User:Eleazar

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Revision as of 17:38, 21 September 2006 by Eleazar (talk | contribs) (In Progress:)

Eleazar

Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I haven't been active in Wesnoth at all during '06 but would like to come back someday...

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
    • Distinguishing "Can't Walk To" Hexes
    • Team Color stuff
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Chasm: add water flowing over the edge support.
    • adapt Chasm edges to put lava at the bottom of a pit.
  • Cave:
    • add a "nice/civilized" cave variant.
  • Dirt: make it better-if somebody doesn't do that first.
  • Some dramatic "Landmark" rocks.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water
  • Shallow Water
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • revised Merfolk Village

== See Also == Eleazar's forum profile List & descritpion of Developers

Forum Topics i'm strongly interested in: