AI Recruitment
This page is work in progress
The new Recruitment Candidate Action is highly configurable and supports multiple leader recruiting...
How it works
In a first step the CA will analyse the map and try to find "important hexes".
will collect all leaders which are available for recruiting and create a score map for each of them including all unit-types from the recruit- and recall list.
Aspect recruitment_instruction
Examples
Recruit 3 Grunts (and nothing more) in turn 3-5.
[ai]
[aspect]
id=recruitment-instructions
[facet]
turns=3-5
[value]
[recruit]
type=Orcish Grunt
number=3
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
Recruit so, that there are at least 4 scouts in total and then recruit other units.
[ai]
[aspect]
id=recruitment-instructions
[facet]
[value]
[recruit]
type=scout
number=4
total=yes
importance=1
[/recruit]
[recruit]
importance=0
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
Recruit 6 Grunts or level 2 units (whatever seems better for the AI) and nothing more.
[ai]
[aspect]
id=recruitment-instructions
[facet]
[value]
[recruit]
type=Orcish Grunt, 2
number=6
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even try to recruit the Grunts if leader1 can not recruit all of the scouts.
[ai]
[aspect]
id=recruitment-instructions
[facet]
[value]
[recruit]
type=scout
number=5
importance=2
leader_id=leader1
blocker=no
[/recruit]
[recruit]
type=Orcish Grunt
number=5
importance=1
leader_id=leader2
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
Do not recruit in turn 4.
[ai]
[aspect]
id=recruitment-instructions
[facet]
turns=4
[value]
[recruit]
importance=1
number=0
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
This will not work. Only one facet can be active.
[ai]
[aspect]
id=recruitment-instructions
[facet]
turns=1-10
[value]
[recruit]
type=scout
number=5
importance=1
[/recruit]
[/value]
[/facet]
[facet]
turns=3
[value]
[recruit]
type=Orcish Grunt
number=3
importance=2
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
To achieve this behavior one have to create a facet for turn 1-2, a facet for turn 3 and another facet for turn 4-10.