GCI/Playtesting/Liberty/Easy

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< GCI‎ | Playtesting
Revision as of 01:53, 30 November 2010 by S.Lee94 (talk | contribs) (setup summary section)

WORK IN PROGRESS

Preamble

http://wiki.wesnoth.org/GCI/Playtesting

For reference purposes:

  1. What difficulty levels and what version of Wesnoth have you played the scenario on?
  2. How difficult did you find the scenario? (1-10)
  3. How clear did you find the scenario objectives?
  4. How clear and interesting did you find the dialog and storyline of the scenario?
  5. What were your major challenges in meeting the objectives of the scenario?
  6. How fun do you think the scenario is? (1-10)
  7. What, if any, are changes you would have made to the scenario to make it more fun?
  8. Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
  9. If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Scenario 1: The Raid

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 2: Civil Disobedience

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 3: A Strategy of Hope

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 4: Unlawful Orders

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 5: Hide and Seek

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 6: The Grey Woods

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 7: The Hunters

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Scenario 8: Glory

  1. Peasant (Easy) Difficulty. Version 1.9.2.

Summary