User:Flixx/Recruitment Algorithm Collection
From The Battle for Wesnoth Wiki
Formula AI dev
| Written in: | FormulaAI, C++ |
| By: | Dragonking 2008 |
| Files: | data/ai/formula/new_recruitment.fai, |
| src/ai/formula/function_table.cpp |
- In a first step the AI uses a ready-to-use function
calculate_map_ownership()which is located inside function_table.cpp to calculate important hexes on the map. The important hexes are basically the border area between me and the enemies. (It will consider allies to). - Villages with a radius of 1 which are near to me are added as important locations.
- Inside