Talk:GCI/Playtesting/Dead Water/Challenging
From The Battle for Wesnoth Wiki
I accomplished the game noticing only minor things that could be improved upon. The story line was pretty decent and easy to fallow, but on some of the campaigns I was confused on what the objective was (or how it should be completed) and how it fallowed the storyline. In addition I suggest making it possible for a player to make custom user keyboard setting. Computer gamers often like making their own control setup on their own computer keyboard. Along with that I found it very repetitive having to recruiting characters from a special menu, I suggest making a sidebar on the game play screen so you can quickly and easily recruit (summon) a warrior or any other character. One thing that would have me happier as a player is if I could summon or recruit a level 2 character or higher from the beginning rather than having them earn experience to level up after each campaign. I would recommend carrying over higher-level characters that are not part of the story line. The game play was perfect for a level called ‘’Challenging”, it was not to easy or hard, I would recommend making a suggestion or hints option so players can improve in ways they have not thought of before.
I had fun playing the game just make some small tweaks and I think it can be even more enjoyable. Please ask me any questions if I have missed areas you would like comment on. Thank you, Joshua Voravong
This page was last edited on 2 December 2010, at 21:30.