TheHammerOfThursagan
The Hammer of Thursagan
Scenario 1 – At The East Gate
This is pretty simple. Send a mixed force of Thunderers, Fighters, and Guardsmen along the road, and a few units south into the hills if the Orcs go that way. That path through the forest can be deadly – they will surround you if they can, and can heal at the base of the path. Any Dwarf in forest is weak, while Wolf Riders are at a defensive advantage. Send the Gryphon Rider off village gathering to the north. The enemy recruited mostly Wolf Riders and Grunts, with a few Archers as I neared his keep. Preserve the Gryphon Rider, try and keep your units alive (this can be tricky to achieve while moving forward – his units are dangerous, and some are very fast – make sure hurt units stay out of reach, rather than failing to notice that an almost dead Wolf Rider being chased by a Gryphon is still a threat), and try to level at least one Dwarf – your leader is an excellent choice. Play according to the basics, and you’ll have no trouble.
Scenario 2 – Reclaiming The Past
Plot only. Gain best unit ever invented. Your new companion has two magic, impact attacks, one of these slows, he’s very fast, and HE CAN LEAD PEOPLE HIS OWN LEVEL. He later becomes able to cure, and then heal +4. Angarthing makes fighting very much easier.