StartingPoints
Battle for Wesnoth is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of on-line players. Create your own custom units, scenarios or campaigns, and share them with others.
Battle for Wesnoth is released under the GPL. Prebuilt packages are available for most operating systems, including Windows, Mac OS X, and GNU/Linux, or you can build your own from source code.
Tweaking the Game (Create)
- UserScenarios - user-written scenarios, campaigns and game modifications
- ReferenceWML and AlphabeticalWML - all about Wesnoth Markup Language
- ReferencePythonAPI - upcoming Python interface for AI
- BuildingCampaigns - how to make your own campaigns
- BuildingScenarios - how to make your own scenarios
- BuildingUnits - how to make your own units
- UnitAnalysis - tool to analyze units
- WesnothMapEditor - summary of controls
- ExternalUtilities - scripts to help create scenarios, campaigns, and graphics
- Art Tutorials - help in creating art
- GraphicLibrary - unit and terrain images posted on the forums
- Tiles_Status - terrain tiles: proposed and in progress.
About this Wiki
- Editing - learn how to edit pages
- Sandbox - experiment with the wiki
- WikiMigration - we were looking for a replacement for our old wiki (and ended up using Mediawiki)