CampaignDialogue:DID
This is a transcription of all dialogue from Descent into Darkness. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.
Death Dialogue
Malin Keshar
I'm not ready to die yet...
Mal Keshar
Then my battle against the orcs is lost!
Darken Volk
Fool boy! You have allowed my death, and now none in this world will aid you.
No! I will not fall this close to achieving the goal of so many years!
Drogan
Who will be left to defend Parthyn?
Dela Keshar
I'm... dying...
Time Over
Darken Volk: Your incompetence at this simple task is appalling. You will never grow strong enough to be of use to me.
Scenario 1: Saving Parthyn
Story Text
Malin Keshar was born ten years after the death of Haldric IV. He grew up in the northern border town of Parthyn, the second child and eldest son of the city's baron. Every summer, by the time the mountainous paths and high passes shed their wintry gowns of snow, orcs descended from the northern hills to ravage the settlements at the frontier. Every year, Malin's father led the townsfolk to repel the raids and force the orcs to retreat back to the north.
When Malin was ten, a passing mage sensed strong magical abilities in the boy and suggested he be sent to the Isle of Alduin for training in the magical arts. Malin studied there for eight years, learning all manner of magic from basic control over the elements, to the mystic arts and scrying, to alchemy and simple medicine.
Although his life on Alduin was luxurious and peaceful, Malin found the teachings of the scholarly mages to be too philosophical for his tastes. His thought turned back to Parthyn, where brute force, not theoretical reasoning, was necessary to drive off the orcs. In time, Malin began to research new magics on his own, but his lack of experience led to a series of failed experiments, one of which took the life of a fellow student. For his transgressions, he was expelled.
When Malin returned to Parthyn, orcs had already begun to attack the city. Although he tried his best to fight them off, the raids were far more relentless and the town guard was far weaker than he had remembered. One night, a particularly powerful strike stormed the city and Malin could only watch as his father was cut down by one of the savage orcish warriors.
Shaken by the loss of their commander, the human defense began to falter. The orcs roared in anticipation of victory, but before they could overrun the city, skeleton warriors poured out of the woods to their rear. The undead cut down orc after orc, swords and axes hacking through flesh and bone with ruthless efficiency. The soldiers watched in half amazement, half fear as the orcs dropped and the skeletons turned toward them, empty eyes bleeding with fetid magic. All was dreadfully still as the blood and carnage settled in the rank darkness.
The silence was broken by the irregular shuffle of a man emerging from the trees. He stood before them, a hunched figure with a rasping voice reminiscent of crackling bones. "I am Darken Volk. While I know your you don't love my kind, I think it's vital that we put aside our differences for the moment. The orcish menace grows in the north, and they'll soon return in even greater force. You can't hope to defend against them without my... help. For now, however, I ask only to refresh myself in your town."
Drogan, the captain of the guard, replied: "Nay, you surely know that the penalty for necromancy is death. Seeing that you've saved our village, however, we'll allow you to rest here for a few days. Nevertheless, upon your departure, you are banished from Parthyn. Should you return, we'll attack you on sight."
Malin, troubled by his father's death and the strength of the orcish assault, argued to no avail that Darken Volk be allowed to stay. After a couple days, the necromancer left Parthyn without incident.
Introductory Dialogue
Dela Keshar: Was it really a good idea to send out a raiding party so soon after the orcs just attacked us? Even Father is no longer here...
Malin Keshar: Nor is Darken Volk. We're truly defenseless.
Dela Keshar: Not like we needed him. I can't believe that you'd even consider trusting a necromancer!
Drogan: Quit bickering you two. With the bulk of their forces massacred in that assault, the orcish encampments will be greatly weakened. The raiding party should be able to clear them out and leave us a relatively quiet summer.
Malin Keshar: So much for quiet, Drogan. Orcs amass north of the river!
Drogan: What? Curses! How can there still be so many of them?
Dela Keshar: You sent most of our soldiers away to attack the orcs, and we haven't even begun to rebuild the city walls...
Drogan: Quiet you. Malin, you must hold the river fort, or they shall surely overrun the town. If you can defend for two days, the raiding party should return by then and we'll be able to fight the orcs off. For now, I'll bring what soldiers remain to your aid.
Recruit a Walking Corpse
Drogan: What in blazes is that thing? Has the necromancer returned? His timing couldn't be worse...
Malin Keshar: No, Drogan. I raised this corpse with the skills Darken Volk taught me before he left. While I have no love for it, we can't hope to repel the orcs without the help of the dead!
Drogan: You say it will ensure our survival, but at what price? Defiling the bodies of our dead? Your soul, sold to black magic?
Malin Keshar: What? I'm hardly evil, Drogan!
Dela Keshar: You say that, Brother, but you've been very close-mouthed about why the mages sent you home from Alduin. I'm beginning to think that you were already dabbling in this witchcraft even before you met that necromancer!
Malin Keshar: No! No... it was something stupid, something silly... it doesn't matter now! I won't stand by and allow the orcs to destroy my home while I have the skills to prevent it!
Signpost
Narrator: Welcome to Parthyn
Book
Narrator: Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
Orcs Reach Parthyn
Drogan: The orcs have broken through our line. Parthyn is open to attack!
Victory Dialogue
Necromancy
Malin Keshar: The orcs are dead!
Drogan: By all rights, I should have you executed on the spot, Malin. I can't believe you let that necromancer corrupt you. I suppose part of this is my fault, since I was the one who allowed him into Parthyn; nevertheless. Since I showed him mercy, I'll show the same to you. You're hereby banished from Parthyn.
Malin Keshar: Fine words, Drogan. Would you rather have let the orcs overrun the town?
Drogan: Aye, better that than to even dabble in dark magic. People would have rebuilt the town, just as they always have before. Even had I died, it would at leat have been with dignity. Would the mages had taught you more sense.
Malin Keshar: I only did it to protect those whom I care about. Is this really what I deserve for saving your hides?
Drogan: Yes, yes, it is. Nobody will support you on your path to depravity.
Spearman: We should all be glad to see you gone, necromancer. I detest having fought by your side.
Malin Keshar: Dela? Sister?
Dela Keshar: It sickens me to be of the same blood as a necromancer. Father would turn in his grave if he could see what you've become. Just leave.
Drogan: Begone, Malin. I've no wish to see your face around here ever again.
No Necromancy (as if that's possible)
Malin Keshar: The orcs are dead!
Drogan: That was bravely done, lad, holding the orcs off by yourself. But I fear the raiding party brings grave news from the north. More warlords have begun to amass armies in the hills, no more than a few days north of the Great River. I don't know if we possess the strength to fight them off.
Malin Keshar: Then we must seek help. It hasn't been long since Darken Volk's departure. Perhaps I can find him and ask him to aid us.
Drogan: I'll pretend I didn't hear that.
Malin Keshar: Then, what would you have us do, Drogan? Let the orcs overrun Parthyn? Abandon our families to those savages?
Drogan: If it comes to it, yes. Abandon the town and rebuild later, as we have always done.
Malin Keshar: Or we can drive off the orcs altogether and make sure they never attack us again. Surely I can't be the only one who sees that what Drogan says is madness!
Drogan: Should you embark on a quest to seek out depravity, none of us will support you.
Spearman: Better to die than to ally ourselves with a necromancer.
Malin Keshar: Dela? Sister?
Dela Keshar: I hope that you'll stay with us, Malin. Be reasonable.
Malin Keshar: Be reasonable? I'm the only one whosees reason here. If no one will help me, I'll go by myself.
Dela Keshar: Malin, seeking out the help of a necromancer is just... just foolhardy! We need you here to help protect the town!
Malin Keshar: You'll eventually see that I'm right, Dela. I'm resolved.
Time Over (Victory)
Narrator: The raiding party returns, and the orcs flee in the face of a superior force.
Orcs Defeated
Narrator: The orcs are broken, dead or fled.
Scenario 2: Peaceful Valley
Story Text
Bitter and alone, Malin follows the back-trail of the orcish band north from Parthyn. He curses the mages for casting him out from the Isle of Alduin only half-prepared, unprepared for conflict. He curses Drogan for lacking the resolve to make the necessary sacrifices to protect their home. Most fiercely, he curses the orcs for their mindless savagery, pillagers and raiders who view violence as little more than sport.
Three days' travel northeast, Malin stumbles upon Darken Volk, the necromancer who had saved Parthyn and taught him to raise the dead. The dark mage suggests that they travel together. Malin obliges, having been abandone by his kinsmen. As the weeks pass, Darken Volk teaches Malin more dark magic.
Introductory Dialogue
Darken Volk: In truth, I share your hatred for the orcs. The Northlands have been my home for many years and the orcs have been a growing infestation in recent times. They despoil the beauty of the land wherever they go, hacking and burning the forests and wildlife with their crude armaments. They're truly nothing but brutish barbarians. If you are interested, I would be happy to take you on as my... apprentice... so that you can aid me in the fight against them.
Malin Keshar: Yes! These vile creatures have ruined our lives in more ways than I can name. It's time someone did the same to them. They deserve to suffer for what they've done to us.
Darken Volk: Perhaps removing the threat of orcish raids will persuade the people of Parthyn to welcome you home.
Malin Keshar: They should be grateful. Imagine. No need to rebuild our homes year after year. No more needless deaths, no more senseless bloodshed, no more fear...
Darken Volk: But first, training. The orcs are powerful in the hills, strong enough that even I dare not confront them directly.
Malin Keshar: Then, what shall we do?
Darken Volk: Strike at them where they're weak. A goblin village lies in this valley, just ahead. They're the bastard children of the orcs, feeble creatures individually, but annoying enough in large numbers. Subduing them will provide us a supply of fresh corpses and souls to use against the orcs.
...it will be a worthwhile test of your skills.
First Village Captured
Darken Volk: Beware the goblin guards in the villages.
Swamp is Seen
Darken Volk: Ahhh... I did not realize there was a swamp near this village. Malin, I believe it would be beneficial for your training if you and I were to investigate the swamp.
Enter the Swamp
Darken Volk: Rise from the realms of death and decay!
Malin Keshar: What are those things?
Darken Volk: They are ghouls: disgusting beings fashioned from living flesh in poisonous, disease-carrying carcasses. Those of them who outlive their masters orbit towards natural decay, infesting swamps and marshes.
Malin Keshar: It seems cruel to turn men into such terrible beings.
Darken Volk: You don't have to have mercy on them. They were once... evil men... murderers and outlaws, no better than the orcs you are hunting. I have transformed them so that their outward appearance matches their soul. Don't you find it appropriate? There is no greater punishment for those of their kind.
Malin Keshar: I suppose so...
Killing the leader
Malin Keshar: Master, the goblin knight is dead.
Victory Dialogue
Malin Keshar: Sacking goblin villages is all well and good, but walking corpses and bats won't stand up to full orcish warriors.
Darken Volk: Be patient. We are only at the beginning of your training. These corpses and their souls will provide enough resources for training. Once you have learned the basics, we will attack the orcs and see your forces grow rapidly.
Malin Keshar: Excellent. I'm eager to move on to the real foes.
Scenario 3: A Haunting in Winter
Story Text
Malin and Darken spent the summer and fall traveling up and down the lower Northlands. When they found them, they attacked small goblin villages and orc encampments. Although Darken Volk is occasionally picky and cranky, he proves to be an effective mentor. Malin's power grows considerably under the tutelage of the necromancer.
The mosaic of autumn colors eventually vanishes under the winter snow that whitens the arid lands. The nights lengthen as the sun disappears behind a seemingly perennial fog of pale clouds. Hunted by the elements, the two necromancers retreat to the hills to seek shelter. By pure stroke of luck, they come across a largely abandoned cave in early winter.
Introductory Dialogue
Darken Volk: I perceive many forms of life in this cave, but none of them are very powerful. They are most likely nothing more than beasts. However, we may be able to use them to continue your education.
Malin Keshar: Better than nothing. In what direction are these creatures?
Darken Volk: East.
Young Ogre: Kill you!
Young Ogre: No, kill you!
Young Ogre: No, kill... see humans!
Young Ogre: Humans! We crush humans!
Malin Keshar: Simple and dull creatures.
Darken Volk: This should be an easy task for you. After killing them both, we will turn them into skeletons.
Killing the ogres
Young Ogre: I... die...
Young Ogre: Arrghhaaughhh...
Malin Keshar: The ogres are dead.
Darken Volk: Well ... I've already shown you how to summon a skeleton, but maybe it would be better if ... we saw it one more time. Aside from ghouls, flesh and blood are useless to the undead. First, take the blood and entrails and discard them.
Malin Keshar: Very well.
What a mess.
Darken Volk: The ghouls will deal with them once we have enough resources to summon them. Then, remove the meat. If it sticks a bit, that's fine; too much will hinder the movement of the skeletons.
Malin Keshar: And then?
Darken Volk: Tie the energy cords to the bones. Skeletons are nothing but puppets. Novices will control their movements with threads of dark magic, but you shouldn't need such crude methods. Rather, you impose your will on the skeleton, stretch the ropes over the bones, then release the laces from your hand. If your will is strong enough, the skeleton will be able to move on its own.
Malin Keshar: I'll try.
Darken Volk: Do it again.
Very well. Now let's go north. I feel the presence of another young ogre.
Seeing the other ogre
Malin Keshar: I can turn this into a skeleton too.
Killing the ogre
Darken Volk: The ogre appears to have plundered a bow. Use it to create an archer skeleton.
Malin Keshar: Very well.
Darken Volk: It seems that the summoning of skeletons is already a trivial thing for you. You are really... talented.
Malin Keshar: Maybe, but I'll need more than a handful of skeletons to fight the orcs.
Darken Volk: It will all come in due time when you learn to control an entire group of them. For now, let's continue exploring these caves. We may find something else to use.
Seeing the scorpions
Malin Keshar: This cave is infested with giant scorpions!
Darken Volk: Nothing but annoying parasites. However, killing them will provide useful experience for your skeletons.
Seeing the swamp
Naga Fighter: Hsss, I ssspy on human parasssitesss... I have to sssuppresss them.
Naga Fighter: We'll kill them...
Malin Keshar: I don't think I'll be the one to die here.
Killing the nagas
Naga Fighter: Evil... Dark... Magic...
Naga Fighter: Hsssss...
Darken Volk: Since you have learned how to reanimate skeletons, I will now teach you how to control spirits. The souls of the departed do not stray far from their bodies. You should be still able to perceive them.
Malin Keshar: I perceive them.
Darken Volk: Soul control can be risky even for an experienced necromancer. Be cautious when imprisoning a soul - use all your power to maintain control over it. You must impose your will on that of the dominated spirit, otherwise it may try to break the bonds that imprison it and destroy you.
Malin Keshar: I... will do my best.
I think... I did it-
Ghost: Freedom! Your sssorceriesss will hold me no more, Malin the Damned!
Darken Volk: You are a crazy idiot! How did you let your will be overwhelmed by that of a semi-sentient creature who can barely make up a single coherent sentence? Let your willpower diminish a little more and you will join the ranks of the other young necromancers who have died at the hands of their minions.
Malin Keshar: My will is strong, but the creature does not come back under my control. What should I do?
Darken Volk: Subdue the rebel! Once you have drained its energy, exercise your power over him and don't lose focus.
Rebels Ghost is Defeated
Darken Volk: Regain control while it's weakened!
Malin Keshar: I think I have it under control again. I came close. Now let me try the other one.
Darken Volk: Nothing serious this time, but you will have to practice more.
Reaching the mines
Malin Keshar: Railroad tracks and mines... the dwarves must have lived here, but no one seems to be standing guard. Where the hell did they go?
Seeing trolls
Malin Keshar: Trolls! I suppose I should have expected it.
Darken Volk: A threat to your skeletons, but little more than meat for your ghosts. Eliminate them all.
Killing a troll
Malin Keshar: If I act fast, I can enslave another ghost to help me fight the rest of these trolls.
Darken Volk: The boy learns quickly. He could prove to be of great use, after all.
Killing the last one
Malin Keshar: The trolls have been defeated.
Darken Volk: You have done very well so far, but I still have many things to teach you. Come on, we have work to do.
Scenario 4: Beginning of the Revenge
Story Text
Weeks pass in cold and bare caves. There is little light and little food, but Malin's burning desire for revenge sustains him during his training. As black magic's grip grows stronger, so does his control over the undead. He finds that it's a mastery of a different kind from what he was taught at the Academy. The magic pervades him as he had never done before: he listens to it and answers it. It feels his will and lets himself be guided by me. He embraces dark magic as if it were an extension of himself.
With the arrival of spring, Darken Volk leads Malin north to the rugged mountain peaks. On the highest peaks the snow has just begun to melt into rivulets of water, flowing downstream and splitting the frozen surface that covers the Lystra River. Although the unstable terrain makes the transit dangerous, the eldest necromancer insists on continuing. He says that by arriving early in the season, he hopes to catch the orcs unprepared.
Introductory Dialogue
Darken Volk: Across this passage is the eastern boundary of the central mountains proper. Due to their particular shape, the orcs call these mountains "White Fang", which is also the namesake of the ruling clan of this region. They are the very same ones who killed your father.
Malin Keshar: The White Fang orcs... so they're called that.
Darken Volk: To reach them, we must first destroy the orcs that block our path out of this mountain pass. Thus, we can move towards our main goal.
Malin Keshar: I have dreamed of this day for a long time. We will finally take our revenge.
An Orc Dies
Malin Keshar: Feel my wrath, vile creature!
Move to the Ice
Malin Keshar: The ice doesn't look very thick...
Darken Volk: ...
Ice Breaks
Narrator: The weak ice gives way beneath the undead creature, who becomes mired in the thick mud at the lake's bottom.
Narrator: The weak ice gives way beneath the heavy warrior, who drowns in the frigid mountain waters.
Killing a leader
Malin Keshar: After all, these orcs aren't that strong!
Scenario 5: Orc War
Story Text
All through the summer and fall, the necromancer and his apprentice travel through orc-held lands. At night, they cause skeletons and ghosts to emerge from the forests to terrorize and kill entire camps of orcs and their goblin minions. Word spreads among the orcish towns, which begin to post guards and leave torches burning all night. These measures do little to help them.
Word spreads to the south as well, of the many battles won against the orc tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark adepts, eager to aid in the fight, travel northwards and join the pair. 'They are quite useful in battle,' the necromancer says to Malin, 'but none of them have even a tenth of your potential power.'
The damage inflicted by Malin and Darken Volk over the past year forces the usually fractious local chieftains to unite in opposition. Eventually, at a narrow place in the river men call the Longlier and Elves call the Arkan-thoria, they manage to surround the humans and force a fight.
Introductory Dialogue
Malin Keshar: Since the very founding of Wesnoth you have hounded humans at every turn. You have raided my home at every opportunity. You have trampled our fields, slaughtered our livestock. You have brought war to a place of peace, and death to a place of life. You have killed without remorse, and despoiled that which was once beautiful. You have murdered my father and caused endless trouble to me. Now I shall have my revenge on you. Expect no mercy from me, because you have long since lost the right to it. I will crush you into the dust. The attacks on Parthyn will stop here and now. When I bring word of your demise the town will cheer my triumphant return.
Borth: Stop your silly talk, foul necromancer. You have caused enough trouble. It is time for you to die.
P'Gareth: Ummm... unless... you are already dead, like the skeletons?
K'Vark: Then, it will be time for you to die again!
Victory Dialogue
Malin Keshar: The last chieftain... he's escaping! The coward!
Darken Volk: Coward, yes. You must hunt him down before he can take word to the orcish council. A single chieftain, even after he gathers the survivors from this battle, should pose no problem for you, even on your own.
Malin Keshar: On my own? Is my apprenticeship over?
Darken Volk: ... Almost. The growth of your power has been truly impressive to watch. There is, however, a small favor I will ask of you. That will constitute the last part of your training. Now there are merely some... tasks... to which I must attend. They need not concern you. I will meet up with you to the west in a few weeks. In the meantime, do not let the last chieftain escape justice.
Scenario 6: Return to Parthyn
Story Text
Two days travel south of the previous battle, Malin loses the trail of the regrouped orcish warriors, but soon picks it up again. The trail moves unfailingly south for several days. As soon as it crosses the Great River it immediately turns west.
Within a few days, Malin recognizes some familiar surroundings...
Introductory Dialogue
Malin Keshar: I bring word of a great victory against the orcs, Drogan.
Drogan: I had hoped you would never return, Malin. You have been banished, and now return. You give me no choice but to order my soldiers to attack you.
Advisor: Master, do not listen to the lies he tells. There is always a choice, and he chooses to attack you. He jeopardizes the safety of Parthyn!
Malin Keshar: Silence from you.
I have eliminated two orc chieftains. I doubt that we will see any orc raids this summer. The beasts will be too busy trying to regroup.
Dela Keshar: You are mistaken, brother. Even now the orcs camp north of the river.
Malin Keshar: I have been tracking that band since they fled the field at my great victory! But how did they get north of the river? Let my forces be and I will deal with them.
Drogan: A nice story. I find it more likely that you brought your orcish allies here with you to take your revenge upon the city. If we stand down your undead will no doubt kill us where we stand. Watching you grow up, I never could have believed you would turn into a traitor.
Advisor: Master, he threatens the safety of the city by standing in your way.
Malin Keshar: Then you are the traitor, Drogan, for preventing me from protecting the city. I will defend Parthyn, and if you stand in my way I will cut you down for the treason you commit.
Signpost
Narrator: Welcome to Parthyn
Dela Keshar is Defeated
Dela Keshar: I am defeated but not dead, foul thing that was once my brother. Watch your back, because I will be coming for you...
Kill a Regular Villager
Malin Keshar: Now the people of Parthyn will never accept me back!
Drogan Dies
Malin Keshar: See what your traitorous ways have won you, Drogan?
Dela Keshar: You will pay for Drogan's death. Now that I have seen the true evil to which you have come, I will commit every guardsman to your demise. It pains me to think that you were once my brother.
Malin Keshar: Even with my new power, I cannot fight the entire town as well as the orcs. I must flee to the west to find Darken Volk!
Malin Escapes
Dela Keshar: While our forces must stay here to fight off your pet orcs, when we are done I shall come after you. You are my brother no longer.
Malin Keshar: Gods of Darkness, how did it come to this? My own sister determined on my death. Nothing has gone right since...since that day the fat toad Zephrin mocked my up-country accent and I lost my temper and cursed him with boils. 'A life curse goes beyond a joke,' they said. 'Poor judgment,' they said, and expelled me from the Academy.
Now the only being who still wants to keep me alive is a necromancer. Curse them all! Live or die, I'll have my revenge on those that have wronged me.
Kill a Villager, Drogan is Dead
Malin Keshar: See how you die when you spurn the help of Malin Keshar!
Scenario 7: A Small Favor
Story Text
Fleeing from the city of his birth, Malin heads to the west. Soon he reunites with his teacher.
'For your final test as my apprentice, you will aid me in retrieving a book,' the necromancer says. 'The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.'
Malin replies, 'They are no longer countrymen of mine, since they have rejected me twice now.'
Darken Volk continues, 'Excellent. We travel, then, to the city of Tath. There is a lord of that city by the name of Karres. He was trained as a mage in his youth, and now uses his wealth to support a large number of mages in their studies. Among his library is the book we seek. We will need to break into his manor and seek the book inside.'
Introductory Dialogue
Darken Volk: The stolen book lies within Lord Karres's manor on the north end of the city. We cannot defeat the entire city guard, so we must stay hidden as long as possible. The cover of the night and this fog will aid us. Once we are seen by the night watchmen, we will have to make a run for it. Our forces are not strong enough to take the whole city.
Narrator: Note: Only the units you recruit now will be available to you once inside.
Undead are Seen
Sighting Unit: Sir! Undead creatures are coming out of the forest! Wake the guard immediately!
Taylor: To arms, men!
Attack of the Holy Water!
Moved Unit: Ooouuuh! It burns... burrrrnnns...
Malin Keshar: What in the name of all demons of hell was this thing?
Darken Volk: This was the impact of what is known as holy water among common people. It is brewed in a complicated and mysterious procedure only known to a few priests and often used to fight resurrected creatures.
Necromancer Moves to the Manor
Moved Unit: Here is the entrance! Hurry!
Scenario 8: A Small Favor - Part 2
Introductory Dialogue
Narrator: Malin and Darken Volk enter the mage lord's manor, quickly closing the heavy gates behind them.
Malin Keshar: That gate won't hold back the soldiers for more than a few hours. We'd better hurry.
Lord Karres Dies
Darken Volk: I feel the breaking of an illusion spell. The book must be in the great hall, in the northwest corner of the manor. Let us move quickly now!
Victory Dialogue
Moved Unit: I think I have found the passage to the great hall. Follow me quickly!
Time Over
Narrator: As dawn breaks, the city guards force their way into the manor and capture the two necromancers.
Scenario 9: A Small Favor - Part 3
Introductory Dialogue
Malin Keshar: I feel the book is very close, somewhere to the northwest.
Malin Gets the Book
Malin Keshar: We've got the book, but now how do we get out of here?
Darken Volk: There's a small tunnel in the cellar to the northeast. It will lead us far enough out of the city that we can escape pursuit.
Victory
Malin Keshar: Phew! Let's get out of here
Darken Volk Gets the Book
Malin Keshar: We've got the book, but now how do we get out of here?
Wait, you aren't leaving me behind, are you?
Victory
Malin Keshar: Phew! Let's get out of here.
Defeat
Darken Volk: You have served me well, my apprentice.
Narrator: As he heads into the tunnel Darken Volk collapses its entrance, leaving Malin to be captured and executed by the city guards.
Time Over
Narrator: As dawn breaks, the city guards force their way into the manor and capture the two necromancers.
Scenario 10: Alone at Last
Story Text
As he enters the tunnel underneath Lord Karres's manor, Darken Volk turns and, with a word and gesture causes the entrance to collapse. The two necromancers turn and begin walking down the pitch-black tunnel, temporarily safe from pursuit.
They continue walking through the damp, cold air all through the morning and day, finally emerging as the last rays of sun sink below the horizon.
Introductory Dialogue
Malin Keshar: Well, we made it out. We got your precious book. What's in it, anyway? And what do we do now?
Darken Volk: We? WE do nothing. You are no longer my apprentice.
Malin Has the Book
Darken Volk: Now give the book to me.
Narrator: Darken Volk grabs the mysterious book from Malin's hands and stalks away.
Malin Keshar: You can't just leave me here!
Darken Volk Has the Book
Darken Volk: Now go your own way, and I will go mine.
Malin Keshar: You can't just leave me here!
Dialogue Continues
Advisor: Master, do you not see? He has merely been using you to get that book!
Malin Keshar: What do you mean?
Advisor: He cares not about your noble quest to push back the orcs. He needed your help to fight the mages! The book is rightfully yours!
Malin Keshar: Wait!
All of the training you gave me, that was just so I would help you get that book! Return it to me now, or I will take it by force.
Darken Volk: You are even more of a fool than I thought.
Attack Darken Volk's Side
Malin Keshar: You let me believe Parthyn would accept me back so when they didn't I would be willing to attack my own countrymen!
Darken Volk: What you let yourself believe is no fault of mine. Cease your foolish prattle. I gave you more power than you could have possibly dreamed. Use it to fight the orcs that annoy you so, not me.
Malin Keshar: So it is true! You took my home away from me. You took Drogan away. Now that all of that is gone, I will at least keep the fruits of my labors.
Darken Volk: Hardly. I will crush you easily.
Malin Keshar: Perhaps, but I have nothing left to lose.
Attack Darken Volk
Malin Keshar: Now you shall pay for what you have done to me.
Darken Volk: Done? I have done nothing but give you an opportunity. You have chosen your own path. Now leave me alone!
Paladins Attack!
Sir Caddaeus: Your travels in this region have not gone unnoticed, foul necromancers! We have been tracking you for weeks, with our purpose renewed this morning upon hearing of the disaster you wreaked upon the goodly city of Tath.
Do not even think of running away - my horsemen can easily catch you. Yes, on this day you shall have to answer for your innumerable crimes.
Darken Volk: We'll see how well your pompous words protect you from the blades of the undead once I have finished this upstart.
Dela Joins in the Fun!
Dela Keshar: I told you, Malin, that I would find you again, and I have kept my word. I will not suffer you to bring any further harm to my people, and so you will not live to see another sunset.
Malin Keshar: You wrong me, sister. I have only tried to help. Have you not seen fewer orcs this past summer?
Dela Keshar: I will not listen to any more of your lies. Men, attack!
Darken Volk Dies
Darken Volk: With my dying breath I curse you, Malin the Damned!
Malin Keshar: Now I've just got to get that book out of the battleground!
Narrator: Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the book.
Get the Book
Moved Unit: I have the book.
Moved Unit (bat or ghost): I am sorry master, that is too heavy for me.
Victory Dialogue
Malin Keshar: The paladins will not be able to pursue me through the mountains, and Dela will not dare take the soldiers too far from Parthyn.
Scenario 11: Descent into Darkness
Story Text
'To become a lich, one must first die.'
So reads the book that Malin has reclaimed. 'The spells of necromancy bind the spirit, but only once it has been unbound from the body. To become a lich, the mage must make the necessary incantations with his dying breaths. He thus binds his own spirit in much the same way necromancers bind the spirits of others. Because he retains his own will, however, the lich can call upon the awesome powers of the spirit world.'
The words, and the idea, stick in the back of his mind. With all of Wesnoth forbidden to him, Malin finds refuge in a nameless frontier village where few questions are asked. When word filters to the town that Parthyn has been overrun by orcs, it rekindles hatred within him. With renewed purpose, he raises his undead minions and travels northward.
Malin soon finds the track of an enormous orc army, and follows them until he reaches their camp. As he sees the number of orcs, the enormity of his quest begins to dawn on him. He attacks the camp anyway but is quickly driven back, and badly injured by a thrown orcish dagger as he retreats. He finds refuge in a small cave.
Introductory Dialogue
Advisor: Master, you are gravely injured!
Malin Keshar: I won't go down like this, felled by an orc's blade. I won't see them defeat me!
Advisor: There is another way, master. Remember the book...
Malin Keshar: Yes... yes. The orcs are too strong for me now, but once I have undergone the transformation they'll begin to fall before me. And I will continue to hound them until the last one falls!
Leave me now while I prepare.
Advisor: Yes, master.
Narrator: With his last bits of strength, Malin assembles an altar as the book instructs.
Malin Keshar: I pray that I am strong enough to complete the spell.
I'm ready. Do it.
Narrator: There is darkness...
and peace...
for a moment.
Then they are replaced by a pulling, a pain too strong to resist, and then...
by emptiness.
Mal Keshar: AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!
The cold, it burns!
I need warmth... life... I sense some here!
Attack Something with Drain
Mal Keshar: Yes! I can draw energy even from these insignificant creatures.
See Your Goal
Mal Keshar: There, in along this old road, I sense a place worthy of being my home. From there I will build by armies. But I am still too weak to clear the vermin from it. I must finish regaining my strength.
I will need a castle from which to call upon my soldiers. I sense one nearby.
Yes, this will do until I can take my new home.
The Wose
Dumdumbadoom: Who has awoken me from my slumber? Undead? I shall not suffer the existence of such foul creatures.
The Abyss
Killed Unit: AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . . (not Ghosts and Bats)
^Have a nice trip, see you in the fall. . .
(A prophetic comment, no? What is this giant chasm next to the keep anyway?)
Scenario 12: Endless Night
Story Text
Years pass. Every summer when the mountain passes become clear, the lich sends his soldiers to attack the orcs, removing any human, elven, or dwarvish patrols that get in the way. Every year the undead inflict some damage before being repelled and retreating to the caves.
Rumors circulate of a lich that preys on scouting patrols. A hero, gathering his loyal troops to him, decides to put an end to the evil.
Heroes
Loyalist
Foolish Hero: Your doom is at hand, foul lich! I shall bring you down by my own hand.
Mal Keshar: The only doom at hand is yours, if you do not leave now. Go back to your manors and taverns, and do not trouble me further.
Bandits
Foolish Hero: You have preyed on too many of my boys. I have come here to end this, once and for all.
Mal Keshar: Not even real soldiers. I will sweep you aside.
Elves
Foolish Hero: Your kind is an abomination. I am here to see that you inflict no more harm on the spirits that have passed on.
Mal Keshar: Fool! By leaving your forests and coming into my domain, you have sacrificed your own spirits.
Dwarves
Foolish Hero: I've been itching for a chance to break some bones with my hammer, and now you've given me cause. Goodness knows you've got plenty of bones over there.
Mal Keshar: Go back to your tunnels and your mines, and do not trouble me unless you want your hammers to work for me once you are dead.
Foolish Hero: Hear that boys, he's threatening us! It's time he learned what real dwarves are made of.
Orcs
Foolish Hero: So, I've finally found your lair, lich. You, who have been attacking the orcs for years and have destroyed many of our tribes.
Mal Keshar: Orcs? It is you who have forced me to choose the dark path, and it is you who ended my mortal life and made me turn into a lich. I am actually grateful to you for coming here, foolish hero. My hatred toward your race makes me stronger and I again get a chance to kill orcs!
Foolish Hero: Nothing will stop me from taking revenge for my father who died at your hand and for the rest of my people you and your minions have killed, lich. Orcs, attack! The one who brings me his skull gets a bag of gold.
Taunting
Mal Keshar: Is there an endless supply of foolish heroes with death wishes? Honestly, where do you all come from?
Mal Keshar Dies
Foolish Hero: Well, that is the end of his evil ways.
Killing Unit: I wonder who he was in life, before falling into the evil ways that led him to today.
Foolish Hero: Once he chose this unlife for himself and his soldiers, he forfeited any claim to our compassion. Does it even matter who he was?
Killing Unit: No, I suppose it does not.
DiD-Specific Descriptions
Generic Unit
Apprentice Mage: Lvl 1
Trained in swordsmanship as a boy and the magical arts as a young man, Malin Keshar is talented at both but an expert in neither.
Apprentice Necromancer: Lvl 2
Despite his increased magical powers, Malin holds on to his short sword as his melee weapon of choice.
Dark Mage: Lvl 3
Although Malin's sword has grown rusty from lack of proper care, his increasing skill with magic more than compensates.
Frontier Baroness: Lvl 2
On the frontiers of Wesnoth, all able-bodied men and women must be able to defend the town at need. While the men are most often trained in the use of sword or bow, the women learn the use of staff and sling. The most proficient are more than a match for any orcs foolish enough to engage them in combat.
Ghast: Lvl 3 (unused)
The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.
Giant Rat: Lvl 0
Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite aggressive.
DiD: Specified Unit Names
Humans
- Malin Keshar (Apprentice Mage/Dark Mage)
- Drogan (Sergeant/Lieutenant)
- Gorak Cole (Bandit)
- Dela Keshar (Frontier Baroness)
- River fort guard (Spearman/Bowman)
- Lord Karres (Arch Mage/Great Mage)
- Taylor (General)
- Night Watchmen (Spearman/Mage/Red Mage/Silver Mage)
- Gate Guard (Pikeman/Heavy Infantryman)
- Head Trainer (Sergeant/Lieutenant)
- Townperson (Spearman)
- Guard (Halberdier)
- Guardian (Mage/Silver Mage/Red Mage/White Mage)
- Sir Caddaeus (Paladin)
- Foolish Hero (Royal Guard/Assassin)
Orcs
- Kreg'a'shar Trr (Orcish Warrior)
- Gron'r Hronk (Orcish Warlord)
- K'rrlar Oban (Orcish Warlord)
- Borth (Orcish Warlord)
- P'Gareth (Orcish Slurbow)
- K'Vark (Orcish Warlord)
- Foolish Hero (Orcish Warlord)
Goblins
- T'shar Lggi (Goblin Knight)
- Villager (Goblin Spearman)
- Shaun (Goblin Spearman)
- Ed (Goblin Spearman)
Dwarves
- Dap Horner (Dwarvish Steelclad)
- Watchman (Dwarvish Guardsman)
- Foolish Hero (Dwarvish Lord)
Elves
- Foolish Hero (Elvish Marshal)
Wose
- Dumdumbadoom (Ancient Wose)
Undead
Humans
- Darken Volk (Dark Sorcerer)
Liches
- Mal Keshar (Lich)
Ghosts
- Tortured Soul (Ghost)
Places (labels)
- River Longlier