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April, 2006

Heading towards a stable release

Friday, April 28 2006

Soon the time has come to get out another stable release. To be able to coordinate some things for this we do have a nice release plan. Of course we won't stick closely to any of the dates and we'll try to break all of these deadlines. Now let's get serious: the plan only gives a rough timeline, nothing more.

Hey, we have a trailer

Sometimes at the end of April 2006

As you might have already seen, there now even is an official "The Battle for Wesnoth"-Trailer. Have a look at its downloadpage and watch it ASAP. Radoz made a great job with this video. You can get the trailer over here. In the forum there is a thread dedicated to this video. Feel free to post your suggestions on how to further improve it over there.


March, 2006

Wesnoth 1.1.2a: Bugfixes to the Development release

Thursday, March 23 2006

We had a few bugs in our release of 1.1.2. It seems that some scenarios from TROW had unexpectedly vanished. Fortunately, after a short ordeal by our best and bravest, we've recovered them, and present them to you in our release of 1.1.2a, which fixes both that and a few minor bugs. The only changes in this release are to the data/ subdirectory, and the release is compatible, for multiplayer, with 1.1.2. If you find any other bugs, please report them here. The announcement is over here. The changelog is really tiny, since this release is only meant to fix these bugs. To download this release, go to the download page.

Wesnoth 1.1.2: Development release

Tuesday, March 21 2006

Many things have happened in the time that has passed since the last release, and our developers have not been idle. We proudly present our latest release, which features two new campaigns, several great new music tracks and sound effects, as well as hundreds of graphical improvements. Inevitably, a few bugs have crept in as well, and if you find any, please report it. If you can't wait to read the announcement, have a look at this page. A list of all the changes (be careful, it's long) is in the changelog. To download this release, go to the download page.


Febuary, 2006

Wesnoth 1.1.1: Development release

Tuesday, Febuary 7 2006

After more than a month of development, time has come for a release of 1.1.1. Beside a new campaign there are hundreds of other great improvements. For example the castle graphics have been updated and a complete new set of terrain graphics has been added. You can find the whole announcement with many more thrilling details over here. All changes are listed in the changelog. To download this release, go to the download page.


January, 2006

Wesnoth 1.1: Development release

Sunday, January 1 2006

This is the first development release after the 1.0.x branch. There are hundreds of great improvements not only graphics and balancing wise. Be aware that it is not a stable release. You can find the whole announcement over here. All changes are listed in the changelog. To download this release, go to the download page.


December, 2005

Wesnoth reviewed in MACup

Monday, December 12 2005

The german magazine MACup includes a half-page review of Wesnoth in their issue 01/2006:

 »The OpenOffice of gaming: extensive, fascinating and free of charge.«

They're also shipping the Mac build of 1.0 on a CD-ROM.


November, 2005

Wesnoth 1.0.2: The 2nd Maintenance Release

Sunday, November 20 2005

This release fixes several small bugs and the especially annoying MP bug called "error in gamelist diff". Lots of multiplayer maps have been updated, problems in campaigns were fixed, new terrain tiles (swamp, paved road, ...) added and several translations updated. You can find the whole announcement over here. All changes are listed in the changelog.


October, 2005

Wesnoth 1.0.1: Maintenance Release

Thursday, October 20 2005

This release fixes some small bugs, but also adds new unit graphics and a new main menu music theme. In addition, multiplayer maps have been reviewed. Regarding internationalization, Polish translation is now included and several other translations have been updated.

Migration completed

Saturday, October 15 2005

All bugs have finally been migrated to Gna! and have crossreferences so that the old comments and attachments are easily available. From now on, all bug activity should happen at Gna.


September, 2005

Moving to Gna!

Tuesday, September 20 2005

We're moving Wesnoth development from Savannah to Gna!. Unfortunately, we had some problems during the migration of the bug tracking system, so we will continue using Savannah to track the old bugs. New bugs should be reported to Gna!


August, 2005

Play with the Wesnoth developers

Friday, August 12 2005

In the lead up to 1.0, and probably for some time after in celebration of the release of 1.0, the Wesnoth developers would like to invite users to come and play some friendly games of Wesnoth with us.

Wesnoth reviewed on PC4War

Friday, August 12 2005

The august issue of the french magazine PC4War includes a one-page review of Wesnoth:

«an excellent turn-based fantasy game, whose characteristics are essentially to be free, and evolutive!»

They're also shipping the game in a CD-ROM. Update: article available now.