CampaignDialogue:TROW

From The Battle for Wesnoth Wiki
Revision as of 12:40, 3 July 2009 by Melinath (talk | contribs) (Scenario 3: A Harrowing Escape)

Contents

This is a transcription of all dialogue from The Rise of Wesnoth. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.

Death Dialogue

Prince Haldric

Prince Haldric: I can't be finished yet... I still have so much more to do.

King Eldaric IV

King Eldaric IV: It is not yet my time! No!

Lady Jessene

Lady Jessene: No! I'll not go so easil--

Lady Outlaw

Lady Outlaw: Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke.)

Burin the Lost

Burin the Lost: Fool of a boy. I never should have followed him.

Sir Ruddry

Sir Ruddry: Hail the Kings, may their bloodlines continue beyond my time!

Sir Ladoc

Sir Ladoc: For Land and Lord, I sacrifice all!

Minister Edmond

Minister Edmond: May the Lords of Light protect us all.

Lord Typhon

Prince Haldric: Without him the bottoms of our ships will be completely vulnerable...

Scenario 1: A Summer of Storms

Story text

In the days before Haldric the First saved our people and founded the country of Wesnoth, we came from an island kingdom far to the west...

We were prosperous, strong, and numerous. We lived in a rich land with many kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot.

They were the vanquished refugees of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengeful spirits and legions of walking dead...

After a time of great struggle, a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong. Indeed, it was from this war we gleaned our first shards of knowledge about magic.

You must recall that the route from the western continent to our Green Isle was perilous at the best of times - so perilous that a stable trading relationship between the mainland and the Isle could never be maintained.

Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that traveled east and returned reported nothing but open ocean and vile sea monsters...

Over time our skills as navigators grew. Then, one day, the strong-hearted Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the east that could be reached by aggressively sailing to the east and north, to compensate for southern pull of the ocean.

It wasn't long after he returned that the very Crown Prince who discovered the land to the east fell ill and died under mysterious circumstances. His younger brother, the next in line for the throne, chafed at the eye of suspicion cast upon him. He conspired to start a war of distraction with the poor Wesfolk kingdoms and their Lich-Lords.

The new Crown Prince departed with the largest army ever assembled on the Isle to make war with the Wesfolk. This is where our story begins...

...with the plight of a different prince on the same Isle...

For this is the story of Haldric the First and the Rise of Wesnoth...

Scenario Dialogue

Introductory Dialogue

Narrator: The trouble seems to have finally reached to the heart of the Isle, to the isolated lands of King Eldaric IV.

King Eldaric IV: It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for battle, Haldric!

Prince Haldric: Father, I am of age now. May I lead our forces in battle?

King Eldaric IV: You're showing initiative, son! I'm proud of you! Yes, you may lead our forces to battle, it is time - but I'll stay near to keep an eye on you. There is more to this raid than meets the eye, I think.

Prince Haldric: They're Wesfolk, reavers and thieves by nature; rare is the summer they do not raid us. What mystery is in it now?

King Eldaric IV: These are not normal times. When the Prince of Southbay has raised a host that could utterly destroy them, why would they compound their troubles by raising a quarrel with another king?

Prince Haldric: Perhaps these are refugees fleeing his advance?

King Eldaric IV: Unlikely. The Prince they might evade in the wild country; south and east of here is more thickly settled with our folk, and a greater danger to them. Even supposing they could win through us, why court the wrath of the greater kingdoms?

Prince Haldric: We must inquire of the survivors after we defeat them. Onward to victory!

Wesfolk Leader: Look, a little princeling and his merry men! We'll teach you a lesson for what your kind did to us!

Turn 5

King Eldaric IV: Don't forget about some of the more isolated villages, we'll need the gold!

Turn 20

King Eldaric IV: Make haste, son! We must win before the summer crop is in ruin.

Wesfolk Leader: Last Breath

Wesfolk Leader: I invoke the right of surrender! Don't kill me...

Prince Haldric: Why have you come to trouble our lands?

Wesfolk Leader: Trouble your lands! Bah! Your fool Prince of Southbay has attacked our lands. The Lich-Lords had no choice... They opened a gate... and...

King Eldaric IV: And what?

Wesfolk Leader: They pledged to visit all of the terrors of the hells upon the Isle. They built a great stone gate to the heart of the homeland of the orcs in the distant west! Now even we Wesfolk must flee or be slaves.

Prince Haldric: Orcs are just creatures of tall tales!

Wesfolk Leader: You've been on this island too long. I assure you that orcs exist. By now there are probably a half dozen gates to the orcish homeland. There is no hope.

King Eldaric IV: We must prepare the defenses! Haldric, stay at the keep. I must go and fortify our frontier.

Wesfolk Leader: My forces are defeated, under your customs of surrender I will go now.

King Eldaric IV: You may go. See to it that you trouble us no more, for the custom states that you may invoke surrender but once. If we meet again, I won't be so merciful.

Time Over

King Eldaric IV: We have run out of time... The crops shall spoil, we'll starve!

Prince Haldric's First Kill

Prince Haldric: Die, Wesfolk scum!

Prince Haldric's First Attack

Prince Haldric: Feel my wrath, you fiend!

Scenario 2: The Fall

Story Text

Summer passes into fall, and King Eldaric fortifies his frontiers. It is not long before the first orcish scouts are spotted. War has come to the valley.

Scenario Dialogue

Introductory Dialogue

King Eldaric IV: Haldric, things have not gone well! The orcs have arrived. We met them at the north keep but they were just too many. They have flanked us to the east in the mountains. I have my personal guards holding the pass to the north, but they won't be able to last long... We must evacuate our home.

Prince Haldric: That's awful! And it only gets worse. That Wesfolk rabble has set up shop again in the south pass...

King Eldaric IV: That's the only way out of the valley! This is a disaster! We must defeat that Wesfolk scum and flee to the south. Our home is lost... We must make haste.

Tan-Rarbag: So HUMAN, care to make your final stand?

Tan-Erang: Die! Die! Die!

Wesfolk Leader: This is going to get ugly...

Turn 14

King Eldaric IV: Hurry! Only death awaits in this valley!

Wesfolk Leader killed by player

Wesfolk Leader: Umm, I invoke the right of surren...

King Eldaric IV: Nay! Off with your hea- - -

Wesfolk Leader: But I can help! Really! You could use me and my men's skills on the long road ahead!

King Eldaric IV: Haldric, what say you on this matter?


Prince Haldric: Hmm... after some thought...

Option 1:

Prince Haldric: I think that your skills may be useful. You may join us.

Wesfolk Leader: Let there be peace between us, our survival depends on it.

Prince Haldric: So what shall I call you?

Wesfolk Leader: The Lady Outlaw will do.

Option 2:

Prince Haldric: Your word can't be trusted. Prepare to meet your gods!

Wesfolk Leader: Arrogant fools! (Reaches into pocket) POOF!

King Eldaric IV: Argh, she's gone. Next time, more sword, less chat.

Prince Haldric: She's clever! Maybe I made the wrong choice. Well, at least she left some of her gold behind...

Dialogue continues

King Eldaric IV: Son, you must lead our people through the south pass. I will remain behind to hold off these vile monsters for as long as I can.

Prince Haldric: But, Father!

King Eldaric IV: It's the only way. Go now, and don't look back! Luck be with you!

Wesfolk Leader Killed By Orcs

King Eldaric IV: We're surrounded! The orcs have taken the southern pass! All is lost!

Time Over

King Eldaric IV: We're surrounded! I can see their reinforcements! All is lost!

Orcs Move Onto Haldric's Castle

Prince Haldric: Our home! Where shall we go!

King Eldaric IV: There can be no looking back! We must go south.

Scenario 3: A Harrowing Escape

Scenario Dialogue

Introductory Dialogue

Prince Haldric: Argh, the orcish vanguard must have flanked us even further to the east! They're already holding the mouth of the pass. We have to get out of the mountain pass before winter comes or we're all dead meat!

Prince Haldric: Father, I wish you were here...

Lady Outlaw: I'd drop the sentiment and pick up your sword. There's plenty of fighting ahead of us!

Tan-Schmog: You won't get much further boy. Grrrr!

Signpost On The Way To Burin The Lost's House

Narrator: GO HOME! AIN'T NUTTIN TO SEE HEER!

Move Onto Burin The Lost's House

Moved Unit: Who goes there?

Burin the Lost: Burin, Burin the Lost. Who be ye?

Prince Haldric: I'm Prince Haldric, we have little time to talk. We must make haste through the pass... What are you?

Burin the Lost: I'm a dwarf, you fool of a boy! I got lost while exploring deep underground, almost a century ago. I've never found my way home. But it seems nice enough here.

Prince Haldric: Nice? The orcs have come, and we must flee!

Burin the Lost: Orcs! It's been a long time since I felt the satisfying crunch of one of those under my axe. Time for a fight!

Prince Haldric: You've fought orcs before?

Burin the Lost: Fool boy! Where did you grow up? Enough of this, let's go get some orcs!

Time Over

Prince Haldric: We're trapped in the pass! I can see their reinforcements! All is lost! Is that... Is that snow?... We're doomed!

Signpost In The Southeastern Corner

Narrator:

SE - The River Road.

SW - The Midlands.

Tan-Schmog Dies First

Tan-NauVong: Come and get it! Hashnak: Die, human. Prince Haldric: Uh-oh!

Tan-NauVong Dies First

Tan-Schmog: I'll not go so easily! Hashnak: Die, human. Prince Haldric: Uh-oh!


Victory

Prince Haldric: Now, should I go southeast on the River Road, or southwest through the midlands? The River Road crosses the Swamp of Esten, so I doubt that even orcs would go there. The Midlands were nice, but who knows what's going on there now.

Option 1:

Prince Haldric: I think I'll take the River Road... Lady Outlaw: Good. The Midlands are probably an orc-infested ruin by now. Burin the Lost: SWAMP! I'm under 5 feet tall, and I don't float! Argh, have it your way.

Option 2:

Prince Haldric: We'll go through the Midlands... Lady Outlaw: I suspect that the Midlands might be in ruins by now. Burin the Lost: It's better than the swamp. I'm under 5 feet tall, and I don't float! Besides, I'd rather enjoy meeting more orcs.

Dialogue Continues

Prince Haldric: We've escaped the pass. Well, at least I know that the orcs can be beaten. Hmm, I guess that this is the last I'll see of my home... and my father. (Sigh) Prince Haldric: We should make our way to Southbay. It is the largest city on the Isle. We should be able to make a stand there. Failing that, there's always Clearwater Port.

Scenario 4a: The River Road

Scenario 4b: The Midlands

Scenario 5: The Oldwood

Scenario 6: Temple of the Deep

Scenario 7: Return to Oldwood

Scenario 8: Clearwater Port

Scenario 9: Fallen Lich Point

Scenario 10: Sewer

Scenario 11: Southbay in Winter

Scenario 12: A Final Spring

Scenario 13: Peoples in Decline

Scenario 14: Rough Landing

Scenario 15: New Land

Scenario 16: Elf Lords

Scenario 17a: The Dragon

Scenario 17b: A Beach

Scenario 17c: Troll Hole

Scenario 17d: Cursed Isle

Scenario 18: A Spy in the Woods

Scenario 19: The Vanguard

Scenario 20: Return of the Fleet

Scenario 21: The Plan

Scenario 22: Rise of Wesnoth

Scenario 23: Epilogue