CampaignDialogue:DM
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.
Death Dialogue
Delfador
Delfador: No! So young...
Lionel
Delfador: No! Without Lionel's help, I am as good as defeated!
Chantal
Delfador: Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...
Zorlan
Qgthun: Invincible Zorlan is dead? Quick, run for your lives!
Kalenz: You will terrorize Wesnoth no more!
Kalenz
Kalenz: I have been defeated!
Garard II
Delfador: No! All is now lost...
Telchior
Kalenz: No! it's all over!
Scenario 1: Overture
Story Text
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:
The New Mage Ceremony
and
The Name Journey
Introductory Dialogue
Narrator: Academy of Magic, Isle of Alduin.
Narrator (lit brazier): ...thorum restro targa thorum...
Marshal: Come, O aspirant. The Oracles await you.
Narrator (lit brazier): ...thorum restro targa thorum...
First Oracle: The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL
Narrator (lit brazier): ...thorum restro targa thorum...
Second Oracle: You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA
Narrator (lit brazier): ...thorum restro targa thorum...
Third Oracle: Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA
Narrator (lit brazier): ...thorum restro targa thorum...
Fourth Oracle: After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR
Narrator (lit brazier): ...thorum restro targa thorum...
Marshal: DELFADOR, open your eyes. And open them again!
Delfador: . .
Delfador: o o
Delfador: O O
Delfador: The light fills me!
First Oracle: It is well.
Second Oracle: It is well.
Third Oracle: It is well.
Fourth Oracle: It is well.
Marshal: Now, go forth!
Marshal: Your name journey begins. Methor will lead you from this place.
Methor: But I will not see you to its end, for that is yours alone.
Methor: Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.
Delfador: I am ready.
Scenario 2: This Valley Belongs To Me
Story Text
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.
Introductory Dialogue
Methor: Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...
Grogor-Tuk: Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...
Methor: Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.
Grogor-Tuk: That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!
Wolf Rider Captures Village: First Time
Capturing Unit: Grooar! Burn! Burn! Ahahaha...
Methor Dies
Delfador: No! Methor... Don't die!
Methor: Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.
Victory
Methor Is Alive
Methor: Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.
Methor Is Dead
Delfador: I will grieve for master Methor... I must take his advice and seek out Leollyn.
Dialogue Continues
Delfador: And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.
Scenario 3: Road To Weldyn
Introductory Dialogue
Narrator: Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...
Derrin: Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.
Delfador: I cannot turn back now... If I fight these orcs, will your villagers help me?
Derrin: You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.
First Bowman Attack
Attacking Unit: Take this, you slimy invader!
Turn 4
"Bowman Advisor": Beware! Night is falling - that's when the orcs tend to attack!
Victory
Note: Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.
"Bowman Advisor": Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.
Delfador: You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.
"Bowman Advisor": Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.
Scenario 4: Leollyn
Introductory Dialogue
Delfador: Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...
Hagha-Tan: Ah, another human is approaching... yes... more meat for my war-band...
Leollyn: Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!
Delfador: Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!
Leollyn: Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.
Leollyn Dies
Delfador: Leollyn is slain! This is terrible... I had best give up and return home.
First Orcish Assassin Attack
Hagha-Tan: Yes... yes... slay them, my assassins!
Attacked Unit: Uh oh... I don't like the look of this...
First Orcish Assassin Death
Delfador: Their blood sheds as readily as any man's.
Leollyn: You are a brave fighter, young friend.
First Orcish Assassin/Slayer Kill
Leollyn: I've told you, all of you have to be extra careful!
Delfador: Kill them all! For our murdered friends.
Victory
Leollyn: Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?
Methor Lived
Delfador: Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.
Leollyn: Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!
Methor Died
Delfador: Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.
Leollyn: That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.
Dialogue Continues
Delfador: Is that Garard, King of Wesnoth, you refer to?!
Leollyn: Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.
Scenario 5: Council In Weldyn
Scenario 6: Swamps Of Illuven
Scenario 7: Night In The Swamp
Scenario 8: Ur Thorodor
Scenario 9: Houses Of The Dead
Scenario 10: The Gate Between Worlds
Scenario 11: Wasteland
Scenario 12: Terror At The Ford Of Parthyn
Scenario 13: The Return Of Trouble
Scenario 14: Shadows
Scenario 15: Save The King
Scenario 16: Dark Sky Over Weldyn
Scenario 17: A New Ally
Scenario 18: The Portal Of Doom
Scenario 19: Showdown In The Northern Swamp
Scenario 20: Prince Of Wesnoth
Scenario 21: Clash At The Manor
Scenario 22: Face Of The Enemy
Scenario 23: Epilogue
DM-Specific Descriptions
Staff of Lightning
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.
Cannot use message: Only a powerful mage can wield this.
Delfador
Journeyman Mage: Lvl 1
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.
Mage Leader: Lvl 2
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.
Mage Commander: Lvl 3
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.
Mage Magister: Lvl 4
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.
Unknown Unit A
King of Wesnoth: Lvl 5
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.
Unknown Unit B
Crown Prince of Wesnoth: Lvl 4
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.
Generic Unit
Wose Shaman: Lvl 2
These woses are able to command forest plants such as vines and creepers to hinder their enemies.
DM: Specified Unit Names
Elves
- Kalenz (Elvish High Lord)
- Chantal (Elvish Druid)
Humans
- Delfador (Elder Mage)
- Lionel (General)
- Methor (Mage of Light)
- Clogrin (Royal Guard)
- Theorsten (White Mage)
- Igler (White Mage)
- Larsin (White Mage)
- Aldrin (White Mage)
- Gren (Shock Trooper)
- Droni (Shock Trooper)
- Artor (Shock Trooper)
- First Oracle (Great Mage)
- Second Oracle (Great Mage)
- Third Oracle (Great Mage)
- Fourth Oracle (Great Mage)
- Marshal (Mage of Light)
- Derrin (Bowman)
- Feorth (Horseman)
- Gar (Horseman)
- Leollyn (Arch Mage)
Dwarves
- Ulrek (Dwarvish Lord)
Orcs
- Grogor-Tuk (Goblin Pillager)
- Urthaka-Tan (Orcish Warrior)
- Hagha-Tan (Orcish Slayer)
Places (labels)
- The Great Valley
- Fort Brell
- Fort Miryen