CampaignDialogue:DM
Death Dialogue
Delfador
Delfador: No! So young...
Lionel
Delfador: No! Without Lionel's help, I am as good as defeated!
Chantal
Delfador: Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...
Zorlan
Qgthun: Invincible Zorlan is dead? Quick, run for your lives!
Kalenz: You will terrorize Wesnoth no more!
Kalenz
Kalenz: I have been defeated!
Garard II
Delfador: No! All is now lost...
Telchior
Kalenz: No! it's all over!
Scenario 1: Overture
Scenario 2: This Valley Belongs To Me
Scenario 3: Road To Weldyn
Scenario 4: Leollyn
Scenario 5: Council In Weldyn
Scenario 6: Swamps Of Illuven
Scenario 7: Night In The Swamp
Scenario 8: Ur Thorodor
Scenario 9: Houses Of The Dead
Scenario 10: The Gate Between Worlds
Scenario 11: Wasteland
Scenario 12: Terror At The Ford Of Parthyn
Scenario 13: The Return Of Trouble
Scenario 14: Shadows
Scenario 15: Save The King
Scenario 16: Dark Sky Over Weldyn
Scenario 17: A New Ally
Scenario 18: The Portal Of Doom
Scenario 19: Showdown In The Northern Swamp
Scenario 20: Prince Of Wesnoth
Scenario 21: Clash At The Manor
Scenario 22: Face Of The Enemy
Scenario 23: Epilogue
DM-Specific Descriptions
Staff of Lightning
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.
Cannot use message: Only a powerful mage can wield this.
Delfador
Journeyman Mage: Lvl 1
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.
Mage Leader: Lvl 2
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.
Mage Commander: Lvl 3
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.
Mage Magister: Lvl 4
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.
Unknown Unit A
King of Wesnoth: Lvl 5
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.
Unknown Unit B
Crown Prince of Wesnoth: Lvl 4
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.
Generic Unit
Wose Shaman: Lvl 2
These woses are able to command forest plants such as vines and creepers to hinder their enemies.
DM: Specified Unit Names
Elves
- Kalenz (Elvish High Lord)
- Chantal (Elvish Druid)
Humans
- Delfador (Elder Mage)
- Lionel (General)
- Methor (Mage of Light)
- Clogrin (Royal Guard)
- Theorsten (White Mage)
- Igler (White Mage)
- Larsin (White Mage)
- Aldrin (White Mage)
- Gren (Shock Trooper)
- Droni (Shock Trooper)
- Artor (Shock Trooper)
Dwarves
- Ulrek (Dwarvish Lord)