SoC Ideas AI Global strategy

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Revision as of 22:13, 14 February 2014 by Shadowm (talk | contribs) (MediaWiki discourages using = for first-level headers)


This page is related to Summer of Code 2014
See the list of Summer of Code 2014 Ideas



This is a Summer of Code 2014 Idea



Description

AI: Improve AI by implementing global attack/retreat decision

Page for the idea: SoC_Ideas_AI_Global_strategy

Wesnoth AI works by making local decisions about moves and attacks, teach it to determine if it's worth to fight offensively or defensively in a given situation


There are no submitted student proposals for this idea

Additional Information

Wesnoth has time of day cycles (...-day-day-dusk-night-night-morning-... ), with certain times of day heavily favoring units depending on their alignment. Moreover, new units are constantly trained - so, sometimes the best decision would be to defend and wait or fall back, sometimes the best decision would be to attack (e.g. with the aim of holding a strategic village until morning, and counter-attacking during morning and day, then falling back with dusk). AI should learn to adapt its strategy depending on the balance of forces and on current time of day.

Whom to ask about this

Crab_ on irc.

This page was last edited on 14 February 2014, at 22:13.
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