AnOrcishIncursion

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Revision as of 16:07, 8 September 2008 by Jozrael (talk | contribs) (Scenario 3 – Wasteland)

An Orcish Incursion

Disclaimer: Mist is heavily revising this campaign, so many things may change.

This is a walkthrough of An Orcish Incursion, the campaign featuring Erlornas. It contains spoilers.

If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you can play the Tutorial and then dive right into "Medium" to get a feel for the elements of the game. After you have played a few scenarios and are ready to hone your skills, try reading AdvancedTactics. You should also be familiar with the basics in WesnothManual -- this is a walkthrough, not an exposition of basic game mechanics.

Each scenario has an individual forum thread where you can provide feedback to the authors. You can find these here.

Scenario 1 – Defend the Forest

This is a simple 'Kill the enemy leader' scenario. The main objective in the first couple scenarios in this campaign is to develop your shaman line recruits, so you should recruit a fairly even mix of fighters, archers, and shamans. Normally as Rebels you would recruit many more fighters, but in this campaign you can be assured of lots of forest, so you don't need quite as many of them. As always, plan your starting recruits so that you can get the most villages quickly (many require a quick archer to reach expediently, unfortunately).

The battle is quickly over. Watch for the enemy grunts as they have the highest damage dealing potential, and some wolf riders may try to steal your village. Try to milk the enemy leader for XP at the end, especially on your shamans. If he's slowed, he's not much of a threat, even at night. Finish early for a nice bonus.

Scenario 2 – Assassins

Hopefully you're entering this scenario with a good hunk of xp on your units, if not lvl 2s already. Your primary goal is to get a Druid quickly in this scenario - since it was reprogrammed, the AI -does use- assassins, which will poison you. A Druid will make this far less painful than if you were relying solely on your shamans.

It is up to you where to make your stand, but try to get the enemy to fight from the river. Even if you lose a unit or two, the return damage he will deal hitting them in the river is quite tremendous and will greatly weaken their forces. Especially on the higher levels of difficulty, consider recruiting quite a bit more than one castleful for this scenario as the enemy will have units aplenty. This enemy leader isn't quite so easy to milk so finish it as quickly as possible.

Scenario 3 – Wasteland

This is an interesting scenario - no villages. Check your income in the top: it's all you're going to get. The next scenario is possible with minimum starting gold but painful, especially if you don't have leveled troops that you're willing to lose. This is slightly offset by the gold bonus you will (hopefully) get at the end of the scenario. This scenario is as much an exercise in gold management as anything else. Keep in mind that some troops may level and try to stay under your income as much as possible with your upkeep. Multiple level 1s may be better than your leveled units in some cases. A Druid, of course, is a necessity with the lack of villages.

When you finish, you will get a small gold bonus that was laying around the orcish camp.

Scenario 4 – Valley of Trolls

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Scenario 5 – Linaera the Quick

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Scenario 6 – A Detour Through the Swamp

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Scenario 7 – Showdown

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