Difference between revisions of "CampaignDialogue:TROW"

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(New page: This is a transcription of all dialogue from The Rise of Wesnoth. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. == Death Dialogue == === ...)
 
(Added skeleton of scenarios for easier editing.)
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==== Prince Haldric's First Attack ====
 
==== Prince Haldric's First Attack ====
 
'''Prince Haldric:''' Feel my wrath, you fiend!
 
'''Prince Haldric:''' Feel my wrath, you fiend!
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== Scenario 2: The Fall ==
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== Scenario 3: A Harrowing Escape ==
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== Scenario 4a: The River Road ==
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== Scenario 4b: The Midlands ==
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== Scenario 5: The Oldwood ==
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== Scenario 6: Temple of the Deep ==
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== Scenario 7: Return to Oldwood ==
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== Scenario 8: Clearwater Port ==
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== Scenario 9: Fallen Lich Point ==
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== Scenario 10: Sewer ==
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== Scenario 11: Southbay in Winter ==
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== Scenario 12: A Final Spring ==
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== Scenario 13: Peoples in Decline ==
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== Scenario 14: Rough Landing ==
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== Scenario 15: New Land ==
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== Scenario 16: Elf Lords ==
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== Scenario 17a: The Dragon ==
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== Scenario 17b: A Beach ==
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== Scenario 17c: Troll Hole ==
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== Scenario 17d: Cursed Isle ==
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== Scenario 18: A Spy in the Woods ==
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== Scenario 19: The Vanguard ==
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== Scenario 20: Return of the Fleet ==
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== Scenario 21: The Plan ==
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== Scenario 22: Rise of Wesnoth ==
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== Scenario 23: Epilogue ==
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[[Category:Create|*]]
 
[[Category:Create|*]]
 
[[Category:Writing|*]]
 
[[Category:Writing|*]]

Revision as of 11:05, 3 July 2009

This is a transcription of all dialogue from The Rise of Wesnoth. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.

Death Dialogue

Prince Haldric

Prince Haldric: I can't be finished yet... I still have so much more to do.

King Eldaric IV

King Eldaric IV: It is not yet my time! No!

Lady Jessene

Lady Jessene: No! I'll not go so easil--

Lady Outlaw

Lady Outlaw: Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke.)

Burin the Lost

Burin the Lost: Fool of a boy. I never should have followed him.

Sir Ruddry

Sir Ruddry: Hail the Kings, may their bloodlines continue beyond my time!

Sir Ladoc

Sir Ladoc: For Land and Lord, I sacrifice all!

Minister Edmond

Minister Edmond: May the Lords of Light protect us all.

Lord Typhon

Prince Haldric: Without him the bottoms of our ships will be completely vulnerable...

Scenario 1: A Summer of Storms

Story text

In the days before Haldric the First saved our people and founded the country of Wesnoth, we came from an island kingdom far to the west...

We were prosperous, strong, and numerous. We lived in a rich land with many kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot.

They were the vanquished refugees of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengeful spirits and legions of walking dead...

After a time of great struggle, a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong. Indeed, it was from this war we gleaned our first shards of knowledge about magic.

You must recall that the route from the western continent to our Green Isle was perilous at the best of times - so perilous that a stable trading relationship between the mainland and the Isle could never be maintained.

Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that traveled east and returned reported nothing but open ocean and vile sea monsters...

Over time our skills as navigators grew. Then, one day, the strong-hearted Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the east that could be reached by aggressively sailing to the east and north, to compensate for southern pull of the ocean.

It wasn't long after he returned that the very Crown Prince who discovered the land to the east fell ill and died under mysterious circumstances. His younger brother, the next in line for the throne, chafed at the eye of suspicion cast upon him. He conspired to start a war of distraction with the poor Wesfolk kingdoms and their Lich-Lords.

The new Crown Prince departed with the largest army ever assembled on the Isle to make war with the Wesfolk. This is where our story begins...

...with the plight of a different prince on the same Isle...

For this is the story of Haldric the First and the Rise of Wesnoth...

Scenario Dialogue

Introductory Dialogue

Narrator: The trouble seems to have finally reached to the heart of the Isle, to the isolated lands of King Eldaric IV.

King Eldaric IV: It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for battle, Haldric!

Prince Haldric: Father, I am of age now. May I lead our forces in battle?

King Eldaric IV: You're showing initiative, son! I'm proud of you! Yes, you may lead our forces to battle, it is time - but I'll stay near to keep an eye on you. There is more to this raid than meets the eye, I think.

Prince Haldric: They're Wesfolk, reavers and thieves by nature; rare is the summer they do not raid us. What mystery is in it now?

King Eldaric IV: These are not normal times. When the Prince of Southbay has raised a host that could utterly destroy them, why would they compound their troubles by raising a quarrel with another king?

Prince Haldric: Perhaps these are refugees fleeing his advance?

King Eldaric IV: Unlikely. The Prince they might evade in the wild country; south and east of here is more thickly settled with our folk, and a greater danger to them. Even supposing they could win through us, why court the wrath of the greater kingdoms?

Prince Haldric: We must inquire of the survivors after we defeat them. Onward to victory!

Wesfolk Leader: Look, a little princeling and his merry men! We'll teach you a lesson for what your kind did to us!

Turn 5

King Eldaric IV: Don't forget about some of the more isolated villages, we'll need the gold!

Turn 20

King Eldaric IV: Make haste, son! We must win before the summer crop is in ruin.

Wesfolk Leader: Last Breath

Wesfolk Leader: I invoke the right of surrender! Don't kill me...

Prince Haldric: Why have you come to trouble our lands?

Wesfolk Leader: Trouble your lands! Bah! Your fool Prince of Southbay has attacked our lands. The Lich-Lords had no choice... They opened a gate... and...

King Eldaric IV: And what?

Wesfolk Leader: They pledged to visit all of the terrors of the hells upon the Isle. They built a great stone gate to the heart of the homeland of the orcs in the distant west! Now even we Wesfolk must flee or be slaves.

Prince Haldric: Orcs are just creatures of tall tales!

Wesfolk Leader: You've been on this island too long. I assure you that orcs exist. By now there are probably a half dozen gates to the orcish homeland. There is no hope.

King Eldaric IV: We must prepare the defenses! Haldric, stay at the keep. I must go and fortify our frontier.

Wesfolk Leader: My forces are defeated, under your customs of surrender I will go now.

King Eldaric IV: You may go. See to it that you trouble us no more, for the custom states that you may invoke surrender but once. If we meet again, I won't be so merciful.

Time Over

King Eldaric IV: We have run out of time... The crops shall spoil, we'll starve!

Prince Haldric's First Kill

Prince Haldric: Die, Wesfolk scum!

Prince Haldric's First Attack

Prince Haldric: Feel my wrath, you fiend!

Scenario 2: The Fall

Scenario 3: A Harrowing Escape

Scenario 4a: The River Road

Scenario 4b: The Midlands

Scenario 5: The Oldwood

Scenario 6: Temple of the Deep

Scenario 7: Return to Oldwood

Scenario 8: Clearwater Port

Scenario 9: Fallen Lich Point

Scenario 10: Sewer

Scenario 11: Southbay in Winter

Scenario 12: A Final Spring

Scenario 13: Peoples in Decline

Scenario 14: Rough Landing

Scenario 15: New Land

Scenario 16: Elf Lords

Scenario 17a: The Dragon

Scenario 17b: A Beach

Scenario 17c: Troll Hole

Scenario 17d: Cursed Isle

Scenario 18: A Spy in the Woods

Scenario 19: The Vanguard

Scenario 20: Return of the Fleet

Scenario 21: The Plan

Scenario 22: Rise of Wesnoth

Scenario 23: Epilogue