CampaignDialogue:DM

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Death Dialogue

Delfador

Delfador: No! So young...

Lionel

Delfador: No! Without Lionel's help, I am as good as defeated!

Chantal

Delfador: Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...

Zorlan

Qgthun: Invincible Zorlan is dead? Quick, run for your lives!

Kalenz: You will terrorize Wesnoth no more!

Kalenz

Kalenz: I have been defeated!

Garard II

Delfador: No! All is now lost...

Telchior

Kalenz: No! it's all over!

Scenario 1: Overture

Story Text

This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.

It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.

After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:

The New Mage Ceremony

and

The Name Journey

Introductory Dialogue

Narrator: Academy of Magic, Isle of Alduin.

Narrator (lit brazier): ...thorum restro targa thorum...

Scenario 2: This Valley Belongs To Me

Scenario 3: Road To Weldyn

Scenario 4: Leollyn

Scenario 5: Council In Weldyn

Scenario 6: Swamps Of Illuven

Scenario 7: Night In The Swamp

Scenario 8: Ur Thorodor

Scenario 9: Houses Of The Dead

Scenario 10: The Gate Between Worlds

Scenario 11: Wasteland

Scenario 12: Terror At The Ford Of Parthyn

Scenario 13: The Return Of Trouble

Scenario 14: Shadows

Scenario 15: Save The King

Scenario 16: Dark Sky Over Weldyn

Scenario 17: A New Ally

Scenario 18: The Portal Of Doom

Scenario 19: Showdown In The Northern Swamp

Scenario 20: Prince Of Wesnoth

Scenario 21: Clash At The Manor

Scenario 22: Face Of The Enemy

Scenario 23: Epilogue

DM-Specific Descriptions

Staff of Lightning

A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.

Cannot use message: Only a powerful mage can wield this.

Delfador

Journeyman Mage: Lvl 1

A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.

Mage Leader: Lvl 2

This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.

Mage Commander: Lvl 3

This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.

Mage Magister: Lvl 4

A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.

Unknown Unit A

King of Wesnoth: Lvl 5

Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.

Unknown Unit B

Crown Prince of Wesnoth: Lvl 4

A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.

Generic Unit

Wose Shaman: Lvl 2

These woses are able to command forest plants such as vines and creepers to hinder their enemies.

DM: Specified Unit Names

Elves

  • Kalenz (Elvish High Lord)
  • Chantal (Elvish Druid)

Humans

  • Delfador (Elder Mage)
  • Lionel (General)
  • Methor (Mage of Light)
  • Clogrin (Royal Guard)
  • Theorsten (White Mage)
  • Igler (White Mage)
  • Larsin (White Mage)
  • Aldrin (White Mage)
  • Gren (Shock Trooper)
  • Droni (Shock Trooper)
  • Artor (Shock Trooper)
  • First Oracle (Great Mage)
  • Second Oracle (Great Mage)
  • Third Oracle (Great Mage)
  • Fourth Oracle (Great Mage)
  • Marshal (Mage of Light)

Dwarves

  • Ulrek (Dwarvish Lord)