How to play Rebels

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General Rebel Strategies:

On the first turn when you have a random opponent it is good to get a mixture of units. A Scout, Merman, Archer, 2 Fighters, and a Mage would be an example of such a recruit. When you discover what faction your opponent is, go to the appropriate section below for more advice.

Rebels have good to great defense in forest. Try to keep them there whenever possible, as obvious as that is. Even the easily hit Wose has his best defense (still hit more often than missed) in forest.

Elves are Neutral in alignment, so attack when your opponent is at their weakest. The Mage, Wose, and Merman are Lawful however, so take this into consideration if you recruit these units. You will be strongest in the day, but if your opponent is also strongest in the day it is usually best to fight at night.

One of the Rebels' greatest strengths is their abundance of ranged attacks in harmony with the Dextrous trait. This characteristic gives Rebels frequent chances to attack without taking retaliation damage. It also guarantees any opponent attacking you will take some damage in return.

Rebels also have good mobility, their Scout having the highest level 1 movement in the game (9 moves). The deadly Archer is also gifted with 6 - both are also graced with the speedy woodland movetype. Use this mobility to your advantage early by taking a village advantage and later by ZOCing your opponents weakened units.