FR:Era of Myths
Maintainer(s) | JW |
Factions | Celestials / Célestains, Devlings / Diablotins, Elementals / Élémentaires, Therians / Thérianites, Vampires / Vampires, Wargs / Lyconin, Windsong / Chroniqueuses |
Current Version(s) | 0.5.8 (e8) |
Wesnoth Version(s) | 1.2+ |
Forum Thread | EoM Thread |
Unit Trees | EoM Unit Trees |
Status | Active |
The Era of Myths (EoM) consists of seven original factions based on myths and legends.
L’Ère des Mythes (EoM) comprend sept factions originales inspirées des mythes et légendes.
Contents
Factions
Celestials / Célestains
Article Principal : Celestials
The Celestials are a very spiritual race, believing that there is power in Light and Darkness; and they choose to side with the Light. They believe in this so heavily that they keep their settlements lit at night through bonfires and the aid of a rare species of pixie that radiates light from it's skin. They name these pixies Light Archons and worship them as demi-gods. Celestials also believe something to the effect of "the whole is greater than the sum of the parts." Working together they can achieve great accomplishments quickly.
Devlings / Diablotins
Article Principal : Devlings
Tiny (but very angry) demons who delight in pestering other races and causing general mischief. Their small size makes them very weak, but they have large numbers and employ many sneaky tactics to overwhelm their enemies.
Elementals / Élémentaires
Article Principal : Elementals
Spirits of nature, bound into physical form by magic. Most are strongly tied to specific terrains, and can heal when stationed there.
Therians / Thérianites
Article principal : Therians
The Therians, a.k.a. Shifters, are a community of humans seperated from the rest of Wesnoth in the lands to the south-east. Living their lives unaware of the turmoil the rest of Wesnoth faced, the Shifters focused on studying the arts of magic. Upon the discovery of the art of shapeshifting a new way of life began. Every village in the Therian community has a school dedicated to the arts of magic with a heavy emphasis on the art of shapeshifting. This is why they are known as the Shifters.
Les Thérianites, autrement appelés Changeants, forment une communauté humaine séparée du reste de Wesnoth dans les terres du Sud-Est. Vivant loin des troubles qui agitent régulièrement le royaume, les Changeants ont pu se consacrer pleinement à l'étude des arts de la magie. Leurs vies basculèrent lorsqu'ils découvrirent l'art du changement de forme. Chaque village thérianite possède son école des arts de la magie avec une attention particulière portée à l'art du changement de forme. Voilà pourquoi on les appelle les changeants.
Note du traducteur : therian est la contraction de therianthrope (therion : bête sauvage, anthropon : humain), le suffixe « ite » a été rajouté pour faire joli
Vampires
Article principal : Vampires
The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive and attractive creatures. Their mages use fire- and shadow magic, boiling the blood of their victims and destroying their souls.
Wargs / Lyconins
Article principal : Wargs
These manwolves live mainly in (snowy) forests and hills. They are a very peacefull race, only fighting to protect their sacred Mother Nature. Their alliance of nature includes not only werewolves, but humans, Woses, and fairies.
Windsong / Les Chroniqueuses
Article principal : Windsong
The Windsong are essentially historians: they spend centuries at a time hiding in their Foundation, located on an island in the frigid northern seas, simply watching and recording what goes on in the world outside. However, when the balance of power in the world seems to be tipping, they leave their sanctuary to set it right, believing that any nation which becomes too powerful will cause the world to end.