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  • ...new players to the mechanics of the game. This page is the walkthrough for it; for a recap of the story, see [[A Tale Of Two Brothers Story]]. For the ca ...re obvious, like skeletons being resistant to piercing and weak to impact (it's hard to stab a bone!). But the resistances on other units are not so intu
    13 KB (2,256 words) - 15:52, 29 June 2024
  • The toughest enemies in this campaign will be skeletal undead and liches. It is helpful to prioritize promoting units that perform well against these en ...ns. The merman hunter starts off with only piercing attacks, but promoting it to a netcaster gives you access to both impact damage and the Slow ability.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • == Description == ...pports a special language called WML ('Wesnoth markup language' ). To make it easier to check if a WML is correct, we want to add the support for WML sch
    3 KB (402 words) - 02:21, 24 April 2023
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...e the magic imbued within a drake's body enables it to spit fire and gives it life, they have no willful control over its functions of this magic.
    5 KB (842 words) - 08:34, 3 February 2023
  • ...e AI. In other words, rather than the AI being one huge monolithic block, it is composed of a variety of different components which can be combined in a ...n be modified in a multitude of different ways. Due to the modular setup, it is not only possible to add new AI behavior to before or after the default
    39 KB (6,494 words) - 23:25, 9 April 2024
  • ...ic''. For UMC, it probably makes sense to use the full name to ensure that it doesn't clash with another add-on. ..., these hints will be automatically removed from the string before showing it to the user.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • !style="text-align:left;"| Description ...r "Frantic" instead, try changing to this version. It was replaced because it's not as high-quality, though, so you may just be better staying off with t
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...ate a faction? (If there is no reason you shouldn't spend too much time on it) If you meet all points up there it is time to create your faction.
    1 KB (182 words) - 18:32, 9 September 2022
  • ==Description== ...d allow the AI to make correct decisions in regards to attack and retreat. It will be based off probability focused on current metagame habits.
    11 KB (1,937 words) - 15:38, 21 March 2014
  • |Formula AI is still functional for the time being, but it is not maintained any more. * it's still rather difficult, especially for a non-programmer, to develop an AI
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ==== Description* ==== ...nt of user-maintained content. We polish the best of this content and lift it into our official release tree.</p>
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...he Summer of Code 2012 Idea Page. Copy this to the new idea page, and edit it accordingly. =Description=
    859 bytes (121 words) - 10:57, 14 March 2012
  • ...because the skills required to understand and modify it are rather arcane, it is also one of the most neglected parts of the Wesnoth code. This is a plac ==== General description ====
    4 KB (720 words) - 03:25, 16 November 2022
  • ==== General Description ==== * To develop ideas about how our multiplayer interface could evolve to allow it to scale to a much larger community
    3 KB (480 words) - 02:22, 24 April 2023
  • Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The ==== General description ====
    7 KB (1,170 words) - 14:30, 9 December 2022
  • =Description= ==== General description ====
    3 KB (529 words) - 21:50, 20 March 2013
  • {{Delete|Reason: This page predates Wesnoth 1.5, it was written when the editor was a separate program, and the successful repl The map editor in Wesnoth serves two goals, making it easy to create
    3 KB (599 words) - 14:19, 9 December 2022
  • ...tion. While the idea sounds interesting, this page only has the summary of it.}} ...trying agile development at school, but I haven't decided what I think of it. Regardless of that, some things are certain; prototyping (in some form) a
    6 KB (981 words) - 09:52, 13 December 2022
  • ** C++ (over 2 years, but I haven't made very large programs with it) ** Python (over 2 1/2 years, but I haven't made very large programs with it)
    13 KB (2,299 words) - 21:57, 20 March 2013
  • ...the reason for his opinion, usually I can see what he is thinking, and how it applies (if at all) to the subject. ...like to rework the lobby, both to extend its capabilities and to apply to it the principle behind the whole development of Wesnoth: simplicity and ease-
    9 KB (1,507 words) - 23:46, 20 March 2013

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