User talk:Ayin/New terrain graphics system proposal

From The Battle for Wesnoth Wiki
< User talk:Ayin
Revision as of 14:16, 16 November 2005 by Eleazar (talk | contribs) (Eleazar: Some other ideas for terrain modules)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Eleazar: Some other ideas for terrain modules.

  • A "flat" version of whatever replaces "terrain-adjacent-corner" This would be useful in the new canyon and in transitions such as water-water where a long transition is desired. (Normal transitions can't overlap the tile that spawns them.
  • A 90 degree wall module. For use with interiors. Apparently it's nearly possible to make 90 degree walls with "terrain-adjacent-corner" but it's extremely awkward, and produces glitches if not aligned correctly.


Also

as we develop more terrains it's extremely likely that most new terrains will simply be graphic revisions of the same old terrain. A new Fall forest may need to transition and layer in exacly the same way as the default forest. A way to make it even more strongly aliased to the original terrain, so that little would have to be added to terrain graphics.cfg would be helpful and also prevent graphic desigers from introducing errors, which will become more likely as the terrains multiply.