GCI/Playtesting/Descent into Darkness/Challenging
1) Saving Pathryn Played on Challenging, version 1.9.2 This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty. Scenario objectives were perfectly clear. Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy really had the audacity to exile Malin, after he saved their whole bloody town! There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy. This scenario wasn’t less fun, and more entertaining. About what a person should expect from a starter level. 6/10 I would have liked to have been able to keep my allied units. I never saw those dang spearmen again! No, there wasn’t any event to give cause for retrying. --blank--- No bugs to report.
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Challenging, 1.9.2
(2) How difficult did you find the scenario? (1-10) Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.
(3) How clear did you find the scenario objectives? Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.
(4) How clear and interesting did you find the dialog and storyline of the scenario? The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.
(5) What were your major challenges in meeting the objectives of the scenario? The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.
(6) How fun do you think the scenario is? (1-10) I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.
(7) What, if any, are changes you would have made to the scenario to make it more fun? Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope!
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---
Here is a short list of the sort of bugs we are interested in
• bad wordings/spelling mistakes/ typos
During the intro, "When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda," I believe the sentence would flow better if 10 was spelled out as a 'ten'.
Later it says, "Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to "Some souls to call upon."
(After this nothing obvious jumped out at me)
Save files all available here:
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