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  • [ai] [/ai]
    1 KB (182 words) - 18:32, 9 September 2022
  • <h4>Daniwa: Improve the AI's Attack and Retreat decisions.</h4> '''Abstract:''' Implement a process that would allow the AI to make correct decisions in regards to attack and retreat. It will be base
    11 KB (1,937 words) - 15:38, 21 March 2014
  • |Formula AI is still functional for the time being, but it is not maintained any more. ...mation on this page, a tutorial-style guide is also available at [[Formula AI Howto]].
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ...degree in computer science and entered a PhD graduate program focusing on AI research. I use C++ primarily for research and have been a teaching assist ...nd gained SVN access. Since then, I have been focusing on getting Formula AI to a point where I can begin development of the ideas set forth in this pro
    10 KB (1,601 words) - 03:20, 16 November 2022
  • ai_development, ai, artificial_intelligence, lua, multiplayer, game_development, c++, game_eng AI has been a long term contributor and developer who now wants to take respon
    23 KB (3,846 words) - 19:14, 20 February 2015
  • === Writing an AI based on the formula AI === ...David (our lead developer) has been working on a simple language to write AI in Wesnoth: [[FormulaAI]]
    4 KB (720 words) - 03:25, 16 November 2022
  • I've worked on personal projects, including a genetic optimizer of AI and a probabilistic grammar checker, in addition to work and school-related ...eating and refining my first/last one. I don't know much formal theory on AI, but I'm pretty sharp (not to imply that others aren't). I'm pretty good a
    6 KB (981 words) - 09:52, 13 December 2022
  • ...I]], as well as the number of students who are interested in developing an AI for Wesnoth as part of Summer of Code. ...y useful, but one shouldn't underestimate its difficulty. Most traditional AI methods cannot be applied to Wesnoth, so it is necessary to use highly inno
    4 KB (771 words) - 03:22, 7 May 2023
  • ...y with the campaigns but I've also played some multiplayer maps versus the AI as well.
    13 KB (2,299 words) - 21:57, 20 March 2013
  • - events that affect AI?
    8 KB (1,290 words) - 10:44, 13 December 2022
  • ...ough I do enjoy finding the patterns to the movements and reactions of the AI, in order to play against them more efficiently.
    9 KB (1,507 words) - 23:46, 20 March 2013
  • |Formula AI is still functional for the time being, but it is not maintained any more. ...if later passed to 'move= ' as the result of formula evaluation, make the AI perform a desired action.
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...new method]] is now available for this and should be used instead for new AI development. ==Lua AI Setup==
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...the scenario editor, the map editor, and the formulaAI projects. Of course AI would be fun, but I was interested in the editors as a chance to do a more
    21 KB (3,707 words) - 10:13, 13 December 2022
  • ...is time for the next level which could give every user the tool to modify AI to his needs (especially a campaign author). ...e 30% AntiUnits 70% Fastgrow, which means depending on Situation Analisys, AI will use moves suggested from one scheme or another.
    15 KB (2,545 words) - 11:54, 19 August 2020
  • ...ans in multiplayer (and possibly to suggest moves to each other and to the AI).'' * Provide a way for the AI to set and remove arrows using the framework used by whiteboard.
    4 KB (562 words) - 21:10, 9 April 2011
  • ...tiplayer (because of the multiplayer campaigns), AI (to force behaviour of AI to achieve some objectives for example attack or defend leader). The second
    10 KB (1,686 words) - 10:23, 13 December 2022
  • ...m.I want to participate to summer of code cause i want to learn more about ai that interest me a lot.I know C,C++,java,python but i can learn any languag ...cally i will start from a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but
    4 KB (607 words) - 03:37, 16 November 2022
  • ...was, so it consumed 100% cpu waiting for a net reply. It also had a crappy AI and probably still has a memory leak or two. AI/CPU
    13 KB (2,332 words) - 10:31, 13 December 2022
  • ...hat I saw, I thought what I would like to participate in most would be the AI development project, mainly because recently I took a class that piqued my ===AI Idea===
    4 KB (783 words) - 03:37, 16 November 2022

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