TheHammerOfThursagan story
Contents
- 1 The Hammer of Thursagan
- 1.1 Scenario 1 – At The East Gate
- 1.2 Scenario 2 – Reclaiming The Past
- 1.3 Scenario 3 - Strange Allies
- 1.4 Scenario 4 - Troll Bridge
- 1.5 Scenario 5 - Invaders
- 1.6 Scenario 6 - High Pass
- 1.7 Scenario 7 - Mages and Drakes
- 1.8 Scenario 8 - Fear
- 1.9 Scenario 9 - Forbidden Forest
- 1.10 Scenario 10 - The Siege of Kal Kartha
- 1.11 Scenario 11 - The Court of Karrag
- 1.12 Scenario 12 - The Underlevels
- 1.13 Scenario 13 - Epilogue
The Hammer of Thursagan
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.
Scenario 1 – At The East Gate
Aiglondur, the captain of the East Gate, receives warning of a band of Orcs. After defeating the orc, he notices that the leader has a dwarven cloak-pin. An orc with dwarvish clothing?
Scenario 2 – Reclaiming The Past
Aiglondur consults Hamel, Lord of Knalga and Lord Companion of the Northern Alliance. Angarthing, an apprentice Loremaster, recognizes the cloak-pin as being from Kal Kartha. That an orc has an item bearing the mark of a Loremaster bodes ill for Kal Kartha and the mighty Hammer of Thursagan they guard. The Loremasters of Knalga have recently uncovered a book of Thursagan's knowledge. With the book and the Hammer they might be able to once again train Runesmiths. Hamel decides to send Aiglondur and Angarthing to Kal Kartha to discover the fate of the dwarves and Hammer there.
Scenario 3 - Strange Allies
Aiglondur and Angarthing head east into the more lawless part of the Northern Alliance lands. They encounter Marth-Tak, an allied orc, who is beset by human outlaws.