A Shop Like Thing

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Revision as of 02:38, 16 January 2006 by Appleide (talk | contribs)
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Just paste this code into your scenario: The code inside each [option] tag are different items, their attributes can easily be changed. In the first section of code, it defines on what coordinates on the map are the shops located. it also shows which sides can use them.

"side=1,2,3,4 x=37,34,40,37 y=1,2,2,4"

[event]
name=moveto 
first_time_only=no
[filter]
side=1,2,3,4
x=37,34,40,37
y=1,2,2,4
[/filter]
[store_gold]
side=$side_number
variable=gold
[/store_gold]
[message]
speaker=narrator
message=_ "What items would you like to purchase?"


[option]
message=_ "Sharpen Melee Weapon g:140 dmg:2"
[command]
[if]
[variable]
name=gold
greater_than=140
[/variable]
[then]
[gold]
amount=-140
side=$side_number
[/gold]
[object]
[effect]
apply_to=attack
range=short
increase_damage=2
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]


[option]
message=_ "Enchance Ranged Weapon g:150 dmg:2"
[command]
[if]
[variable]
name=gold
greater_than=150
[/variable]
[then]
[gold]
side=$side_number
amount=-150
[/gold]
[object]
[effect]
apply_to=attack
range=long
increase_damage=2
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message=_ "Magical Orb g:150 dmg:+2 Magical"
[command]
[if]
[variable]
name=gold
greater_than=150
[/variable]
[then]
[gold]
amount=-150
side=$side_number
[/gold]
[object]
[effect]
apply_to=attack
special=magical
increase_damage=2
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message=_ "Toughness Increase Scroll g:250 hp:10"
[command]
[if]
[variable]
name=gold
greater_than=250
[/variable]
[then]
[gold]
amount=-250
side=$side_number
[/gold]
[object]
[effect]
apply_to=hitpoints
increase_total=10
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message=_ "Flying Boots g:400 m:to 10"
[command]
[if]
[variable]
name=gold
greater_than=400
[/variable]
[then]
[gold]
amount=-400
side=$side_number
[/gold]
[object] 
[effect] 
apply_to=movement
set=10
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option] 
message=_ "Boot Upgrade g:400 m:+1"
[command]
[if]
[variable]
name=gold
greater_than=400
[/variable]
[then]
[gold]
amount=-400
side=1
[/gold]
[object]
[effect]
apply_to=movement
increase=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option] 
[option]
message=_ "Healing Fountain g:0 hp:+50"
[command]
[if]
[variable]
name=gold
greater_than=0
[/variable]
[then]
[gold]
amount=0
side=$side_number
[/gold]
[object]
[effect]
apply_to=hitpoints
increase=50
violate_max=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message=_ "Rage Stone g:300 atks:+1 Melee"
[command]
[if]
[variable]
name=gold
greater_than=300
[/variable]
[then]
[gold]
amount=-300
side=$side_number
[/gold]
[object]
[effect]
apply_to=attack
range=short
increase_attacks=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option] 
message=_ "Sight Stone g:350 atks:+1 ranged"
[command]
[if]
[variable]
name=gold
greater_than=350
[/variable]
[then]
[gold]
amount=-350
side=$side_number
[/gold]
[object]
[effect]
apply_to=attack
range=long
increase_attacks=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message=_ "Fire Scepter g:350 atks:8-1 ranged magical fire"
[command] 
[if]  
[variable]
name=gold
greater_than=350
[/variable]
[then]
[gold]
amount=-350
side=$side_number
[/gold]
[object]
[effect]
apply_to=new_attack
name=Fire Scepter
type=fire
special=magical
range=long
damage=8
number=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message=_ "Ice Scepter g:350 atks:8-1 ranged magical Ice"
[command]
[if]
[variable]
name=gold
greater_than=350
[/variable]
[then] 
[gold]
amount=-350
side=$side_number
[/gold]
[object]
[effect]
apply_to=new_attack
name=Ice Scepter
type=cold
special=magical
range=long
damage=8
 number=1
[/effect] 
[/object]  [/then]
[/if]  
[/command]
[/option]
[/message]
[/event]