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  • {{WML Tags}} '''ActionWML''' is a summarizing term for all '''WML actions''' which can be used in events and some other places.
    2 KB (305 words) - 09:22, 5 December 2022
  • |category=Summer of Code 2011 Student Page&SoC Ideas Eclipse Plugin2011 ...tor component which provides a very good DSL framework to be used with the WML language.
    4 KB (562 words) - 04:11, 3 May 2023
  • ...bly notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.3/changelog complete changelog] with (almost) all the details, which is ...bly notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.2/changelog complete changelog] with (almost) all the details, which is
    19 KB (3,025 words) - 16:41, 26 January 2014
  • ** This can be done easily in WML by [[AiWML|setting aspects and goals]]. *'''self''': The engine data. By default, this replicates the ''self'' parameter from the old system for com
    32 KB (5,391 words) - 19:39, 15 July 2020
  • The <tt>wml</tt> module contains functions for working with WML tables. This module is available starting in 1.14.0. ...a table representing WML tags and values. For more detail on the format of WML tables, see [[LuaWML#Encoding_WML_objects_into_Lua_tables|LuaWML]].
    16 KB (2,332 words) - 13:22, 17 June 2024
  • ...sting default AI parameters (such as those described at [[AiWML]]) or with WML code. ...) via the [micro_ai] tag placed in an event, requiring only a few lines of WML code. {{DevFeature1.15|?}} Starting in 1.16 the [micro_ai] tag may also be
    115 KB (19,006 words) - 17:35, 16 August 2023
  • ...gners / add-on makers writing unsafe code. This page is about how to write WML that won't cause OOS. If you want to know what you should do if you get OOS ...r). All other information, specially [unit]s [terrain]s and toplevel [lua] tags are not transmitted to other players. Instead it is expected that the other
    14 KB (2,373 words) - 08:03, 19 April 2023
  • ...ion there (go to the 'Coders Corner' forum, we have a GCI thread there) or by sending us a personal message (PM). ...''WML''') and with the '''Lua''' programming language. If you do not know WML or Lua yet, but are familiar with coding in other languages, you can probab
    23 KB (3,948 words) - 03:24, 16 November 2022
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> First things first; let's go over the ''syntax'' of WML.
    14 KB (2,433 words) - 19:35, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...your campaign yet. But fear not, all you have to do is write some specific WML inside the "_main.cfg" file and the game will be able to find your campaign
    11 KB (1,732 words) - 19:52, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ==Interlude: Testing your WML==
    17 KB (2,325 words) - 20:35, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...ow know how to create a simple campaign, and you know many of the features WML has to offer.
    1 KB (212 words) - 08:02, 19 April 2023
  • ...l <tt>...</tt> variable), and '''dofile''' returns all the values returned by the script. ...The module can either be a simple name or a file path similar to that used by '''wesnoth.dofile'''. In addition, the ''.lua'' extension will automaticall
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...mix of units on the map comes as close as possible to the mix represented by the scores. ...'' when ''A'' attacks (''A'' chooses weapon) plus the average damage dealt by ''A'' when ''B'' attacks (''B'' chooses weapon). ''damage_to_a'' is equival
    21 KB (3,118 words) - 05:25, 27 February 2024
  • == WML Filtering == Filters are a very important part of WML language, and a fairly complex too for various
    40 KB (6,054 words) - 14:13, 21 October 2022
  • '''Review by''' * [add your name here] '''Tags:''' * describe the add-on using a few keywords
    60 KB (10,139 words) - 10:41, 11 August 2015
  • {{WML Tags}} ...ning only a core does not need a _main.cfg, cores are loaded prior to that by looking for cores.cfg. To publish the add-on from within wesnoth a _main.cf
    3 KB (515 words) - 17:21, 4 March 2021
  • == WML Variables HowTo (or Descent into Darkness) == ...tandable by any beginner, but the last one most probably requires a good WML understanding.
    48 KB (6,497 words) - 12:57, 17 July 2019
  • [[Category:SoC_Ideas_Multiplayer_Data_Analysis]] ...feedback for content creators. Specifically, this project will add a means by which players can indicate who won, as well as parse the saved data and sto
    19 KB (3,076 words) - 16:48, 2 April 2014
  • <syntaxhighlight lang=wml> The [textdomain] WML tag specifies where the game should look for translations to the strings in
    6 KB (1,068 words) - 22:51, 8 November 2020

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