Formula AI Howto
This page is meant as a practical guide for setting up and testing Formula AI functionality in a scenario. It does not give a complete description of the Formula AI language. See [[FormulaAI] and FormulaAI Functions for that. Make sure you have read the General RCA AI Howto as a basic understanding of the purpose of AI engines, stages and candidate actions is assumed here.
Also note that we do not explain all the different ways of setting things up here. Instead, we focus on one specific method that works reasonably well. Using variations thereof will hopefully be straightforward once the principles are understood.
Contents
Formula AI Setup
Unlike Lua AI, Formula AI does not require and engine to be defined, and (usually) no global variables need to be defined up front. Thus, only one component needs to be set up, the stage, or stages, controlling Formula AI behavior. Three different stages are available for Formula AI code:
- RCA AI main_loop stage (cpp): the standard AI stage, described in more detail below
- Formula AI side_formulas stage: executes side-wide FAI moves
- Formula AI unit_formulas stage: executes unit-specific FAI moves
Setting up the RCA main_loop Stage and Candidate Actions
Setting up the Formula AI Side Formulas Stage
Setting up the Formula AI Unit Formulas Stage
Testing Setup
Testing Formula AI code is, in principle, very easy. Simply type 'f' in the Wesnoth window and then enter the code to be executed.
Adding / Deleting Stages and Candidate Actions
Stages and candidate actions can be added and removed at any time in the scenario. A large number of macros are available in core/macros/ca.cfg for this purpose.
Here are two code examples of deleting candidate actions from the default RCA AI stage taken from Customizing_AI_in_Wesnoth_1.8. The first is done right at the beginning during the side definition:
[side] side=2 {ai/aliases/stable_singleplayer.cfg} [ai] {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop recruitment} {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop move_leader_to_keep} [/ai] [/side]
The second is done in an event:
[side] side=2 {ai/aliases/stable_singleplayer.cfg} [/side] [event] name=some_event {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop recruitment} {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop move_leader_to_keep} [/side]
Examples: Formula AI Code Library
Many examples of Formula AI code can be found found in the Formula AI Code Library page and in this forum thread.
A Few More Useful Tidbits
- dir(self): ...