LuaWML/Sides
This page describes the LuaWML functions and helpers for handling sides and villages.
Contents
wesnoth.get_side
Returns the team with given number.
local team = wesnoth.get_side(1) team.gold = team.gold + 50
Teams are proxy tables with the following fields:
- gold, village_gold, base_income: integers (read/write)
- total_income: integer (read only)
- objectives, user_team_name: translatable strings (read/write)
- objectives_changed: boolean (read/write)
- team_name: string (read/write)
- controller: string (read/write) Template:DevFeature1.9
- __cfg: WML table (dump)
The metatable of these proxy tables appears as "side".
wesnoth.sides
This is not a function but a table indexed by side numbers. Its elements are the proxy tables returned by #wesnoth.get_side.
local team = wesnoth.sides[1] team.gold = team.gold + 50 wesnoth.message(string.format("%d sides", #wesnoth.sides))
wesnoth.get_sides
Returns a table array containing proxy tables for these sides matching the passed StandardSideFilter.
--set gold to 0 for all sides with a leader local sides = wesnoth.get_sides({ {"has_unit", { canrecruit = true }} }) for i,v in ipairs(sides) do v.gold = 0 end
wesnoth.get_village_owner
Returns the side that owns the village at the given location.
local owned_by_side_1 = wesnoth.get_village_owner(12, 15) == 1
wesnoth.set_village_owner
Gives ownership of the village at the given location to the given side (or remove ownership if none).
wesnoth.set_village_owner(12, 15, 1)
wesnoth.is_enemy
Returns true if side A is enemy of side B, false otherwise.
local enemy_flag = wesnoth.is_enemy(1, 3)
wesnoth.match_side
Matches a side against a given StandardSideFilter.
wesnoth.message(tostring(wesnoth.match_side(1, {{"has_unit", { type = "Troll" }}})))
helper.all_teams
Returns an iterator over teams that can be used in a for-in loop.
for team in helper.all_teams() do team.gold = 200 end