Someone in a Village

On Easy

Moved Unt: Who goes there! Show yourself!

Aleron: Stay your hand! It's me, Aleron! The villagers hid me from the bandits when the town was overrun. They tended to my wounds while I was gravely wounded.

Sir Gerrick: Thank the light! I'm glad to find you alive Aleron. We feared the worst when you didn't return after the battle.

Aleron: No matter, I'm healed now and ready to fight. Let's punish these bandits for their crimes and murders!

Narrator: Aleron is a Longbowman, stronger and better trained than regular bowmen. His arrows are deadly to enemies without a ranged attack.

On Normal

Aleron: Not more bandits... We have nothing left. Begone!

Moved Unit: We are no bandits. The banner of the South Guard flies again! Help us drive these criminals from your land.

Aleron: However I can, I will help you!

Sir Gerrick: Garrison the villages behind our lines and keep the enemy from slipping around us at night.

On Hard

Glasar: This village is ours to plunder! Begone or I will kill you all!

Moved Unit: Do you not see the banners flying in the wind? The South Guard fights again. Flee while you can, or you will meet swift death on our spears!

A thug attacks

Narrator: Thugs are the mainstay of the bandit armies. They're powerful in melee combat, but don't have a ranged attack and are vulnerable to archers. Like all bandit units, they're much more dangerous at night.

Victory Dialogue

Urza Mathin: My days of pillage and plunder are over! Avenge me, my brothers...

Sir Gerrick: Urza Mathin is dead! Congratulations, commander, though I'm surprised that the King sent only you to help us. Didn't Sir Loris send word of our plight?

Deoran: No. I was originally sent by King Haldric to investigate, as he hadn't heard word from you in weeks. I was prepared to take command of the South Guard if necessary, but not to fight so many bandits with so few men!

Sir Gerrick: Aye, you couldn't have known if Sir Loris didn't report of our predicament. I do wish that the King had sent more reinforcements, though you seem to be quite a capable commander despite your age.

Deoran: I've trained with the best, and perhaps that will make up for any inexperience I may have. At least, we must pray that my being here is enough to remedy these harrowing circumstances. How long have you been fighting against these bandits anyway?

Sir Gerrick: Almost two months! I don't know why, but one night, Sir Loris took several of our patrols along the Westin road and never returned. The very next evening, these ruffians struck and killed eight of my men. We defended the citadel and held out, hoping for reinforcements, but they never came. Something must have happened in Westin, else Sir Loris would have relieved us by now.

Deoran: Your story is indeed most peculiar, but we won't accomplish anything by staying here. We'll have to seek out Sir Loris in Westin for answers. Come, men, let's ride to the city!

Scenario 2: Proven by the Sword

Story Text

Having defeated Urza Mathin, Deoran immediately sent out scouts into the whole countryside. His men reported bandits roaming freely through the land, terrorizing the peasants and villagers. Nowhere did they find soldiers of the South Guard.

Deoran decided to take action and wipe out the bandits. He and Sir Gerrick's gathered their men and rode in haste to Westin. As they approached, they saw plumes of black smoke rising high into the sky, accompanied by the stench of burning flesh and the shrill cries of screaming villagers. Troubled and concerned, Deoran hastened his pace toward the old city.

Introductory Dialogue

Deoran: Look there! Smoke rises from Westin! The bandits must have already overrun the garrison and are sacking the city!

Sir Gerrick: Then we must make haste before they leave the city in ruins and slaughter of all who live therein.

Urza Nalmath: What?! Those soldiers of Wesnoth come from the northern forts... this can only mean my brother Mathin is dead. Those fiends! They will pay for his death!

Deoran attacks

Deoran: Taste cold steel!

Footpad attacks

Footpads are the scouts of the bandit armies. They're highly mobile, and have both a melee and a ranged attack, although neither of these is very strong. Footpads are difficult to hit with regular attacks, but will take bonus damage from bladed, impact or piercing weapons, and can be easily killed during the day.

Reach the Citadel

Moved Unit: But what about this entrance? The elves can come through it just as easily as the main gate, and it cannot be closed!

Deoran

Deoran: More bandits?! Prepare to die!

Minister Hylas: Peace, I'm a friend! I'm Hylas, advisor to Sir Loris and Chief Minister of the town council. Thanks to your timely arrival, the city is saved!

Deoran: Indeed, we've defeated most of the bandits in the city. But where is Sir Loris? And where is the city garrison?

Minister Hylas: Alas, Sir Loris fell in battle several days ago. For weeks, we warned him of the new power of these bandits, yet he would never lead his men against them until their strength had become too great for us to handle. I sent a messenger to the king about our plight, but some misfortune must have befallen him, for you're the first reinforcements to arrive here. If only Sir Loris had sent a rider earlier, he might have survived long enough to stand with us here.

Deoran: Indded. Foolish though he may have been, it still grieves me to learn of his death. With him gone, it seems that I must lead the townsfolk against the bandits and drive them from our city.

Ufes: We stand with you, Sir Deoran! We'll hold the city while you lead your men across the river and defeat the bandit leader!

Not Deoran

Moved Unit: At last the citadel is secured.

Sir Gerrick: Now, Deoran, take your post of command at the Citadel of Westin.

Don't Reach the Citadel by Turn 9

Sir Gerrick: They are almost to the great hall! Hurry, Deoran! You must reach the citadel or all will be lost!

Narrator: You must move Deoran here by the end of the next turn, or Westin will fall and you will be defeated!

Too Late

Sir Gerrick: We're too late! They're burning the city...

Deoran: Westin has fallen! This is a problem too great for me to handle - I must return to Haldric and tell him of our loss...

Undead Attack

Urza Nalmath: Now, the South Guard will feel the wrath of my new allies! Rise again, my undead warriors!

Sir Gerrick: What devilry is this?! Those are no living men that fight for him!

Minister Hylas: This development is troubling to me as well. He must have made some pact with the undead, but how could a mere brigand gain such powers?

Deoran: It doesn't matter. No matter how he has done this fell thing, we must defeat him!

Narrator: Minister Hylas can heal allied units near him and his arcane attack deals bonus damage to undead foes.

Reaching the swamp village

Absu: The red and white banners of the South Guard! This is a welcome change from the bandits who've been trying to ransack my home.

Deoran: Indeed, we've come to drive off these vile brigands. Would you like to join us in our battle to restore peace to Westin?

Absu: It would be an honor to fight alongside you, Sir Knight.

Walking Corpse attacks

Narrator: Walking corpses are usually used by weaker practitioners of the black arts, who pilfer dead bodies to practice their profane magic. Alone, they're slow and weak, although they can become dangerous in large groups. Any unit slain by a Walking Corpse will be pagued with undeath and become one as well.

Pillaging Westin

Urza Nalmath: Leave nothing standing! Raze their villages and kill them all!

Moved Unit: We will avenge your brother's death!

Sir Gerrick: They are burning our homes! We must stop them!

Victory Dialogue

Urza Nalmath: My brother has died unavenged! I have failed!

Deoran: The bandits are scattering! We've saved Westin!

Sir Gerrick: Indeed. Still, this victory is troubling. How can a mere outlaw have summoned undead?

Minister Hylas: I don't know, but just before the bandit raids began, an ambassador came to Sir Loris from the elves of the Aethenwood. He asked that a knight be sent to discuss a new threat to Wesnoth.

Deoran: And did Sir Loris go to the elves?

Minister Hylas: No. He suspected the elves on some trickery and made no reply to them. I believe that they may know the origin of these dead warriors we now face.

Deoran: My men have been trained to fight the living. I don't know that we can protect the city from foes as unnatural as these by ourselves. It's probably best that I meet the elves in hope that their counsel will be of some aid.

Minister Hylas: I'll accompany you, Sir Deoran. I've studied sacred arts and my skills may be of some use against the dark ones.

Deoran: Very well. Although it will probably take too long to send word to the King for reinforcements, I remember there being a small outpost within a couple days' ride of here. I'll send a message to them asking for a few riders, then we should make haste toward the Aethenwood to find the elves.

Scenario 3: A Desperate Errand

Introductory Dialogue

Narrator: Deoran and his men came to the eastern border of the Aethenwood, where the towering trees of the elven forest loomed close overhead.

Deoran: Look to the west! There lies the forest of the elves. Let us hasten across the river and the hills.

Minister Hylas: I must advise caution, Sir Deoran. No man has set foot in the elvish woods for many years. They've never been friendly toward humankind, and we don't now how they'll receive us, especially after Sir Loris spurned them.

Deoran: We can't fear and shun everything we don't understand! Sir Loris may have distrusted the elves, but he's gone now, and I daresay as a result of his own folly! We don't possess the strength to fight these undead, nor the means to discover their source; we can only look to these elves for help, wary of men though they may be.

Sir Gerrick: Nevertheless, we mustn't charge in blindly. Even if the elves are unlikely to attack us, we don't know what else lies in these forests.

Deoran: Very well. We'll proceed in formation, then.

Urza Fastik: I have lost two brothers to this mite of a boy! This Deoran, young as he seems, may be more capable than I had thought! No matter. I'll use my new powers against him and then surely he'll fall!

Narrator: You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!

Deoran Whines

Deoran: There is so much ground to cover. If only our riders would arrive!

Riders Arrive

Jarek: Commander, I received your request for reinforcements, and I have brought my riders with me!

Narrator: You may now recruit Cavalrymen. They are fast and deadly on grassland, but weak in forests and unable to traverse mountains. They can keep up with Deoran, so use them to guard him!

Urza Fastik Dies

Urza Fastik: Even our undead allies cannot stand against this commander! The dark one lied to us!

Some Loyalist: Ha! Take that, you criminal scum!

Deoran: Their leader is defeated! I hope that's the last bandit we ever have to fight.

Sir Gerrick: Even if the bandits are beaten, there's still the matter of the undead.

Deoran: Indeed, we should press on toward the elves and see if they know anything about these dark foes.

Deoran Reaches the Citadel

Linderion: Halt! Who enters our sacred grove without leave?

Deoran: De-

Linderion: Choose your words wisely, human. Know that the penalty for trespassing on our lands is death.What's your name?

Deoran: Deora-

Ethiliel: Stay your hand, Linderion. This man bears the banner of Wesnoth and appears to come to us in peace. What brings you to the hallowed grove of Elrath?

Deoran: My lady, we have come to the elves to seek guidance. Bandits and criminals have summoned the dead to help them plunder our farms and villages. They come from the great forest across the river to our south of our lands, where no man has yet traveled. We've defeated many bandits already, but I fear that we can't continue to battle them for much longer with the undead under their control.

Ithelden: We sent you a messenger regarding the undead, didn't we? You were forewarned of the blight marching upon your land, and yet you didn't prepare adequately.

Deoran: I don't aim to make excuses, but I've been here for scarcely a week! I don't know why the previous commander didn't act on your advice, but I assure you that I won't make the same mistake he did!

Ethiliel: For your own sake, I hope that you don't. As for the matter at hand, the elves know of the great southern forest, and have walked its paths many times.

Deoran: And what do you know of the undead?

Ethiliel: My answer will depend on your motives, human. What would you do, knowing the secrets of the unholy ones?

Deoran: I'd lead my men south of the river to find and destroy the source of these beings of darkness.

Vardanos: A fanciful delusion! A human untrained in the mystic arts stands no chance against the undead!

Deoran: I've proven myself capable of defending my land and leading my men to victory-

Eltenmir: Only in battles against other humans! To fight such a fell is another matter altogether.

Deoran: But surely I can't do nothing either!

Minister Hylas: I warned him that the elves wouldn't easily agree to help us.

Sir Gerrick: Indeed, but he's right as well. We must do something, or our people will surely be slaughtered.

Ithelden: Enough, all of you. Ethiliel is the only one of us who has encountered the undead - she'll be the best judge of what aid we'd grant the humans against these abominations.

Ethiliel: These men are indeed brave to face such foes, but I fear that they'll fall to the darkness if they fight it alone. There's one elf who still remembers the secrets of the undead that we learned when Haldric I came to our land. His name is Mebrin, and he lives secluded in the hills south of here.

Ithelden: Are you sure about this? The road south is no longer as safe as it once was, and Mebrin isn't as powerful as he once was. You wouldn't presume to put one of our great sages in danger, Ethiliel.

Ethiliel: I'll accompany the human and his men to Mebrin, and he can decide whether or not he wants to help us. I won't ask you to place yourselves in danger for these humans, but you won't presume to tell me - nor Mebrin - what to do. Is that fair?

Ithelden: Yes, very well.

Deoran: I welcome your aid, my lady.

Scenario 4: Vale of Tears

Introductory Dialogue

Ethiliel: This is the Vale of Blossoming Trees. Our great sages come here to find peace and enlightenment. Some other elves also live nearby - mostly artisans inspired by the tranquility of this valley.

Sir Gerrick: It does seem peaceful, but why are there humans camped to the south of us? Are they friends of the elves?

Ethiliel: What?! Those marauders are no friends of ours! We must destroy them at once!

Deoran: Perhaps they are allied with the bandits who have been sacking Westin. They have grown quite bold if they're attacking the elves!

Ethiliel: They wouldn't dare without the aid of the dark ones, but we'll vanquish them all nonetheless. Now, listen well to me, humans. The Great Sage Mebrin is ancient and remembers well Haldric's betrayal of the elves. Should one of you set foot in his village first, he'll certainly have drive us away!

Sir Gerrick: Sounds like a charming fellow.

Ethiliel: Mebrin can be... difficult, yes. However, should we cleanse the valley and restore peace to his home, I'm sure he'll accept your request for his aid. That is, so long as I am the one who makes the request to him.

Deoran: Very well, we'll put our trust in you, Ethiliel. But first, we have a battle to attend to.

Jera Ilras: Ha, you blabbering buffoons! Even should you defeat us here, it doesn't matter! We've already taken what we wanted from this valley.

Mal A'kai: Weep, filthy flesh bags, weep and know that your tears will become the blood that join that stains the trees and feeds our powers!

Attack a Skeleton

Attacking Unit: Our weapons are useless against these skeletons! They have nothing for our shafts to pierce but air!

Deoran: We must clear out these undead if you are to reach Mebrin's village, but our weapons are ineffective against them! What should we do?

Ethiliel: For now, I can slow them down. But where are the elves who used to live in this valley? They should have come to our aid by now.

Deoran: I do hope that nothing terrible has happened to them...

A Soldier Dies

Dying Unit: My friends, don't let me join these accursed undead! Please, bury me deeply...

Ethiliel: You shall not die in vain! My bodyguards will avenge you!

Sir Gerrick: You have bodyguards?!

Deoran: You have bodyguards?!

Elvish Bodyguard: We stand ready to protect you, my lady! We shall lead these men of Wesnoth into the fray!

Elvish Bodyguard Dies

Elvish Bodyguard: For my lady I fall...

Mal A'kai Dies

Mal A'kai: The darkness beckons...

Jera llras Dies

Jera Ilras: Fools, my death here means nothing! Even if you could find our stronghold, you'll never defeat our master!

Killing Unit: Perhaps, but you, at least, will trouble us no more!

Ethiliel Finds Mebrin's Village

Ethiliel: Mebrin! Are you there? We have come to seek your aid!

Narrator:

Ethiliel: Mebrin! Where are you?!

Narrator:

Ethiliel: His home is empty... There are several sets of footprints leading away to the south...

Sir Gerrick: Perhaps he was taken by the undead?

Deoran: I'm not sure. There's no blood here and very little sign of struggle. If it had been the undead, I suspect they'd have slain him and made him one of them.

Sir Gerrick: Then maybe the bandits who've been summoning the undead took him?

Deoran: We can't be sure. I should think that he'd have put up a fight, but if he were ambushed or taken by surprise, he may not have had the chance. Ethiliel, what do you think?

... Ethiliel? I know you must be distraught, but-

Ethiliel: Distraught? Distraught? I'm angry! We must follow these footprints into the woods! Whoever took our greatest sage must pay! Nothing will stop the vengeance of the elves!

Deoran: Let's go quickly. And avoid doing anything that might make her angrier than she already is...

Scenario 5: Choice in the Fog

Story Text

Ethiliel led the men of the South Guard into the southern forest. The deep woods were overcast with unnatural shadow as they entered, shrouded with eerie silence and uncanny stillness. Grey darkness sapped all color from their surroundings, rendering all murky and gloomy, with every movement and every sound muted in the thick fog. Deoran's small company kept vigilant watch on the dense forest and on each other, wary of the foreboding ambience, and even the elves seemed rather disconcerted.

For many weeks they marched down nameless paths that no man had trod before. From time to time, Deoran fancied that he saw ghostly images of elven villages and halls in the deep woods, but as they advanced, even those became scarce. Far from civilization, in the deep woods, time passed in blurred day and night with the ever creeping chill of deathly shadow growing upon them.

Finally Ethiliel told the men to halt and pitch camp - they had reached the Black River, beyond which no elf or man would willingly pass.

Introductory Dialogue

Deoran: It's so cold here! And this fog is so thick. This can't be natural for a forest like this.

Minister Hylas: I fear this is the effect of powerful, black magics.

Sir Gerrick: This is quite a change from fighting bandits in the farmlands near Westin!

Ethiliel: So, even you humans are being affected by the dark sorcery that taints this land. Then, there's no better place than here. We should stop and rest before we proceed.

Deoran: This place is indeed foreboding, but why do we need to stop and make camp specifically here?

Ethiliel: The Black River is before us. Few elves have crossed it, and fewer still have explored the dark forest beyond. If the undead come from across the river, we must exercise great caution in our search for them.

Deoran: Even if this forest is decidedly grim, we mustn't fear its inhabitants so much so that we dare not even confront them. I'm ready and willing to fight!

Ethiliel: Caution, not fear, human. Anxious as I am to find the whereabouts of our great sage, it would do us no good to charge straight into the trap of the enemy. We'll need help to scour woods as dangerous as these, and so I've asked some of my people to aid us. My soldiers and shamans will fight at your command.

Narrator: You may now recruit Elvish Fighters. They're mixed fighters who skillfully wield both a sword and a bow. They're fast warriors and especially effective in forests.

You may now recruit Elvish Shamans. They're ranged support units who heal adjacent allies every turn and slow their enemies. Use them to heal wounded soldiers and weaken enemy units.

Ethiliel: Now, so long as you feel prepared to brave the perils beyond the river, we can continue onward.

Deoran: Thank you for your help, my lady. I'm ready for whatever lies in wait for us, be it man, beast or skeleton. Sir Gerrick, Minister Hylas?

Sir Gerrick: On your order, Sir Deoran.

Minister Hylas: Evil never rests - nor does the light that seeks to exterminate it.

Deoran: Very well then. Come, men, let's gather our wits and probe the forest for its secrets.

Killing Gerd

Unit: He wasn't alone.

Gruth Undies

Sir Gerrick: The masters of the undead aredefeated!

Minister Hylas: No... I fear there is still much evil present. These were merely servnts of a far more powerful force.

Find the Water Serpent

Beast of the Lake: Graar!

Urza Afalas is Seen

Moved Unit: I think I see something moving in the fog... it looks like an encampment!

Urza Afalas: Thank the light, you're alive!

Ethiliel: You needn't thank anyone that we're alive, wretched criminals! We know of your alliance with the undead and the evil you've brought to this land!

Sir Gerrick: Aye, prepare to be slain, you abominable scum! You'll pay for what you've done to our home!

Urza Afalas: Please, please, just hear me out. I know of these undead that you seek, and I know that you seek to destroy both them and us out of revenge. I'm sorry my brothers attacked you. It was never my intention to cause everyone so much suffering.

Deoran: Tell us what you know of these undead. Make one wrong move and we won't hesitate to attack!

Urza Afalas: I swear that I'm not your enemy! I'll gladly tell you what I know. A year ago, we ventured into the land of the elves in secret and we captured a great sage. We forced him to teach us the secrets of this forest.

Ethiliel: You imprisoned Mebrin?! You loathsome vermin!

Urza Afalas: Wait, wait, hear me out! He told us that in the woods to the south of here, there was a powerful nexus of dark energy. He took us there and taught us to summon the dead to fight for us. I saw the folly in doing such a thing, but my brothers were weak and foolish, and soon fell under the sway of the corrupting magic. They summoned undead that they couldn't control, and soon, they became slaves of the power they'd sought to master!

Ethiliel: A complete and utter lie from complete and utter scum.

Deoran: Please, Ethiliel, let's hear him out. What happened to Mebrin?

Urza Afalas: I'm not sure... he must have known that the undead would corrupt and enslave us.

Sir Gerrick: Stop stalling and tell us what happened!

Urza Afalas: Mebrin was more powerful than any of the undead we summoned, and yet he didn't resist them. He allowed them to make him one of them and became a lich of formidable power. He took control of the other undead lords and now leads them from the depths.

Ethiliel: You dare spew such falsities! Mebrin would never fight for the undead, much less lead them!

Minister Hylas: Sir Deoran, sages and mystics of great skill and age are often the first to succumb to the taint of black magic. Wisdom and power aren't enough to master undeath - the only way to conquer it is to resist the temptation altogether. If this Mebrin played a part in the summoning of these undead, I don't doubt that he was corrupted as well.

Sir Gerrick: Indeed, these elves aren't as incorruptible and pure as they like to believe they are. I suspect that this sage's pride led him to believe that he could master a power that's uncontrollable.

Deoran: Very well, but even supposing your story is true, you're still criminals!

Urza Afalas: We've committed wrongdoings in the past, but at least in the fight against the undead, we can be your friends! They're as much our enemies as they're yours, and we know the secrets of their lair and their powers. We can be of great aid in your battle against them!

Ethiliel: Think of the destruction they wrought on your land! Think of how they trespassed on our lands and kidnapped our wisest sage! No matter what they know of these undead, you can't ally yourself with these thugs. They're as evil as the undead!

Deoran: Peace, let me think! I must consider this carefully... If I ally with the elves, I must fight the bandits, but if I ally with the bandits I'll make enemies of the elves...

Ally with Bandits

'Option: Very well. All men must unite against the undead.

Urza Afalas: Excellent, we'll fight with you. Come, my thugs and footpads, rally to me!

Ethiliel: So it comes to this. All humans are the same! You are no better than these criminals, the very pigs who sacked your towns and burned your villages! If you're brave enough to spurn the aid of the elves, then you're brave enough to find your own way in this forest! Come, my people, let us return to our lands. We were foolish to ever have any dealings with these humans. Do not set foot in our land ever again, humans, for you have brought us nothing but grief.

Sir Gerrick: The elves have abandoned us in this accursed forest! We are surely lost!

Urza Afalas: Don't fear! I know the way out and can lead you back to your homes after we defeat the undead.

Narrator: Urza Afalas's troops are exhausted from battle and can't attack this turn, but are still able to withdraw and reposition themselves.

Ally with elves

Option: Your crimes are too great. You will fall with the foul undead!

Urza Afalas: Then this parley is over! You may have sounded the doom of all of us!

Ethiliel: You will pay for taking Mebrin from us! If he is harmed...

Urza Afalas Dies

Urza Afalas: Fools! That lich will be the death of us all! You have sealed our doom!

The lich is seen

Unit: We found the lich!

The lich Dies

Allied with Bandits

Sir Gerrick: Well! That was easier than I thought it'd be.

Deoran: Indeed. The lich has fallen. Looks like the corrupted sage was no match for us!

Urza Afalas: I'm afraid it is not so. This was merely a phantom of the true Mebrin. He resides in catacombs deep underneath the castle, but they cannot be entered without magical means. We'd require elvish magic in order to dispel the barrier he has erected.

Deoran: What?! You knew this all along and yet you still brought us here? You misled us!

Urza Afalas: If I had told you, you and the elves would have killed me! I had no choice!

Sir Gerrick: Perhaps we should correct that error now.

Urza Afalas: Then you would surely be lost in these woods, hounded by the undead and made into their saves. I can lead you and your men back to the lands of Wesnoth, but only if you promise to grant me pardon.

Deoran: Ethiliel could have dispelled these magical wards if we hadn't fallen for your lies! But I foolishly spurned her advice and all the aid she had offered. I'm of a mind to terminate your life here and now, but since elves have abandoned us... that would seem to be our only choice. But what about Mebrin? The undead will keep attacking our homes unless we root them out at the source.

Urza Afalas: You'd never make it back on your own.

Deoran: Bah, it's not like we have a choice. Very well, you'll lead us back to Westin, and we'll grant you pardon so long as you don't try any more trickery. But this doesn't solve the problem of the undead!

Urza Afalas: I know that Mebrin intends to lead the undead to Westin and raze the city. While his power is great and his army vast, we've fought the undead before and know that they can be defeated. Deoran-

Deoran: That's Sir Deoran to the likes of you!

Urza Afalas: Yes, yes, Sir Deoran! If we fight against the undead on open plains or in the forests, we'll surely be slaughtered. But, if we prepare our defenses and fortify the city walls, we may be able to hold back the undead and even strike at the lich-sage himself.

Deoran: Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory wasn't lost today.

Allied with Elves

Sir Gerrick: We have beaten them both, criminals and undead!

Deoran: We should make haste to return to Wesnoth before the harvest. Fall arrived some time ago.

Ethiliel: Do not be so hasty; great mages are no mere tricksters to be easily defeated. I fear that there are tunnels and catacombs buried beneath his fortress and that we have merely defeated a specter. If we wish to cleanse the land of his evil, we must enter the darkness and root him out from within.

There are strong magical wards placed here that would prevent you from entering, but I am capable of opening them to let us all pass.

Deoran: My men are not dwarves! How are we to fight in catacombs and tunnels?

Sir Gerrick: Someone must take news back to Wesnoth of this new evil that lurks near our borders. Who knows how many more of these undead are hiding in the forest?

Deoran: Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will permit it.

Ethiliel: Indeed I will. My kinsfolk will protect you and your message!

Sir Gerrick: Fare well, Deoran! I will be there to greet you when you return to Kerlath Province.

Scenario 6a: Tidings Good and Ill

Introductory Dialogue

Eliomir: Sir Gerrick, you must make it back to Kerlath Province and warn your people of the danger from the south. We will lead you through the forest and clear any foes from your path. You may choose some of our veterans to go with you as well, and any ones you leave behind will still have time to catch up with Ethiliel and Deoran.

Sir Gerrick: With the bandits and undead vanquished behind us, what foes can there be ahead? Let us hope this is a speedy journey, for the specter of winter looms.

Queen Xeila Is Seen

Have Mermen

Queen Xeila: Hss... Here are the humans who have made a pact with the cursed mermen! Hss...

Eliomir: We have stumbled into a den of nagas!

Queen Xeila: Hss... We will kill them all, my brood. Hss...

Sir Gerrick: We must clear this road for Deoran and Ethiliel! We must destroy the naga lair!

Don't Have Mermen

Queen Xeila: Hss... elves! Are they friends or enemies? Hss...

Sir Gerrick: We are weary travelers, seeking our homes. If you but let us pass...

Queen Xeila: Hss... And humans! Humans drained our swamps and made them fields for farms, and now they have found my winter nest. The Land-Walkers must die! Hss...

Sir Gerrick: She won't listen. If we leave these nagas here, they will ambush Deoran and Ethiliel! We must destroy them!

See a Different Naga

Moved Unit: There are a group of naga occupying this area... they don't look very friendly.

Sir Gerrick: if they are hostile to us, they could endanger Deoran and Ethiliel as well. Perhaps their leader can be reasoned with.

Queen Xeila Dies

Queen Xeila: Hss... Who will watch over my brood now? Hss...

Ogre Is Seen

Kramak: Ho! Me see elves. Elves tasty? Me take elves to eat.

Elf: Err, Mr. Ogre, we are not very tasty.

Kramak: Oh. Me only want tasty food. Go away.

...

Wait! Me not believe you. Me eat you!

Kramak Dies

Kramak: Bad food! It hurt me. Arrrrggghhhh!!

Dark Adept Is Seen

Abdur: Travelers in this desolate land! I seek that dark Sage who is rumored to dwell in these lands. Surely you have come from him?

Sir Gerrick: Indeed! I just left my comrades, who were preparing to kill the vile Necromancer.

Abdur: Unworthy fools! I'll kill you for this sacrilege!

Reach the End of the Road

Queen Xeila Is Alive

Sir Gerrick: I will hasten back to Kerlath Province now and seek the advice of the Council of Westin...

Eliomir: We too will return to our councils. We have much to tell them... Much indeed.

Narrator: While the council debated the best course of action, Deoran and Ethiliel prepared to enter the caves under Mebrin's fortress...

Queen Xeila Is Dead

Sir Gerrick: True. I suspect these elves will try to besiege us here.

Scenario 6b: The Long March

Introductory Dialogue

Narrator: Deoran and Urza Afalas led their men quickly from Mebrin's fortress...

Deoran: Forest, forest, forest! As far as the eye can see, it's all forest! I'm getting sick of endlessly trudging through these woods. Are you sure you're taking us in the right direction?

Urza Afalas: Trust me. I have often traveled these woods with my comrades and I know a secret path through it. I'm taking you there so we can avoid the elves on the way back.

Deoran: Would that I had listened to Ethiliel... we'd be battling the undead by now, instead of crawling around in these woods like rats!

Sir Gerrick: What's done is done. We must worry about the task at hand. Winter is almost upon us and it will be much more difficult to forage for food then.

Minister Hylas: That's not our only problem. I sense that many undead creatures are approaching us rapidly. It seems af they're chasing us, though I don't know why.

Urza Afalas: It must be because we destroyed that phantom lich. The corrupted sage is sending them to hunt us in retaliation. Let's get out of here quickly so we won't have to fight them.

Also, remember that these woods are crawling with elves. Stay on the path and perhaps we can avoid at least most of them. If we do get seen, well, let's hope they won't attack us.

Urza Afalas Reveals a Path

Urza Afalas: Keep moving!

Find the End of the Path

Urza Afalas: You can see the banks of the river from here!

Elf Ambush

Ambusher: Humans! You're the curs who kidnapped the Sage Mebrin. Tell us where you've hidden him and perhaps we'll grant you a quick death!

Deoran: We've already told you of his whereabouts! Your wise sage now practices necromancy and commands an army of undead. He means to march on our land and slay all living souls, human and elf alike!

Ambusher: How dare you speak of Mebrin with such lies?! Though he has knowledge of the undead, he's no human, so easily corrupted by the temptation of such power. Did you think that you could fool us with such a fictitious story?

Deoran: We're not lying! If you travel south and enter the undead lair, you see that we speak the truth!

Ambusher: Enough! I should have known that the stupidity of humans knows no bounds. We've nothing more to say here.

Another Ambush

Ambusher: Humans, bandits and abductors! Prepare to be slain!

Sir Gerrick: We don't want to fight you! We wish only to return to our homes!

Ambusher: And so does our sage Mebrin, yet you've not returned him to us! Even if you did, we'd still dispatch of you for your heinous transgressions, you treacherous scum!

Urza Afalas: There's no reasoning with the elves. We'll either have to fight or run.

Yet Another Ambush

Ambusher: Get them!

Deoran Leaves the Forest

Deoran: At last, we've escaped that awful forest! It seems that you actually kept your word about something, Afalas.

Urza Afalas: Good knight, I'm not evil as you think I am. I really do mean to aid your battle against the undead. I'm sorry for my deception before, but that was truly only because I thought you'd kill me!

Sir Gerrick: Your past crimes aren't easy to overlook, but we'll see how you aid us in the coming battle. As Sir Deoran said, you've kept your word about leading us back to Wesnoth, and that's a good start.

Urza Afalas: Thank you. I'll help you as much as I can when we return to Westin.

Scenario 7a: Into the Depths

Introductory Dialogue

Deprecated

Deoran: My mount will not help me in these rocky paths - I will leave him here at the entrance and proceed on foot.

Etheliel: That is wise. Speed is less valuable in caves than toughness.

Real Dialogue

Etheliel: Proceed slowly, who knows what evils inhabited these parts before Mebrin was turned! We cannot be too careful.

Narrator: Cavalrymen and Dragoons will be less useful in the caves than soldiers who fight on foot.

Also, soldiers with the -quick- trait will be useful in the dark.

Eyestalk Is Seen

Minister Hylas: What horrid creature may that be? I've seen many wicked things in my life, but never one such as that.

Etheliel: It must be a guardian of some kind set here by Mebrin. We elves have heard stories of these creatures but I wouldn't have expected to come across one... the least of all here. Let us proceed with caution.

Trolls Are Seen

Grek: Ha! Humans and elves! What are you doing in our caves, and why shouldn't we grind your bones and gnaw on your flesh?

Deoran: We mean no trespass. We are hunting the undead.

Grek: Undead! Ha! We kill undead all the time. You be friendly enough so we won't kill you, but why should we help you?

Deoran: What should we offer them for their help?

Money

Option: We will give you $troll_help_cost gold pieces if you help us defeat the undead.

Not Too Poor

Grek: Gold is good. We can trade gold for weapons and fire. We will help you defeat the undead now.

Deoran: What aid can you offer us? We are not well suited to fighting in the caves.

Grek: We already planned to kill the undead ourselves... First we kill dwarves though! Now we have dwarvish thunder fire and many trolls ready for fighting. They come too and help you smash them undead.

Go here and light the thunder fire and it will blast a back door into the lich's lair!

Too Poor

Grek: Haha, you humans and elves poor, you have not enough gold! If you want troll help, you must come to me when you have the gold.

Freedom

Option: We will offer you freedom and a place in our lands.

Grek: Ha! Who wants stupid human lands!

Minister Hylas: Then you will not aid us in our quest to destroy the undead menace?

Grek: Bah! We destroy the undead when we want. Maybe wait for a few years first. If you want troll help, you come see me and give proper payment!

Etheliel: These creatures are much too simpleminded to be of any help to us but at least they will not attack us outright. We will have to face Mebrin alone.

Approach Grek

Grek: Ha, you can afford troll help this time?

Not Too Poor

Option: Here's $troll_help_cost for your help against the undead.

Grek: Gold is good. We can trade gold for weapons and fire. We will help you defeat the undead now.

Deoran: What aid can you offer us? We are not well suited to fighting in the caves.

Grek: We already planned to kill the undead ourselves... First we kill dwarves though! Now we have dwarvish thunder fire and many trolls ready for fighting. They come too and help you smash them undead.

Go here and light the thunder fire and it will blast a back door into the lich's lair!

Too Poor

Option: No, sorry.

Set Off Bomb

Moved Unit: I'm lighting it!

I've broken through!

See Mal M'Brin

Etheliel: Mebrin! My teacher of old! Can that truly be you?

Mal M'Brin: Eth...Ethiliel? You are here?

Etheliel: How did you come to be here, you of all people, shut away from the trees and the light of the sun?

Mal M'Brin: I broke their chains. They bound me, the accursed humans. Bound me! Kidnapped me to raise undead for them. Menaced me with cold iron...ahh, the iron on my skin, it burned, it burned!

Deoran: What is this? Elves bear steel swords.

Etheliel: They are but warriors. All elves feel the shadow of iron, and to those who walk our higher paths it is a bane, interfering with our magic. But this touches on mysteries that are not for men to know, human. I bind you never to speak of it.

Mal M'Brin: Humans! Betrayers! Tree-killers! They are a blight on the world! I shall bring my new servants north to the lands we so foolishly granted to men in ages past, and destroy them all!

Etheliel: Your servants! Your servants are abominations worse than any human. They stink of the grave. This cannot be the sage Mebrin that I knew and revered speaking. He would never have allied himself with the dead against the living!

Mal M'Brin: I am called Mal M'Brin now, Ethiliel, best student of mine. It is time for a new lesson. I was such as you, full of doubt and weakness, but now I have passed over and become more than you know. There is infinity in death; I have touched the void at the heart of all things. You, too, can partake of its boundless power.

Join me! Stand by my side! We shall rise and sweep the humans from the green world. Their corpses will serve us; their bones will dance for our pleasure.

Etheliel: And when we were done, what would we have become? Unlife. Hungering shadows, devouring all we once cherished.

No. It shall not be. The sage Mebrin is dead. It is time to put him to rest.

Deoran: Even a mere human can see that you have become a mockery of all that you once believed in. I will destroy you and your works if it's the last thing I do!

Mal M'Brin: You, destroy me? Fool human. You will die, and the elves you have seduced with you. And you shall serve me beyond death, forever.

Mal M'Brin Undies

Mal M'Brin: Nooo! This cannot be. The elves I once led have destroyed me. After all I have sacrificed, I still die....

Scenario 7b: Pebbles in the Flood

Story Text

Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great southern forest. An oppressive silence hung over the land, and an ominous gloom followed close behind the men of the South Guard.

Finally they arrived at the southern border of Wesnoth and the forts that guarded it. The undead were close on their heels...

Introductory Dialogue

Deoran: We have escaped the great forest, but look! The undead are chasing us - we must not have rooted them all out of the wood.

Sir Gerrick: My lord, you must hasten back to Westin to prepare a defense against them. I will command the defense of the border forts.

Urza Afalas: I too will make my stand here - I owe you my life and must atone for my crimes. Together we will hold off the foul undead as long as we can.

Deoran: Minister Hylas, ride with me to Westin - you must summon the Council of Westin while I prepare the city's defenses. We shall return as soon as we can in force and relieve you.

Sir Gerrick: Make no promises you know you cannot keep. Organize the defense of Westin, and if you survive, remember those who fell here.

Deoran: Your name will be sounded in the roll of heroes, and you will be avenged. Thank you, my friend.

Lt. Illan: We are yours to command, Sir Gerrick. Our men are not the great warriors that you and Deoran are, but we will hold our lines staunchly, until the bitter end.

Narrator: There is no way to win this scenario, and no way to lose. Hold off the undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. Every turn that passes strengthens the defenses of Westin.

Urza Afalas Dies

Urza Afalas: Now I will never see my home again... Hold back the undead, Gerrick!

Sir Gerrick Dies

Sir Gerrick: I only hope we have bought Deoran enough time to secure Westin for the onslaught!

Mal M'Brin: We will crush Westin as we have crushed you! No one shall stand between us and our home.

Scenario 8a: Return to Kerlath

Story Text

After Mal M'Brin's defeat, Deoran's troops and their elvish allies turned north for home. As they re-crossed the Black River, fall was fading into winter.

Forage and game were scarce in the gloomy woods. The men's spirits were lifted by the thought of home, but their bodies became gaunt. The long weeks of trudging northward took its toll.

Introductory Dialogue

An Outlaw: Tharzo! That meddler who killed the Urza brothers approaches from the south. His men and horses look worn out.

Tharzo Kalain: The dark gods have put revenge in our laps. Destroy them all before they reach the border fort!

Reach the Wesnothian Border

Plynry: Halt! Who comes to the border of Wesnoth?

Deoran: It is I, Deoran, commander of the South Guard, and my men.

Plynry: Deoran? You had been thought lost long since. But I see by your men's gear and drill that they are of the South Guard indeed. Pass..

Deoran: We, and our elvish allies, have won a great battle against a lich.

Plynry: Elvish allies? I think you had best make haste to Westin. There are rumors of trouble with the elves of the Aethenwood.

Scenario 8b: The Tides of War

Introductory Dialogue

Deoran: Look! The undead army has broken through Sir Gerrick's lines! Alas, he is lost!

Moreth: Since I was a boy, Gerrick was my leader, and there was no one braver. Today we shall defend our homes, and avenge him!

Deoran: But in the narrow window his valiant stand gave us, we have roused some of the provincial guard and reinforced our defences!

Deoran: But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and reinforced our defences!

Deoran: But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and fully embattled the city!

Lt. Nilaf: Indeed, Lord, we are ready to defend our homes!

Some of the Council Summoned

Minister Hylas: I have summoned the great Council of Westin!

Minister Mefel: Hylas, I have made all possible haste, but my Council brethren are not as swift as I. It will take more time for them to arrive.

All of the Council Summoned

Minister Hylas: And I have summoned the great Council of Westin! They will battle with all their might!

Minister Mefel: We have heard your summons, and we shall send these dark foes back to the abyss that spawned them!

Deoran: Council of Westin, we are cheered by your presence. Your aid will be most welcome.

Dialogue Continues

Deoran: We have rallied all the forces that we will be able to! Let us not make Sir Gerrick's sacrifice a vain one. For Wesnoth!

Rest of Council Arrives

Minister Romand: We have heard your summons, and we shall send these dark foes back to the abyss that spawned them!

Deoran: Council of Westin, we are cheered by your presence. Your aid will be most welcome.

Scenario 9a: Vengeance

Introductory Dialogue

Sir Gerrick: Commander! I took your message to the council, and your deeds have pleased them. Are the undead finally gone from our lands?

Deoran: The undead are gone! Perhaps now there will be peace for a time in Westin. You have our thanks Lady Ethiliel.

Etheliel: Though the undead are vanquished, they have brought us much sorrow. Deoran, your people have restored their honor. Let us part in peace.

Deoran: Indeed. Neither the bandits nor the undead will trouble us for some time. We will tend our wounds and you yours.

Narrator: Help!

Help!

Ithelden: You must pay for killing Mebrin!

Poor Farmer: I am just a farmer! What did I do?!

Ithelden: What did you do?! Your people kidnapped and murdered our greatest leader! And now you will pay!

Sir Gerrick: He just killed that innocent farmer! We must stop him!

Etheliel: Stop, Ithelden! I have traveled with these humans, and they are not the ones who harmed Mebrin. They are our allies!

Ithelden: You too, Ethiliel? All these humans are the same! They fell trees to till the earth; now they have felled our leader! We cannot brook such deeds! You will die with them!

Etheliel: We won't be able to hold them off for long. I should go reason with them!

Deoran: Are you sure that the elves will greet you any more kindly than they have met us? After all, you did lead us into the forests...

Etheliel: Perhaps not, but it is your only hope. I must reach Ithelden!

A Disciple Dies

Disciple of Mebrin: For every one of us you strike down, more will rise!

Etheliel Dies

Minister Hylas: Ithelden's elves have killed Ethiliel! Now we have no chance to come to an agreement with them. A war with the Elves is imminent.

Deoran: We are far away from Weldyn. We'll surely all be killed long before any reinforcements arrive.

Scenario 9b: Bandit Epilogue

Story Text

With bitter spears and grim expression, the men of Wesnoth launched the last assault on the undead. As they cut through lifeless flesh and shattered chill bones a ray of sunlight pierced the clouds. The winds died and the men were filled with new life. A great cry they let out as they stormed the encampment of Mal M'Brin himself, and threw down the mighty wizard.

Exhausted, Deoran dropped his lance to the ground. The men around him slowly lifted their helmets from their brows. The moans of the wounded overshadowed the rustling of the north wind in the distance. The undead were gone.

For days the healers of Westin worked feverishly to save as many of the valiant soldiers as they were able. Many mounds, though, were raised as homes for the fallen in the fields north of the city, and to the roll of fallen heroes many names were added.

The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an expedition to the southern border posts, and there he found Sir Gerrick's sword and shield. Those he placed atop Gerrick's mound, and they were a symbol of loyalty and valor to all the people of Westin.

Gerrick's name was added at the top of the roll of fallen heroes, and read aloud at the beginning of every great council. The memory of his desperate last stand at the border posts passed into song, and was not forgotten for many generations.

Deoran spent his days visiting the wounded and directing the men as they rebuilt the shattered walls and ramparts of the city. Finally, as the snow melted and the roads bore their burdens again, a messenger came from King Haldric.

Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the onslaught...

Scenario 10a: Elf Epilogue

Story Text

Finally the sun broke the horizon and its rays breathed new life into the weary defenders of Westin. A great cry echoed through the valley as the men of the South Guard pressed their elven foes back from the walls. Suddenly the field was covered in a great fog...

When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed in light, she spoke to the men of Wesnoth, saying, 'Stop! Enough blood has been spilled before the walls of this city! The injury you humans have done to the elves is great, but your service also was worthy.'

These are the terms of the peace between us: any man found in the forest or hills that belong to the elves will taste death. No more will the elves send ambassadors or councilors to Westin, and no more will men wander the green woods.

Thus an uneasy peace was consummated between man and elf. For many weeks the South Guard patrolled the borders of the elven woods and watched over the growing farms and villages. Finally, as the snow melted and the roads bore their burdens again, a messenger came from King Haldric.

Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the storm...

TSG: Specific Descriptions

Generic Units

Dismounted Commander: Lvl 1 (unused)

Deoran was still a dangerous commander, even without his horse.

Eyestalk: Lvl 3

Named 'Eyestalks' for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated.

Horseman Commander: Lvl 2

Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.

Infantry Commander: Lvl 3

Veteran commanders have faced battle many times and led their men with steady hands and calm determination.

Infantry Lieutenant: Lvl 2

Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle.

Junior Commander: Lvl1

Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth.

Mounted General: Lvl 3

Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.

TSG: Specified Unit Names

Elves

  • Linderion (Elvish Ranger)
  • Mithalwe (Elvish Marksman)
  • Sidaurios (Elvish Ranger)
  • Eltenmir (Elvish Avenger)
  • Vardanos (Elvish Hero)
  • Talchar (Elvish Outrider)
  • Ethiliel (Elvish Druid, Elvish Shyde)
  • Mebrin (He's old)
  • Elvish Bodyguard (Elvish Ranger)
  • Eliomir (Elvish Ranger)
  • Ithelden (Elvish Marshal)
  • Disciple of Mebrin (Elvish Fighter, Elvish Druid, Elvish Ranger, Elvish Hero, Elvish Rider)

Humans

Bandits

  • Urza Mathin (Bandit)
  • Glasar (Footpad)
  • Urza Nalmath (Outlaw)
  • Criminal (Thief, Footpad, Poacher)
  • Urza Fastik (Rogue)
  • Jera Ilras (Outlaw)
  • Urza Afalas (Outlaw)
  • Tharzo Kalain (Outlaw)

Loyalists

  • Sir Loris (Commander?)
  • Deoran (Junior Commander, Horseman Commander)
  • Moreth (Pikeman, Spearman, Peasant)
  • Sir Gerrick (Infantry Lieutenant)
  • Aleron (Longbowman, Peasant)
  • Minister Hylas (White Mage)
  • Ufes (Peasant)
  • Joran (Peasant)
  • Makees (Peasant)
  • Tyborg (Peasant)
  • Jarek (Cavalier, Dragoon, Cavalryman)
  • Sgt, Finde (Sergeant)
  • Maelvas (Spearman)
  • Orome (Spearman)
  • Mitche (Peasant)
  • Lt. Illan (Lieutenant)
  • Rheban (Heavy Infantryman)
  • Jul (Horseman)
  • Lt. Meris (Lieutenant)
  • Findlas (Peasant)
  • Chumet (Bowman)
  • Neras (Heavy Infantryman)
  • Eera (Bowman)
  • Plynry (Lieutenant)
  • Border Guard (Bowman, Spearman)
  • Provincial Guard (Heavy Infantryman, Spearman, Bowman)
  • Lt. Nilaf (Lieutenant)
  • Minister Mefel (Silver Mage)
  • Minister Romand (Arch Mage)
  • Minister Alanafel (Red Mage)
  • Westin Guard (Javelineer, Heavy Infantryman, Spearman)
  • Poor Farmer (Peasant)

Mermen

  • Myssh (Merman Fighter, Merman Warrior)
  • Ylla (Merman Spearman, Merman Hunter)

Monsters

  • Beast of the Lake (Water Serpent)
  • Scorpion (Giant Scorpion)
  • Kramak (Ogre)
  • Eye Guardian (Eyestalk)

Nagas

  • Issorai (Naga Fighter)
  • Zarr (Naga Fighter)
  • Queen Xeila (Naga Fighter, Naga Warrior, Naga Myrmidon)
  • Lesssh (Naga Fighter, Naga Warrior)
  • Fssth (Naga Warrior)
  • Wizzi (Naga Fighter, Naga Warrior)

Saurians

  • Ssesseth (Saurian Skirmisher)
  • Zasz (Saurian Skirmisher)
  • Zerix (Saurian Skirmisher)
  • Ssanur (Saurian Skirmisher, Saurian Ambusher))

Trolls

  • Grek (Troll Hero)

Undead

  • Mal A'kai (Dark Adept, Dark Sorcerer, Necromancer)
  • Gruth (Soulless)
  • Mal M'Brin (Lich, Ancient Lich)
  • Abdur (Dark Adept)
  • Kallen (Dark Adept)
  • Groth (Soulless)
  • Mal Tera (Lich)
  • Death Guard (Draug)

Labels

  • The River Fort (Border to Kerlath)
  • Westin