CampaignDialogue:TROW

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Contents

This is a transcription of all dialogue from The Rise of Wesnoth. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.

Death Dialogue

Prince Haldric

Prince Haldric: I can't be finished yet... I still have so much more to do.

King Eldaric IV

King Eldaric IV: It is not yet my time! No!

Lady Jessene

Lady Jessene: No! I'll not go so easil--

Lady Outlaw

Lady Outlaw: Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke.)

Burin the Lost

Burin the Lost: Fool of a boy. I never should have followed him.

Sir Ruddry

Sir Ruddry: Hail the Kings, may their bloodlines continue beyond my time!

Sir Ladoc

Sir Ladoc: For Land and Lord, I sacrifice all!

Minister Edmond

Minister Edmond: May the Lords of Light protect us all.

Lord Typhon

Prince Haldric: Without him the bottoms of our ships will be completely vulnerable...

Scenario 1: A Summer of Storms

Story text

In the days before Haldric the First saved our people and founded the country of Wesnoth, we came from an island kingdom far to the west...

We were prosperous, strong, and numerous. We lived in a rich land with many kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot.

They were the vanquished refugees of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengeful spirits and legions of walking dead...

After a time of great struggle, a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong. Indeed, it was from this war we gleaned our first shards of knowledge about magic.

You must recall that the route from the western continent to our Green Isle was perilous at the best of times - so perilous that a stable trading relationship between the mainland and the Isle could never be maintained.

Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that traveled east and returned reported nothing but open ocean and vile sea monsters...

Over time our skills as navigators grew. Then, one day, the strong-hearted Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the east that could be reached by aggressively sailing to the east and north, to compensate for southern pull of the ocean.

It wasn't long after he returned that the very Crown Prince who discovered the land to the east fell ill and died under mysterious circumstances. His younger brother, the next in line for the throne, chafed at the eye of suspicion cast upon him. He conspired to start a war of distraction with the poor Wesfolk kingdoms and their Lich-Lords.

The new Crown Prince departed with the largest army ever assembled on the Isle to make war with the Wesfolk. This is where our story begins...

...with the plight of a different prince on the same Isle...

For this is the story of Haldric the First and the Rise of Wesnoth...

Introductory Dialogue

Narrator: The trouble seems to have finally reached to the heart of the Isle, to the isolated lands of King Eldaric IV.

King Eldaric IV: It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for battle, Haldric!

Prince Haldric: Father, I am of age now. May I lead our forces in battle?

King Eldaric IV: You're showing initiative, son! I'm proud of you! Yes, you may lead our forces to battle, it is time - but I'll stay near to keep an eye on you. There is more to this raid than meets the eye, I think.

Prince Haldric: They're Wesfolk, reavers and thieves by nature; rare is the summer they do not raid us. What mystery is in it now?

King Eldaric IV: These are not normal times. When the Prince of Southbay has raised a host that could utterly destroy them, why would they compound their troubles by raising a quarrel with another king?

Prince Haldric: Perhaps these are refugees fleeing his advance?

King Eldaric IV: Unlikely. The Prince they might evade in the wild country; south and east of here is more thickly settled with our folk, and a greater danger to them. Even supposing they could win through us, why court the wrath of the greater kingdoms?

Prince Haldric: We must inquire of the survivors after we defeat them. Onward to victory!

Wesfolk Leader: Look, a little princeling and his merry men! We'll teach you a lesson for what your kind did to us!

Turn 5

King Eldaric IV: Don't forget about some of the more isolated villages, we'll need the gold!

Turn 20

King Eldaric IV: Make haste, son! We must win before the summer crop is in ruin.

Wesfolk Leader: Last Breath

Wesfolk Leader: I invoke the right of surrender! Don't kill me...

Prince Haldric: Why have you come to trouble our lands?

Wesfolk Leader: Trouble your lands! Bah! Your fool Prince of Southbay has attacked our lands. The Lich-Lords had no choice... They opened a gate... and...

King Eldaric IV: And what?

Wesfolk Leader: They pledged to visit all of the terrors of the hells upon the Isle. They built a great stone gate to the heart of the homeland of the orcs in the distant west! Now even we Wesfolk must flee or be slaves.

Prince Haldric: Orcs are just creatures of tall tales!

Wesfolk Leader: You've been on this island too long. I assure you that orcs exist. By now there are probably a half dozen gates to the orcish homeland. There is no hope.

King Eldaric IV: We must prepare the defenses! Haldric, stay at the keep. I must go and fortify our frontier.

Wesfolk Leader: My forces are defeated, under your customs of surrender I will go now.

King Eldaric IV: You may go. See to it that you trouble us no more, for the custom states that you may invoke surrender but once. If we meet again, I won't be so merciful.

Time Over

King Eldaric IV: We have run out of time... The crops shall spoil, we'll starve!

Prince Haldric's First Kill

Prince Haldric: Die, Wesfolk scum!

Prince Haldric's First Attack

Prince Haldric: Feel my wrath, you fiend!

Scenario 2: The Fall

Story Text

Summer passes into fall, and King Eldaric fortifies his frontiers. It is not long before the first orcish scouts are spotted. War has come to the valley.

Introductory Dialogue

King Eldaric IV: Haldric, things have not gone well! The orcs have arrived. We met them at the north keep but they were just too many. They have flanked us to the east in the mountains. I have my personal guards holding the pass to the north, but they won't be able to last long... We must evacuate our home.

Prince Haldric: That's awful! And it only gets worse. That Wesfolk rabble has set up shop again in the south pass...

King Eldaric IV: That's the only way out of the valley! This is a disaster! We must defeat that Wesfolk scum and flee to the south. Our home is lost... We must make haste.

Tan-Rarbag: So HUMAN, care to make your final stand?

Tan-Erang: Die! Die! Die!

Wesfolk Leader: This is going to get ugly...

Turn 14

King Eldaric IV: Hurry! Only death awaits in this valley!

Wesfolk Leader killed by player

Wesfolk Leader: Umm, I invoke the right of surren...

King Eldaric IV: Nay! Off with your hea- - -

Wesfolk Leader: But I can help! Really! You could use me and my men's skills on the long road ahead!

King Eldaric IV: Haldric, what say you on this matter?

Prince Haldric: Hmm... after some thought...

Option 1

Prince Haldric: I think that your skills may be useful. You may join us.

Wesfolk Leader: Let there be peace between us, our survival depends on it.

Prince Haldric: So what shall I call you?

Wesfolk Leader: The Lady Outlaw will do.

Option 2

Prince Haldric: Your word can't be trusted. Prepare to meet your gods!

Wesfolk Leader: Arrogant fools! (Reaches into pocket) POOF!

King Eldaric IV: Argh, she's gone. Next time, more sword, less chat.

Prince Haldric: She's clever! Maybe I made the wrong choice. Well, at least she left some of her gold behind...

Dialogue continues

King Eldaric IV: Son, you must lead our people through the south pass. I will remain behind to hold off these vile monsters for as long as I can.

Prince Haldric: But, Father!

King Eldaric IV: It's the only way. Go now, and don't look back! Luck be with you!

Wesfolk Leader Killed By Orcs

King Eldaric IV: We're surrounded! The orcs have taken the southern pass! All is lost!

Time Over

King Eldaric IV: We're surrounded! I can see their reinforcements! All is lost!

Orcs Move Onto Haldric's Castle

Prince Haldric: Our home! Where shall we go!

King Eldaric IV: There can be no looking back! We must go south.

Scenario 3: A Harrowing Escape

Introductory Dialogue

Prince Haldric: Argh, the orcish vanguard must have flanked us even further to the east! They're already holding the mouth of the pass. We have to get out of the mountain pass before winter comes or we're all dead meat!

Prince Haldric: Father, I wish you were here...

Lady Outlaw: I'd drop the sentiment and pick up your sword. There's plenty of fighting ahead of us!

Tan-Schmog: You won't get much further boy. Grrrr!

Signpost On The Way To Burin The Lost's House

Narrator: GO HOME! AIN'T NUTTIN TO SEE HEER!

Move Onto Burin The Lost's House

Moved Unit: Who goes there?

Burin the Lost: Burin, Burin the Lost. Who be ye?

Prince Haldric: I'm Prince Haldric, we have little time to talk. We must make haste through the pass... What are you?

Burin the Lost: I'm a dwarf, you fool of a boy! I got lost while exploring deep underground, almost a century ago. I've never found my way home. But it seems nice enough here.

Prince Haldric: Nice? The orcs have come, and we must flee!

Burin the Lost: Orcs! It's been a long time since I felt the satisfying crunch of one of those under my axe. Time for a fight!

Prince Haldric: You've fought orcs before?

Burin the Lost: Fool boy! Where did you grow up? Enough of this, let's go get some orcs!

Time Over

Prince Haldric: We're trapped in the pass! I can see their reinforcements! All is lost! Is that... Is that snow?... We're doomed!

Signpost In The Southeastern Corner

Narrator:

SE - The River Road.

SW - The Midlands.

Tan-Schmog Dies First

Tan-NauVong: Come and get it!

Hashnak: Die, human.

Prince Haldric: Uh-oh!

Tan-NauVong Dies First

Tan-Schmog: I'll not go so easily!

Hashnak: Die, human.

Prince Haldric: Uh-oh!

Victory

Prince Haldric: Now, should I go southeast on the River Road, or southwest through the midlands? The River Road crosses the Swamp of Esten, so I doubt that even orcs would go there. The Midlands were nice, but who knows what's going on there now.

Option 1

Prince Haldric: I think I'll take the River Road... Lady Outlaw: Good. The Midlands are probably an orc-infested ruin by now. Burin the Lost: SWAMP! I'm under 5 feet tall, and I don't float! Argh, have it your way.

Option 2

Prince Haldric: We'll go through the Midlands... Lady Outlaw: I suspect that the Midlands might be in ruins by now. Burin the Lost: It's better than the swamp. I'm under 5 feet tall, and I don't float! Besides, I'd rather enjoy meeting more orcs.

Dialogue Continues

Prince Haldric: We've escaped the pass. Well, at least I know that the orcs can be beaten. Hmm, I guess that this is the last I'll see of my home... and my father. (Sigh) Prince Haldric: We should make our way to Southbay. It is the largest city on the Isle. We should be able to make a stand there. Failing that, there's always Clearwater Port.

Scenario 4a: The River Road

Story Text

So it came to pass that Prince Haldric was forced from his home, never to return. With the help of his father's noble sacrifice he has escaped through the southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people.

The river road follows the Isle's greatest river to the southeast. This road leads to the Isle's second largest city, Clearwater Port. It would likely have been the Isle's largest city save for the events of the Wesfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to a Wesfolk-imitating cult.

Introductory Dialogue

Narrator: With great trepidation, Prince Haldric leads his refugee band into the Swamp of Esten. In the center of that very swamp a shroud of fog descends over young Prince Haldric.

Prince Haldric: I have a very bad feeling about this. This awful swamp and its crazy cult... Before these troubles started we used to have to clear the swamp every spring and fall.

Prince Haldric: I suppose with the rampaging bands of murderous orcs roaming about that hasn't been done in a while.

Burin the Lost: I miss the orcs... We go all this way, and (SNIFF) what a lovely smell we have discovered.

Lady Outlaw: This is too quiet. I don't like this one bit, not one bit at all.

Prince Haldric: Wait, I think I hear something... To arms!

Minister Edmond's Temple

Prince Haldric: Careful, you don't know what's lurking in there!

Minister Edmond: Back you vile--- Oh, sorry I thought you were undead. When are those goofs in Clearwater Port going to clear the swamp again?

Prince Haldric: Maybe they'll clear it some time after the APOCALYPSE is OVER!

Minister Edmond: Oooh! I take it you wouldn't mind if I helped out?

Temple Controlled By Undead

Moved Unit: Hey, there's somebody hidden in the temple. Ack! Hold there!

Signpost To The South

Narrator:

SW - The Oldwood Forest.

Enter at Your Own Risk!

Lollyra's Death

Lollyra: May I live forever in Un-death!

Clurka's Death

Clurka: Ohh! To be risen again!

Cleon's Death

Cleon: A prayer for life immortal!

Time Over

Prince Haldric: We have run out of time... We'll be trapped in this swamp when winter arrives!

Victory

Sir Ruddry: I don't know who you are, but you can't continue down this road! There is a horde of those orcs bigger than any army I've ever seen just down the road!

Prince Haldric: I'm Haldric; my father was King Eldaric IV in the lands northwest of here. Soldier, have you deserted your post?

Sir Ruddry: No, Sir! I'm the sole survivor of the Clearwater Port expeditionary force. Trust me, you can't continue down this road, Sir. Especially with the refugees, you'll be slaughtered.

Prince Haldric: Tell me, does Clearwater Port still stand? Is the port free?

Sir Ruddry: As far as I know, Sir. We have a large army, and they were pressing all able bodied men and boys into service when I left. That orcish army is huge, but they haven't met the main body of our forces yet.

Prince Haldric: Well, we can't go back, and the road ahead is blocked. I guess we'll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port or Southbay.

Burin the Lost: Oh great, now a forest... I should have stayed at home and took my chances with the orcs!

Sir Ruddry: Sir, if you don't mind, I'll go with you.

Lady Outlaw: On we go...

Scenario 4b: The Midlands

Story Text

So it came to pass that Prince Haldric was forced from his home, never to return. With the help of his father's noble sacrifice he has escaped through the southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people.

To the southwest lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. These had been the breadbasket of the Green Isle, exporting lumber and gemstones as well. The Midland kingdoms fed the city of Southbay, the largest city on the Isle. The coming of the Orcs threatened to lay waste to all this.

Introductory Dialogue

Narrator: Prince Haldric leads his refugee band into the Midlands and smoke is in the air.

Prince Haldric: It is as we suspected, the orcs have sacked the Midlands. This is not a civilized way to fight a war! Look there, there are still orcs about... To arms!

Burin the Lost: All right! Charge!

Lady Outlaw: Feel my wrath, you orcish scum!

Tan-Vrodis: HUMANS... I see humans!

Tan-Bok: Ha, Hogar! You said we wouldn't see any action this far back from the front.

Tan-Hogar: Shut yer mouth! Let's just get 'em.

Sign To The Southeast

Narrator: SE - The Oldwood. Enter at Your Own Risk!

Sign To The Southwest

Narrator: SW - Southbay.

Tan-Bok Is Attacked

Grilg: What? More humans here? Get them!

Tan-Bok Dies

Tan-Hogar: Better him than me! Reserves!

Tan-Hogar Is Attacked

Vrogar: How'd they get behind us? I hate to miss such tasty meat.

Tan-Hogar Dies

Tan-Bok: Hogar was a fool! Reserves!

Time Over

Prince Haldric: We have run out of time... We'll be trapped in the midlands when winter comes!

Victory

Sir Ladoc: Hold there! You can not pass. You've already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size.

Prince Haldric: I'm Haldric, my father was King Eldaric IV in the lands northwest of here. Soldier, aren't you on the wrong side of the lines?

Sir Ladoc: They overran my post. I got hit on the head pretty good. When I came to the orcish army had already passed my position.

Prince Haldric: Tell me, how fares Southbay?

Sir Ladoc: Southbay won't fall without one hell of a fight, sir. They'll stand to the last! I only wish I was there!

Sir Ladoc: Well, we can't go back, and the road ahead is blocked... I guess we'll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port. (This line is erroneously spoken by Sir Ladoc.)

Burin the Lost: Oh great, now a forest. I should have stayed at home and took my chances with the orcs!

Sir Ladoc: Sir, if you don't mind, I'll go with you.

Lady Outlaw: On we go...

Scenario 5: The Oldwood

Introductory Dialogue

Narrator: Haldric's band finds itself at the heart of the Oldwood Forest. The road quickly narrows and becomes little more than a path. Branches reach high overhead, blocking almost all of the light... The ominous noises of the deep woods echo all around.

Burin the Lost: Will this evil forest ever end! There are mosquitoes as big as my fist in here, and these nasty old trees are giving me the creeps.

Lady Outlaw: This isn't so bad. Haldric's kind are such a suspicious lot when it comes to these sorts of things.

Prince Haldric: Quiet. Listen, I think I hear something.

Elilmaldur-Rithrandil: All I hear are more tree-foes!

Prince Haldric: That tree, it speaks! No- No- We are tree-friends, really!

Elilmaldur-Rithrandil: Your kind has long come with your axes, some tree-friends you are. Still, you seem less of a menace than these new monsters that have come to plague us. They cut the trees, and burn the trees for no reason at all!

Elilmaldur-Rithrandil: You claim to be a tree-friend; show it to be true. For we are in dire need, or you may meet your fate with the rest of these monsters.

Prince Haldric: We will help. (Quietly) Be careful with the trees.

Burin the Lost: What! What are you looking at me for?

Move To Temple

Narrator: The temple has already been looted, but the entrance to its catacombs seems to be blocked by a wall of magical energy.

Turn 4

Tan-Rugar: Stupid stinking trees, we'll show you!

Turn 6

Tan-Gralg: Chop 'em down. It's cool in these woods, I think we need a fire!

Death of Elilmaldur-Rithrandil

Prince Haldric: Without the help of these tree-folk we'll be trapped in these woods till we die! There will be nothing to hold the orcs back!

Burin the Lost: Stupid tree-folk.

Victory

Prince Haldric: We've defeated the orcs!

Elilmaldur-Rithrandil: On this day you have proved yourself to be a tree-friend. For so long your kind has only come with sharp blades to harm my kind. You come to build these buildings of stone. Our roots may be slow, but they are strong. We will eventually claim all of the stones back for the earth.

Prince Haldric: Well, I suspect you won't have to worry about my kind for much longer. The orcs have come, and they are taking this Isle!

Elilmaldur-Rithrandil: Hmmmm- my kind were here before your kind, and we will be here after the orcs are gone as well. We were here before all others, and I suspect that we will be here in the end.

Prince Haldric: Can you help us fight the orcs?

Elilmaldur-Rithrandil: My kind are bound to the forest, we would be of little help to you beyond our borders. Maybe we could still be of some aid to you. In a war of your people some time ago one of your kings trapped an evil lich in the catacombs of the temple at the heart of the wood. We were there, we were watching.

Elilmaldur-Rithrandil: After we drove your kind off we figured out how to break the spell that holds the Evil in the catacombs, and keeps others from entering them.

Prince Haldric: This helps us how?

Elilmaldur-Rithrandil: The lich was carrying a powerful artifact. We know, we can feel it. This artifact may aid you in your quest.

Lady Outlaw: He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the east. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!

Prince Haldric: At this point we need all of the help we can get!

If Lady Outlaw Is Present

Lady Outlaw: Young Prince, while the lich-lords have betrayed us by allying themselves with that orcish scum, I can't bring myself to fight against one of the greatest leaders of my people.

Prince Haldric: Lady, why would you let those monsters lead your people?

Lady Outlaw: Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves.

Lady Outlaw: Other than losing our war back west, then our refugee war to your people, and this orc thing, it wasn't such a bad deal. Lich-Lord Lenvan was one of our greatest leaders. He led our escape to the west. Albeit, after being down in that hole for so long I don't imagine he's too happy.

Prince Haldric: Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what causes them to fall into darkness?

Lady Outlaw: We should save the debate for later. I can still be of use to you. I shall scout the road ahead. We need to know if we can make it to Southbay. I'll return in a few days.

Time Over

Prince Haldric: We have run out of time... We'll be trapped in these woods until we die!

Scenario 6: Temple of the Deep

Introductory Dialogue

Narrator: Prince Haldric and his company, grim and watchful, descend into catacombs below the temple, buried deep in the bedrock, in the very roots of the world itself. In the distance Haldric hears a booming voice.

Lich-Lord Lenvan: Free! I'm free at last! No mere magi could seal me in here forever! Rise, my soldiers of darkness, the world will be ours once more!

Burin the Lost: Back underground... Och. this feels much better! As for the current residents, ugh!

Prince Haldric: Let's send these monsters to their final rest.

Lich-Lord Lenvan Dies

Lich-Lord Lenvan: All my days are ended.

Prince Haldric: The world won't miss him one bit.

Time Over

Prince Haldric: What's that! No! The tree-folk are sealing us back in here. They must think that we've failed. We're trapped.

Monoliths

Narrator: INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light.

Drake Statues

Narrator: It looks scary, but it's good for you.

Sight Tentacle Of The Deep

Sighting Unit: I don't like the look of that pool at all.

First Side 1 Unit Dies

Prince Haldric: He's raising our dead!

Move Onto Fire Ruby Chest

With Fire Ruby

Narrator: You already have the Fire Ruby.

With Haldric

Narrator: As you open the chest you see it, the Ruby of Fire. It is the size of an apple, and burns with an internal fire, which is refracted through its faces. You can feel the power flowing from it...

Prince Haldric: It's funny that the lich-lord didn't have this on his person. Since I don't actually know what this thing does, I'll just put it in the bottom of my pack for right now.

With Other Unit

Narrator: Maybe you should move somebody else to the chest.

Victory

Prince Haldric: I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a pile of dust, let's get out of these catacombs!

Scenario 7: Return to Oldwood

Introductory Dialogue

Narrator: Prince Haldric has emerged from the Lich-Lord's tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next...

Elilmaldur-Rithrandil: So, you have defeated the lich and returned with his jewel of power. The earth feels happy beneath my toes.

Prince Haldric: Yes, it was a tough battle, but we prevailed. Now, I'm having a problem. I know not what I should do next.

Prince Haldric: I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what's going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us onto the plains and risk a slaughter.

Elilmaldur-Rithrandil: My eyes do not extend beyond the forest. You have indeed shown yourself a tree-friend, I would there were more I could do to help you.

Prince Haldric: We can't all stay here for the winter; we would starve, or freeze. Your hospitality, though generously meant, has barely sufficed. Hold - I see somebody!

Lady Outlaw Came Along

Lady Outlaw: You thought that I ran away, didn't you?

Prince Haldric: The thought had crossed my mind.

Lady Outlaw: Well, I come bearing news of the road to Southbay!

Prince Haldric: Really!

Lady Outlaw: The news is not good. The main host of orcs is between the forest and Southbay. We clearly can't go that way. However, the road to Clearwater Port is free of orcs. Apparently they're bogged down in the swamp of Esten.

Prince Haldric: Well, I certainly don't mind the thought of the orcs floundering around that infernal swamp. But, one question remains.

Lady Outlaw: What?

Prince Haldric: Can I trust you, and your information? I don't even know your name.

Lady Outlaw Fled

Prince Haldric: You again!

Lady Outlaw: I come bearing news of the road to Southbay!

Prince Haldric: Humph! Your words mean very little to me.

Lady Outlaw: It is important, and not good. The main host of orcs is between the forest and Southbay. You clearly can't go that way. However, the road to Clearwater Port is free of orcs. Apparently they're bogged down in the swamp of Esten.

Lady Outlaw: I propose we join forces, and make a break for Clearwater Port.

Prince Haldric: Well, I certainly don't mind the thought of the orcs floundering around that infernal swamp. But, some questions remain.

Prince Haldric: Lady, why would you let those undead monsters lead your people?

Lady Outlaw: Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of Necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves.

Lady Outlaw: Other than losing our war back west, then our refugee war to your people, and this orc thing, it wasn't such a bad deal.

Prince Haldric: Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what caused them to fall into darkness?

Lady Outlaw: We should save this pointless debate for later. Anything else?

Prince Haldric: Why should I trust you, or your information? I don't even know your name, and you have this nasty habit of mysteriously vanishing!

Dialogue Continues

Lady Outlaw: Bah, have it your way!

Lady Jessene: I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords' dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal un-lives were over!

Lady Jessene: And now, I'm as much a refugee as you. In truth, I don't know if the Lich-Lords are working with the orcs or not. The orcs may have gotten rid of the Lich-Lords, or they may not have, but I do know that the orcs are not going to tolerate living humans outside of the slave mines or stew pot!

Lady Jessene: Young prince, it is time to go! We must flee before the winter snow!

Prince Haldric: Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-Rithrandil, I will remember your hospitality!

Elilmaldur-Rithrandil: Always happy to help a tree-friend. May the Powers of Light guide you on your way!

Burin the Lost: Finally, we're getting out of this forest!

Scenario 8: Clearwater Port

Introductory Dialogue

Narrator: Our Prince has arrived at Clearwater Port, with the orcs on his heels. While the orcs haven't caught up with him yet, the winter snow has, and the ships seem to be missing from the port.

Sir Ruddry: Ha! Clearwater Port still stands!

Prince Haldric: Lieutenant, who is in command here? And where are the ships? We risk being trapped in this city for the winter if the port freezes over.

Commander Aethyr: I am, my Lord, I command the local garrison. Our whole fishing fleet is evacuating people to Southbay as we speak. The ships should be back in a few days. Our forces engaged the orcs as they exited the Swamp of Esten. At first, we prevailed, and pushed them back into the swamp!

Commander Aethyr: But our victory did not hold; orc reinforcements quickly overran our positions. We lost most of our forces, my lord, including the King of Clearwater, who died bravely leading a charge.

Prince Haldric: That's horrible!

Commander Aethyr: The blood of many good soldiers stained the frozen field that day. And still the orcs press on. The king left no heir, but the other nobles have fled to Southbay. We've been busy evacuating the rest of the populace. The army bought us enough time to evacuate almost all our people, and most of the winter stores. They've gone to Southbay, which is brimming with refugees from all over.

Commander Aethyr: We're only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank, my lord, our defenses are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated.

Prince Haldric: Well, we are the last of the refugees from our lands, for the orcs are right on our heels! We have Wesfolk with us. They have been of service. They are to be evacuated as well. We have traveled far and bear many wounded, but we will help you defend these walls as long as we can.

Commander Aethyr: I thank you, my lord. But we are to bring these Wesfolk too? It would be...highly irregular. Are you sure, my lord?

Prince Haldric: Yes. Be sure that it is understood that these are our allies and friends.

Commander Aethyr: Yes, sir!

Lady Jessene: Yes sir, indeed! You need us to help hold out until the ships arrive.

Burin the Lost: Ships! Nobody said anything about ships. Will this torture ever end! Ahh, the orcs will help take my mind off things.

Commander Aethyr: To your posts, men! We should be able to evacuate everyone in three more boatloads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!

First Peasant Attack

Angry Farmer: You killed my family! Die!

Lady Jessene's First Attack

Lady Jessene: Bring these Wesfolk too? It would be...highly irregular.' Bah! I'll show you irregular...

Turn 3

Ut'Tan-Vrork: Push 'em into the sea! They're in our winter homes! Heh...Tan-Vragar, I 'm sure they will enjoy your little surprise!

Signpost By The Lighthouse In The Northeast

Narrator: An ode to ye, on yer way, I hope you have a brighter day!

Signpost By The Bridge In The West

Narrator: Dead-Man's Ford

Signpost On The Northwestern Border

Narrator: The River Road - To the Swamp of Esten.

Signpost Near P1 Start

Narrator: Clearwater Port

Turn 12

Commander Aethyr: My lord, the first ship has arrived! Prince Haldric, if you and your men must leave for Southbay just go to the pier to board the ship.

Turn 18

Commander Aethyr: My lord, the first ship is departing. But the second ship should arrive shortly.

Turn 20

Commander Aethyr: My lord, the second ship has arrived! Prince Haldric, if you and your men want to leave for Southbay just go to the pier to board the ship.

Turn 24

Commander Aethyr: My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer.

Turn 26

Commander Aethyr: My lord, the last ship has arrived! Finally the last of our people can flee to safety. Prince Haldric, you and your men must go now! Go to the pier to board the ship for Southbay.

Time Over

Commander Aethyr: My lord, the last ship is departing. We're trapped!

Move To Dock

Haldric, Before First Ship

Commander Aethyr: My lord, the ship isn't here yet. Come help us defend against the orcs.

Other Unit, Before First Ship

Commander Aethyr: Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs.

Haldric, Before Second Ship

Commander Aethyr: My lord, the ship isn't here yet. Come help us defend against the orcs.

Other Unit, Before Second Ship

Narrator: Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs. Note: This line is erroneously spoken by the narrator.

Haldric, Before Third Ship

Commander Aethyr: My lord, the ship isn't here yet. Come help us defend against the orcs.

Other Unit, Before Third Ship

Narrator: Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs. Note: This line is erroneously spoken by the narrator.

Death Of Commander Aethyr

Commander Aethyr: Let me have peace in Death! My love, I'll be there soon--

Prince Haldric: We needed him to get out of here. We're trapped!

Victory

Prince Haldric: We've escaped from the orcs before we were trapped by the ice! Now, on to Southbay.

Burin the Lost: I know I mentioned I can't float.

Lady Jessene: Might I suggest a bit of a detour?

Prince Haldric: Why?

Lady Jessene: You have the Ruby of Fire, but you have no idea what it does, correct? You know that lich you have petrified just outside of Southbay-

Prince Haldric: Yes, Lich Point! Where we first used our magi in battle, and turned the tide of war against your people.

Lady Jessene: Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord Lenvan. He coveted the ruby, and was studying it. The only copy of his study, the Book of Fire and Darkness, was petrified along with him.

Prince Haldric: If we make landfall outside of Southbay, we'll be trapped. Of that I am sure!

Commander Aethyr: My family was from Southbay. My father was a soldier there. The city's sewer entrance is near that fossil of a lich.

Prince Haldric: Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, will you join us?

Commander Aethyr: No. These monsters killed my family. My wife, my daughters. There is nothing left for me. I'll stay. By the time the orcs wrestle Clearwater Port away from me there'll be nothing but rubble left!

Commander Aethyr: The peasant farmers seem to like you. Who knows, maybe they'll be of some help.

Prince Haldric: Resources are scarce, we need all of the help we can get. Be brave and fight hard, my friend!

Scenario 9: Fallen Lich Point

Introductory Dialogue

Tan-Pulk: Da big bosses said we'd be in da city by winter. Bosses wrong, human-worms still there, and I'm a tinkin- -

Ut'Tan-Grilg: Wait! I see a ship! Humans is coming! Smash 'em good!

Narrator: Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord Caror's Book of Fire and Darkness, and flee into the Sewers of Southbay.

Prince Haldric: Okay. Let's un-petrify that lich and take his book, then get into the sewers. Umm, what language would that book be in?

Lady Jessene: Some pep talk. The book will probably be in the Old Wesfolk tongue.

Prince Haldric: Ohh.

Lady Jessene: Just get the book, I think I should be able to translate it.

Prince Haldric: Then, into Southbay's sewer.

Lady Jessene: Right.

First Move Near Monolith Near Lich Lord

With Haldric

Prince Haldric: There's an odd monolith standing near here. Maybe it has something to do with the Lich-Lord...I should investigate more closely.

With Jessene

Lady Jessene: Haldric, this looks like a job for you, probably something to do with the lich. Maybe you should get yourself over here.

With Generic Unit

Moved Unit: There's an odd monolith standing near here.

Move Onto Monolith Near Lich Lord

Narrator: INSCRIPTION: This monolith was erected by me, <CHIPPED AWAY>, first Mage of the good people of the Green Isle. By its power the Lich-Lord is bound in stone. To end the spell a noble of the line of Kings should utter the following...

Lich-Lord Petrified

With Haldric

Prince Haldric: Hmm... after some thought...

Option 1

Prince Haldric: I think I'll say that magic phrase.

Prince Haldric: The lich is free! Let's bash him and grab that book. That sounds like a job for you, Lady Jessene!

Lady Jessene: Hmph! You're just happy because that monolith proves your paternity!

Lich-Lord Caror: Free, I'm free, and I feel the Ruby of Fire! It will be mine.

Minister Edmond: No you won't, you soldier of darkness!

Option 2

Prince Haldric: I think I'll wait a while before uttering any magic phrases.

Prince Haldric: We have more pressing matters to deal with before we free that lich.

Lady Jessene: Afraid you'll find out you're not of the line of Kings?

With Other Unit

Narrator: This sounds like a job for Prince Haldric, hopefully.

Lich-Lord Free

Narrator: The Lich-Lord is already free.

Signpost On The Northern Border

Narrator: NW - Southbay.

Moved Unit: More Like NW - Every orc on the Isle. Hmph!

Signpost Near Sewer Entrance

Narrator: Sewer - Danger Keep Out!

Move Onto Sewer Entrance

With Haldric

With Book

Prince Haldric: We have the book, let's get out of here!

Lady Jessene: Sounds good to me.

Without Book

Prince Haldric: I feel like I'm forgetting something. Ohh, the book!

With Other Unit

Narrator: Prince Haldric must be the first into the sewers of Southbay.

Any Unit Moves Onto 15-27,16-25 (Map Center)

Rarlg (Yeti): Rarlg - argh, a raul-rarlg!

Prince Haldric: Oh my!

Ut'Tan-Grilg: Oh my!

Tan-Pulk: Oh my!

Lady Jessene: And he brought a friend.

Death Of Lich-Lord Caror

Lich-Lord Caror: So close. So close.

Killing Unit: I found the book in what was left of his robes! Let's get out of here!

Time Over

Prince Haldric: I can hear their reinforcements coming! We're trapped! All is lost!

Scenario 10: Sewer

Introductory Dialogue

Narrator: In the last leg of their journey to Southbay, Haldric and his companions find themselves in the Sewers of Southbay.

Burin the Lost: Only a human could take such a lovely cave and fill it with refuse. Humans. Hey, is that a pair of boots?

Prince Haldric: We should be cautious down here. This isn't an old maid's drain pipe, this is the sewer of Southbay. It is said that the city diverted an underground river for its own use, and let their own effluent run down the old river bed.

Prince Haldric: This is the far end of that river bed. Legend has it- -

Tinry the Red: That a King banished a pair of twin Magi and their devoted followers down here after the Wesfolk war!

Daellyn the Red: Can you feel it, brother? This one bears the Ruby of Fire. After all our time searching, it has come to us!

Tinry the Red: The brothers Red will finally ascend to power. We must have it. Get them!

Turn 3

Lady Jessene: Haldric, I feel a strong foreboding. Have you noticed that anything that happens to be strong in the ways of magic can sense that ruby? Elilmaldur-Rithrandil felt it, and so did Lich-Lord Caror, now these two.

Prince Haldric: We retrieved the Lich-Lord's book, and I can literally feel the power of the ruby, even with it in my pack. Let's work out what it does, before we decide what to do with it.

Death Of Tinry The Red

Brother Dead

Killing Unit: Hmm. He seems to have had a map, and some gold!

Brother Alive

Daellyn the Red: Brother!

Death Of Daellyn the Red

Brother Dead

Killing Unit: Hmm. He seems to have had a map.

Brother Alive

Tinry the Red: Brother!

Move Within Sight Of Sewer Block

Moved Unit: Argh, the stream bed is blocked! Only a pint of goo is getting through. We'll have to go around.

Signpost In Map Center

Narrator: Danger Ahead!

Moved Unit: Ahead, so far it's been danger everywhere.

Signpost At Exit

Narrator: To Southbay

Unit Other Than Prince Haldric Moves To Exit

Narrator: It's not very Heroic if Prince Haldric isn't the one to lead his band from the Sewers of Southbay.

Time Over

Prince Haldric: Nooo! The wizards are flooding the sewer. We're doomed!

Victory

Prince Haldric: Finally, on to Southbay!

Scenario 11: Southbay in Winter

Introductory Dialogue

Narrator: Prince Haldric has emerged from the sewers of Southbay in the very heart of the city. After some commotion, he gains an audience with the King of Southbay.

King Addroran IX: So, Prince, you bring refugees, but do you bring swords as well?

Prince Haldric: I bear both, and all are loyal to the King of Southbay!

King Addroran IX: I knew you as a boy, and your people have preceded you. Your father was an honorable man, and so are you. Aren't you the king now?

Prince Haldric: A king with no land and no crown is no king, my Lord.

King Addroran IX: It is so. These are dark days to live through, my young prince. You've done your father proud. Far better than my legacy, a dead adventurer and a missing fool! It is fitting that my line should end with my kingdom.

Prince Haldric: You should not say such things!

King Addroran IX: Hmph! It matters little now. What's this? You bring a Wesfolk waif with you. Put her out with the others!

Lady Jessene: You've put my people out in the snow? Prepare to meet your fate you- -

Prince Haldric: She and her people have been of great service to me. Open the gates, let them in.

King Addroran IX: What? On your word alone, boy? And what of the other Wesfolk that have drifted to our gate?

Prince Haldric: Let them all in! For the sake of humanity on this isle!

Lady Jessene: And because I can sweeten the deal. I can save the lives of all of the people left on this isle. I will reveal all, if you swear on the soul of your eldest son that you will let all of the Wesfolk who may come into the city, and to allow them to participate in what must happen next.

King Addroran IX: Hmm... Very well. I so swear. Speak.

Lady Jessene: First, I CAN translate the book that will allow Haldric to use the Ruby of Fire. The artifact should help with what must come.

Lady Jessene: Second, I know the way to the mysterious lands of the east. Addroran, I was your son's navigator and companion. Believe me, you must go east.

Prince Haldric: Compan- - What?

Burin the Lost: She's just full of surprises.

Lady Jessene: I was the navigator. Haldric, your people simply washed up here long ago, but my people came here on purpose. You'd all still be herding sheep and living in grass huts if it wasn't for my people.

King Addroran IX: Some favor your people did for us. Why flee at all? And why east? We've already repelled one orcish assault. We should be working toward taking back the Isle.

Lady Jessene: This is no time for bravado. You must head east because my people came from the west, which is teeming with every form of enemy and monster imaginable. There is literally no room there. If you thought we were bad, you should see what else comes behind us. You'd be slaves, or you'd be dead.

Lady Jessene: Learn the lesson of my people. If we had fled here while even one of our great cities still stood we could have taken this Isle with ease. But we fought on until the bitter end. There can be no compromise with the orcs, their numbers are limitless, and you have no way to stop more orcs from coming.

King Addroran IX: Hmm. There is wisdom in your words, and my end should be in this place. We can hold out for the rest of the winter here. When the orcs last came it was fall and the harvest was in. We can hunt the great schools of fish that live under the ice. You might even be able to depart in well provisioned ships!

Lady Jessene: Don't you intend to come with us?

King Addroran IX: No. Flee, and flee east. It is my duty to hold this city as long as I can for the sake of all who can be evacuated. That means that it shall fall on Haldric and you to lead the evacuation.

Prince Haldric: King, there will be a new kingdom in the east, and the bulk of the fleet will bear the flag of Southbay. A new throne and new lands await you in the east.

King Addroran IX: My bloodline has ended with my sons, and I am old. Let the ships take the women, children, and young men first. A new kingdom must be born of vital blood. We old men are still of some value. We will make the orcs pay dearly when they come to take this place!

Prince Haldric: If there is no other way. May the bards forever sing of the valor of the Kings of Southbay! Jessene, about that book?

Lady Jessene: I'll begin my translation. Oh, and you should seal up the sewer entrance.

Scenario 12: A Final Spring

Introductory Dialogue

Narrator: Several months pass. Jessene has translated Lich-Lord Caror's Book of Fire and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire.

Prince Haldric: I think I've figured something out. Look.

Prince Haldric: Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I'll save it for closer-ranged combat for now.

Lady Jessene: Watch it! Well, at least you're improving.

Burin the Lost: Humph. Fool of a boy's just gonna burn us all up. Humans, always playing at being wizards.

Southbay Guard 1: Orcs sighted! They've seized the frontier! To arms! To arms!

Sir Ladoc: For the glory of Southbay!

King Addroran IX: Prince Haldric, I'll concentrate on holding Southbay. You must defeat the orcs. The ships aren't ready yet. We must defeat this army of orcs to buy us more time. Try not to kill us all with that ruby!

Prince Haldric: Very well. I'll do my best.

Signpost Near Southbay

Narrator: Southbay

Signpost On Southern Border

Narrator: To Clearwater Port

Signpost On Eastern Border

Narrator: To the Midlands & Oldwood

Signpost On Northern Border

Narrator: To the Northrun

Signpost In The Northeast

Narrator: To the Midlands

Signpost Across The River From Southbay

Narrator: New Southbay

Closed Sewer Access

Narrator: They sealed it, there is no escape for you!

Death Of King Addroran IX

King Addroran IX: I am finished.

Prince Haldric: We needed him to hold Southbay. We're done for!

Death Of Fool Prince

King Addroran IX: My son!

King Addroran IX's First Attack

King Addroran IX: For the glory of Southbay!

Turn 4

Lich-Lord Jevyan: King Addroran, your day is done. Prepare to be ground to dust. If you're lucky I may raise you from death for my own amusement. Oh, and what's this? I sense, I sense the Ruby of Fire.

Lady Jessene: You monster! You've betrayed our people - to ally yourself with these orcs?!

Lich-Lord Jevyan: Fool girl! My ambition is boundless; I will survive to rule the orcs and all else. That is more than can be said for you. King Addroran, meet your son - you'll be joining him soon enough.

King Addroran IX: NO!

Fool Prince: Fath-er! Join... us...

Lady Jessene: His older brother was more attractive...

Turn 5

Lord Typhon: I come seeking the Crown Prince!

King Addroran IX: Who is this fish man?

Lady Jessene: He's a large part of the reason your son made it to the lands of the east. Lord Typhon provided us with pearls and an escort for our voyages in exchange for steel trident points and fishhooks. It's difficult to be a blacksmith when you live underwater.

Lord Typhon: Indeed it is. But where is the Prince?

Lady Jessene: The Crown Prince is dead. But we have need of your services again- -

Lord Typhon: Under the same terms?

Lady Jessene: Agreed.

Lord Typhon: Good. We need the steel for our own war in the deep. I formally place the might of the Merfolk at your disposal!

Turn 30

King Addroran IX: Make haste. We must secure the frontier or it's all over!

Time Over

Lady Jessene: Their reserves are arriving, and we haven't secured the frontier! We're dead!

Enemies Defeated

Prince Haldric: We've defeated the orcs. Let's rig the ships and get out of here.

King Addroran IX: Oh, for my sons... - As we agreed. I will hold Southbay until my last breath.

Lady Jessene: With the help of the Merfolk, and my knowledge of an island that will make a good re-provisioning point, we should be able to embark for the great lands that are to the east.

Lady Jessene: What I don't like is the fact that Lich-Lord Jevyan, after whom our very capital is named, betrayed my people. To make matters worse, he knows that you have that ruby.

Prince Haldric: There's not much we can do about that now. I dub this fine ship the Eldaric, in honor of my father. About that island...

Burin the Lost: Great, more boats, and now an ocean!

King Addroran IX: After you make it to this new land, send some of the ships back, for there may still be survivors in Southbay.

Scenario 13: Peoples in Decline

Story Text

Several days later Prince Haldric departs in his ship, the Eldaric, his home and the Green Isle lost to him forever. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessene has mentioned, and even more exotic lands even further to the East.

The island that King Haldric and his crew are approaching was at one time a volcano that is now slowly sinking into the sea. The elder Crown Prince of Southbay had managed to establish a foothold on this Island, despite the belligerent nature of its reptilian inhabitants. There will be little left of that foothold by now.

Introductory Dialogue

Narrator: After some time at sea an island is spotted. The Eldaric docks at a crude port that appears to be deserted.

Burin the Lost: Land! Land! Bless the Lords of Light!

Lady Jessene: This is the Elder Prince's island all right. We had a heck of a time pacifying the Drakes who live here. Oh my, it looks like they've rearmed!

Prince Haldric: We come in peace. We only seek to re-provision our ships.

Lady Jessene: (I don't think diplomacy is going to work.)

Gerrick: Ssso humansss, you've come to trouble usss again. Prepare to die! For the glory of the Lords of Morogor!

Lady Jessene: (whispered) Do I need to say, 'I told you so'?

Move Onto Storm Trident (On Deep Water)

Moved Unit: Look out, a serpent has emerged from the deep.

Enemies Defeated

Prince Haldric: Well, it looks like their warriors have given up the fight. We should be able to re-provision the ships now.

Lady Jessene: The nice thing is, they'll go back to guarding this island after we're gone for a while. It'll make a good way of preventing others from following us.

Prince Haldric: This island is slowly sinking. Hmm, I wonder what they'll do when it gets too small for them?

Lady Jessene: They seem rather intelligent. They're certainly belligerent and numerous. I'm sure they'll eventually evacuate. Just like us right now.

Prince Haldric: I don't find that thought very comforting.

Familiar: Neep! Neep!

Time Over

Lady Jessene: The fleet is starving, we'll never pacify this island before we all die!

Scenario 14: Rough Landing

Introductory Dialogue

Narrator: After a particularly bad series of storms the Eldaric has taken on water, and much of the fleet has been scattered. Lord Typhon suggests stopping at a group of small windswept islands to regroup.

Burin the Lost: I don't think I can take much more of this. I'm feeling ill!

Lord Typhon: Be careful, these islands aren't safe. We're in Naga territory. But this is the only place to stop with soft sand beaches to make landfall... The Nagas like to scavenge metal from ships that they capture here.

Xamalia: Prey! Get them!

Prince Haldric: The fleet must regroup here. We have to defeat these monsters.

Move Towards Enemy In SE

Moved Unit: Look out, a serpent has emerged from the deep.

Move Towards Enemy In NE

Moved Unit: Look out, a serpent has emerged from the deep.

Move Towards Enemy In NW

Moved Unit: Look out, a serpent has emerged from the deep.

Enemies Defeated

Prince Haldric: We've defeated the nagas. The fleet should be able to regroup here.

Lady Jessene: The next time we see land, it should be the great continent to the east.

Prince Haldric: I'll be glad when this voyage is over. We're almost there. Almost there.

Familiar: Neep! Neep!

Lady Jessene: I think we're being followed...

Time Over

Lady Jessene: We were too slow... The fleet will be scattered to the four corners of the world!

Scenario 15: New Land

Story Text

After the defeat of the Nagas, Haldric's refugees take on fresh water and hunt small game, relieved to have land beneath their feet. When they depart, even the sea-weather is milder.

After a week's steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas.

Introductory Dialogue

Narrator: Alas, the shore of the Great Continent was not so tranquil a place as it had appeared from at sea.

Glimir: Go home, you vile dwarves! By treaty you are pledged to only the hills and mountains to the north of the Great River. This is not your land.

Dursil: Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and ALL of the land south of the Great River, and force us onto only the hills and mountains of the north? There are hills and mountains as good as any here in the south!

Glimir: By the right of treaty, ancient but still true-

Dursil: Hmph! You namby-pamby elves: 'We don't cut the trees, we groom the forest.' Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I'm not the first to have the thought!

Glimir: Wait, I see a ship. Many ships. We're being invaded!

Dursil: Umm, we're being invaded? Okay, we'll sort out our differences later. Let's get them first.

Prince Haldric: We come in peace. May our peoples-

Dursil: Get them!

Lady Jessene: Gee, and you were practicing that speech for days. I guess that's it for diplomacy then. Haldric, we should avoid calling upon too many units, and avoid fighting them. There has to be a peaceful resolution to this.

Burin the Lost: In the name of... This is the continent of my home. But I set out east. I must have traveled clear around the world.

Burin the Lost: My people are too far south. I don't know what's going on here. I'll stick with you until the end. You've been a good friend. Just no more sea voyages.

Turn 3

Lady Jessene: I bet this wasn't the welcome you were expecting.

After First Attack OR Time Over

Lady Dionli: What? What's going on here? Dwarves? Humans? Ships? Glimir, tell me.

Glimir: The stories are true. There must be dwarven colonists in the Brown Hills. We caught this band chopping wood near the bay. Then we saw lots of ships. Not like before, with that fellow from Southbay and his lone ship. It was always interesting when he stopped by.

Glimir: We thought we were being invaded. We, erm, put our differences aside with the dwarves, for the moment, and decided to deal with this first.

Lady Dionli: These are disturbing trends. Human, it is by luck alone that I am here to spare you. For on this day the Council of Lords is meeting in a forest not far from here.

Prince Haldric: I am Prince Haldric. We come in peace. May our peoples-

Lady Jessene: Haldric.

Lady Dionli: As for you, dwarf, return to the Brown Hills. Then tell your people to prepare to return to the north.

Dursil: I'll return to the hills, but I can't promise that my people will go. Hmph!

Lady Dionli: Haldric, is it? You are their leader? You and your advisers are to come with me. It will be safe for your passengers to disembark here.

Lady Jessene: (whispered) Maybe it'd be best if you didn't mention our little friend following us...

Difficulty: Easy

Lord Typhon: I must return to my people. You have kept your word, you may avail of my services in the future. The services of my people will remain at your disposal.

Difficulty: Other

Lord Typhon: I must return to my people. My warriors that fought by your side wish to remain with you. You have kept your word, and you may avail of my services in the future.

Dialogue Continues

Prince Haldric: May the currents carry you swiftly, my friend. (whispered) Jessene, send word that a third of the fleet is to return to the Green Isle, to look for more survivors. If they return tell them to keep returning until no more survivors are found.

Prince Haldric: (whispered) Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure that no more than a third of the fleet is sent. We must not provide the orcs with a ready-made fleet. Make haste, return before it is time to meet with these, what are they? Ahh, elves. Note: it's possible this line is meant to be spoken by Lady Jessene.

Prince Haldric: This is the second Eldaric I get to say goodbye to. At least this time it is easier than the first.

Scenario 16: Elf Lords (The Ka'lian)

Introductory Dialogue

Narrator: Haldric and his companions find themselves before the Ka'lian, or the Council of Elven Lords.

Greeting: No Quests Done

Lord Logalmier: Dionli, why have you brought these humans before us?

Lady Dionli: They are of the same people as the Prince of Southbay. They come as refugees. I can see a use for them.

Lord Aryad: What use would that be? What need could we have for the shortliveds here?

Lady Dionli: The dwarves have come to the Brown Hills. While they live long, even they grow like weeds when in an empty field. There is trouble brewing.

Lady Dionli: It is better to be the greater of three than the lesser of two. The Prince of Southbay was good, he was a credit to his people. Maybe these ones are made of the same stuff.

Lord El'Isomithir: But why then do they come as refugees? Speak, human.

Prince Haldric: Our people come in peace. There was a war in our homeland. We are refugees. We come seeking a new home, since our island to the west and north is now forfeit.

Lord El'Isomithir: So you come to steal our land? We know your kind, humans of the west-north.

Prince Haldric: We only wish to live in peace. The dwarves are peoples of mountain and hill, the elves are people of the forests, we only seek some of the space in between.

Lady Dionli: I suggest that we grant these humans the plains to the north and south of the Great River.

Lord Aryad: They should be put to the test before such a grant is made.

Lord El'Isomithir: A quest for each of us then?

Lady Dionli: Agreed.

Lord Aryad: Agreed.

Lord Logalmier: Agreed. (Sigh)

Prince Haldric: Umm, agreed.

Lord Aryad: Well then, human. Each of us lords has a specific quest for you. If you complete them all you will be granted all of the plains in our domain and the hills south of the Great River, if not you will be forced to depart. So which quest do you wish to undertake first?

Greeting: More Than One Quest Done

Last Quest: Dragon

Lord Logalmier: Ahh, you have defeated the dragon, man of the west-north, you are truly impressive for a human.

Last Quest: Troll Hole

Lord Aryad: So, you have defeated the trolls. Welcome back, Haldric.

Last Quest: Isle of Tears

Lord El'Isomithir: Finally the souls of our poor kin may rest. Thank you.

Last Quest: Beach

Lady Dionli: Our beaches are free again. I knew I could trust you, Haldric.

One Quest Done

Lord Logalmier: Very good, but this is just the start, human. There is still much more for you to do.

Two Quests Done

Lord Logalmier: You are victorious again. You may yet earn your place in this land.

Three Quests Done

Lord Logalmier: Ahh, my young prince, you're not as soft as I thought.

Four Quests Done

Lady Dionli: You were successful, Prince Haldric. I knew you could do it.

Lord Logalmier: Man of the west-north, you have earned your place on this great continent.

Lord Aryad: As per our agreement, you and your people -

Lord El'Isomithir: may stay.

Lord Logalmier: We hereby grant you the plains to the north of the Great River, and the plains and hills to the south of the Great River. Be kind to the land. In a time of need we may call upon you, remember our generosity.

Prince Haldric: Fair enough. I decree a 'Pact of Mutual Aid' between our peoples. But, aren't you setting us in conflict with the Dwarves?

Lord Logalmier: No. The Dwarves have returned to the north. But humans mine as well. No? They are your resources to guard now. In the future we would be willing to trade with you.

Lord Logalmier: Who is this?

Prince Haldric: It's Commander Aethyr, of Clearwater Port. I was sure you perished in the fighting there?

Commander Aethyr: No, sir. I was leading the final survivors of Clearwater Port. We were making our last stand at the lighthouse when one of your ships came. One of my men conked me on the head, then I woke up at sea.

Commander Aethyr: I come bearing news. Some 'old friends' have decided to make an appearance. You should go 'greet' them.

Lady Jessene: (whispered) I fear our friend has said too much. You go on ahead, I'll catch up with you.

Quests

(These display only if they have not been completed.)

Lord Logalmier: I fear my kin are too easy on you. I decree that you should be made to fight the Dragon of the Green Swamp and its saurian minions. If you can defeat him, you will have truly earned your place in this land.

Lady Dionli: There is a group of saurians, friends of the dragon I'm sure, who are trading metal with the nagas of the sea. We should put a stop to this. They are located on a beach near here.

Lord Aryad: We are having a problem with a troll-hole in the Brown Hills. While I find the thought of those dwarves stumbling on the trolls vaguely amusing, this should make an adequate quest for you.

Lord El'Isomithir: Long ago a clan of elves on the Isle of Tears fell under the sway of a dark curse. Their souls still haunt that place and no elf will go there. You should clear this isle, and put their souls to rest.

Prince Haldric: In the name of peace between our peoples:

(Each option will also only display if the quest has not been completed.)

Option 1

Prince Haldric: I think I'll fight the dragon!

Prince Haldric: Lord Logalmier, I shall defeat your dragon.

Lady Jessene: Umm, you already beat the dragon, Haldric. Note: This only displays if the dragon quest was already finished. In other words, it should never display.

Option 2

Prince Haldric: Let's get those saurians and nagas on that beach!

Prince Haldric: Those cold blooded monsters will feel my wrath!

Lady Jessene: Umm, you already cleared the beach. Note: Same as above.

Option 3

Prince Haldric: Let's clear out that troll hole!

Prince Haldric: So what exactly is a troll?

Lady Jessene: Haldric, the trolls, scales and fangs - you don't remember? Note: Same as above.

Option 4

Prince Haldric: Let's put those souls to rest on the cursed isle!

Prince Haldric: Undead. Bah! We're pros at fighting them.

Lady Jessene: How could you possibly forget the horror of the Isle of Tears? Note: Same as above.

Scenario 17a: The Dragon

Introductory Dialogue

Narrator: After some days of travel Haldric finds himself confronted by a vast expanse of swamp. A small island with a mountain dominates the view. That can only be the home of the dragon.

Burin the Lost: Flies, flies, everywhere! Ack!

Prince Haldric: 'Prince Haldric the Dragonbane' sounds rather nice.

Lady Jessene: We'll see...

First Death Of A Giant Mudcrawler

Prince Haldric: Watch for the big mudcrawlers. They divide when you kill them.

Wake Dragon By Moving

Shek'kahan: It is unwise to trifle with dragons, boy!

Prince Haldric: We shall see.

Dragon Wakes On Its Own

Shek'kahan: Who dares disturb Shek'kahan the Terrible?

Prince Haldric: I do, you fiend!

Shek'kahan Dies

Shek'kahan: No!

Saurians Not Defeated

Prince Haldric: We've slain the dragon:

Option 1

Prince Haldric: Let's get out of here!

Option 2

Prince Haldric: Let's finish off the rest of these monsters!

Saurians Defeated, Cave Not Looted

Prince Haldric: The dragon's cave has yielded some treasure!

Saurians Defeated, Dragon Alive

Lady Jessene: We still have to slay the dragon!

Saurians Defeated, Dragon Dead, Cave Not Looted

Prince Haldric: The dragon's cave has yielded some treasure!

Victory

Prince Haldric: I'm glad that's over. The elves certainly aren't taking it easy on us. It's a miracle any of us are alive at all.

Lady Jessene: I'm still not calling you 'the Dragonbane'.

Time Over

Prince Haldric: More saurians are arriving. They've surrounded us! We're doomed.

Scenario 17b: A Beach

Introductory Dialogue

Narrator: After a long trek Prince Haldric, and his companions find themselves on a sunny beach. While normally this would be a pleasant occurrence, they find the saurians hard at work there.

Ssirk: Monsters! We're being invaded by monsters.

Tirasch: We must hold the beach until we can call our naga friends.

Prince Haldric: Us, monsters? Hmph... prepare to meet our blades.

Lady Jessene: (Sigh) I bet he sees none of the irony in that.

Time Over

Lady Jessene: We were too slow... Every naga in the sea will be upon us!

First Giant Mudcrawler Death

Prince Haldric: Ick! When you kill them they divide.

Humans Reach The Beach

Riaa: We must protect the saurians. We need the metal!

Enemies Defeated

Prince Haldric: We've cleared the beach. Let's return to the elves.

Scenario 17c: Troll Hole

Introductory Dialogue

Narrator: It isn't long before Haldric and his companions enter the Brown Hills. An elven guide leads them to a gaping cave mouth, and they descend into the darkness.

Prince Haldric: Does anybody actually know anything about trolls?

Burin the Lost: I indeed do. They are green, and mean, and will try to crush you like a bug. They heal very quickly.

Lady Jessene: Hmm... Do we really need to know that much about the trolls? I think it's safe to say that the elves wouldn't have sent us down here if they were at all friendly.

Prince Haldric: Fair enough. Well, let's get them!

Time Over

Prince Haldric: We have failed... More of the trolls' kin are arriving through the entrance.

Enemies Defeated

Prince Haldric: The trolls are beaten, but they were no easy opponents. It is no wonder why the elves pressed us to do their dirty work.

Scenario 17d: Cursed Isle

Introductory Dialogue

Narrator: After a short trip by sea, Haldric arrives on the elves' cursed Isle of Tears. A fog hangs in the air.

Burin the Lost: I said no more ships. Double crossing humans! Ahh, I've been with you this far. Who'd have thought, a nautical dwarf.

Prince Haldric: I expect we'll be facing more undead. Be careful.

Lady Jessene: These will be the long dead. Not like the undead that my people used, and they are elf-dead. Be careful indeed.

Minister Edmond: All soldiers of darkness will meet the same fate by my hand.

Midnight Queen's Temple

Moved Unit: She's... She's beautiful.

Midnight Queen: You will be made to serve... Come admire me. Feel my love.

Prince Haldric: She is so...

Lady Jessene: Haldric, think with your brain!

Prince Haldric: Get her before she ensorcels us all!

Empty Temple

Moved Unit: The temple is quite empty.

Victory

Prince Haldric: Those elves are finally at rest. I hope that the curses they laid upon us hold no weight.

Lady Jessene: Haldric, you're too paranoid.

Isorfilad Dies

Isorfilad: A curse upon all of your kin that visit this isle.

Tinoldor Dies

Tinoldor: I wish a blight upon you and yours. May you never see peace.

Midnight Queen Dies

Midnight Queen: My soul will haunt this place until the end of time! A curse upon you!

Prince Haldric: Without their queen the undead are simply fading away!

Minister Edmond's First Undead Kill

Minister Edmond: Back, back to the grave with you!

Lady Jessene: We still have to defeat that vampire queen!

Time Over

Prince Haldric: No! The ship that was supposed to pick us up sees that there's still fighting. It's not stopping. We're trapped.

Scenario 18: A Spy in the Woods

Introductory Dialogue

Lord Logalmier: So a doom has followed them here from their old home. My Outriders have reported that orcs have made landfall. Orcs! The tree-killers of our most ancient legends. Some thought them only a nightmare to frighten children, and never real at all.

Lady Dionli: And he bears an artifact of some power. The orcs would not be able to sense that. There is some hand we cannot see at work here.

Lord Aryad: We may have decided wrongly. If the humans drive the orcs off we should honor our pledge. If more trouble follows them here we should let them fight it out, then we should 'deal' with the survivors, and make a compromise with the Dwarves.

Lady Dionli: But we spoke a Pact with this Haldric and these men of the west-north...

Lord Logalmier: We are the people of the forest, you know that all words spoken to these un-people are of secondary importance to our own needs. As Lord Aryad said, 'If more trouble follows them here we should let them fight it out, then we should 'deal' with the survivors, and make a compromise with the Dwarves.'

Lord El'Isomithir: Agreed.

Lady Dionli: (Sigh) Agreed.

Lord Logalmier: Agreed.

Jessene in Hiding: (whispered) Some friends. I must tell Haldric.

Scenario 19: The Vanguard

Scenario 20: Return of the Fleet

Scenario 21: The Plan

Scenario 22: Rise of Wesnoth

Scenario 23: Epilogue

TRoW-Specific Descriptions

Prince Haldric

Noble Youth: Lvl 0

Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity.

Noble Fighter: Lvl 1

Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day.

Noble Commander: Lvl 2

The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.

Noble Lord: Lvl 3

The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.

King Eldaric IV

Warrior King: Lvl 3

As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency.


Lady Jessene

Wesfolk Outcast: Lvl 1

Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favour.

Wesfolk Lady: Lvl 2

Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership.

Wesfolk Leader: Lvl 3

Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership.

Midnight Queen

Vampire Lady: Lvl 3

Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living.

Generic Unit

Wose Sapling: Lvl 0

Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.

Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.

Ruby of Fire

The Ruby of Fire was imbued with magic in the distant west, and can be used to scorch enemies into submission.