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  • ...+ or Lua). The C++ or Lua code is also reponsible for actually loading the WML and showing the widget on the screen. ...n C++, all of this goes in a '''[window]''' tag. So a basic template for a WML file that defines the layout of a user interface would be :
    9 KB (1,385 words) - 17:14, 20 June 2024
  • ...t a try. I noticed that this page doesn't have the WML-menu that the other WML-pages have. I don't know how to fix this, but if anyone shows me I'd be hap It's the ''<nowiki>{{WML Tags}}</nowiki>'' that includes the menu (placed at the top, as you can see on t
    399 bytes (79 words) - 17:34, 12 August 2006
  • ...vefileWML all normal savefiles usually contain [replay] and [replay_start] tags that usually take over 50% of the total savefile size and are only used for == WML-related features ==
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...o source for this claim, and my tests contradict it: In wesnoth 1.2.5, the WML snippet .../changelog, under the section for "Wesnoth 1.1.5", it states, "all [event] tags shall perform complex substitution".
    5 KB (731 words) - 02:03, 29 April 2011
  • ...tended to help authors maintain campaigns, faction & unit packs, and other WML resources. These ...ity-checking WML syntax and porting your old WML to the current version of WML.
    29 KB (4,777 words) - 09:01, 30 December 2023
  • ...I is officially released, the information will be migrated to the official wml reference pages. Some of this is partially implemented, some of it has not The basic scheme begins with a simple concept. The AI WML will be able to specify the order in which various objectives are accomplis
    7 KB (1,211 words) - 20:37, 15 June 2007
  • This page describes the [[WML]] used to communicate with the multiplayer server for Wesnoth, [[wesnothd]] ...find information about what data the (unzipped) packages contain. Unpacked WML uses utf-8 charset.
    10 KB (1,618 words) - 16:27, 16 May 2024
  • This page describes tags and syntax used for enabling translation in your user made campaign. [[Category:WML Reference]]
    3 KB (399 words) - 03:03, 29 December 2017
  • <h2>Add WML Schema Validation to Wesnoth</h2> ...descriptions of all possible tags and elements and a way to check if given WML file is correct according to schema) to Wesnoth.
    3 KB (402 words) - 02:21, 24 April 2023
  • ...f the aspect functions can be defined and/or customized using both [[AiWML|WML]] or [[LuaAI#Dynamic_Lua_Aspects|Lua]]. * Optional [ai] or [modify_ai] tags in era configurations
    39 KB (6,494 words) - 23:25, 9 April 2024
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide] ...tains any placeholders, '''don't''' use <code>snprintf</code>. Instead use WML style variables, put their values in a <syntaxhighlight lang=c++ inline>uti
    19 KB (2,953 words) - 13:45, 29 April 2024
  • ...arios. Programming skills are not required to compose with it, and a large WML-modding community has generated a vast amount of user-maintained content. W ==== Tags ====
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...update the code to improve inter-operability with external tools (such as WML tools and WesCamp) and add some social content. My personnal idea is adding some social content to addons. It means adding tags, which represents and defines in a more human way the addons.
    10 KB (1,659 words) - 03:12, 7 May 2023
  • ...implemented or logged in the issues database. There's a lot about handling WML macros in the editor, which 1.15.4 answered by allowing a separate .cfg fil ...ould like to reuse much of Wesnoth’s existing code, for map display, for WML loading and saving, for the GUI I believe that I will primarily use code th
    21 KB (3,707 words) - 10:13, 13 December 2022
  • If [result] tags are found within an [endlevel] tag, the normal ''result='' key will be igno Example WML syntax:
    3 KB (403 words) - 05:53, 23 December 2008
  • ...nical details of implementing the campaign/scenario editor (language, GUI, WML-ness of frontend) * Define the scope of the project - how much of WML should be covered in the summer?
    13 KB (2,332 words) - 10:31, 13 December 2022
  • === AI API: Formula AI & WML === Here we define how the formula AI will be included in WML and how the WML will be processed. This layer should be transparent to the AI itself, but
    8 KB (1,413 words) - 17:59, 26 May 2008
  • {{WML Tags}} This tag is a subtag of the [scenario], [unit_type] and [era] tags which is used to describe a set of [[ActionWML|actions]] which trigger at a
    44 KB (6,986 words) - 17:13, 24 March 2024
  • {{WML Tags}} ...的事物,包括剧本,单位,存档文件以及用户交互接口,WML文件时简单,易读的文本文件,经常以.cfg后缀标出,与ini
    15 KB (601 words) - 02:29, 24 April 2023
  • (WML) is used to code almost everything in Wesnoth, including scenarios, validation and much more when editing WML.
    14 KB (2,067 words) - 03:24, 7 May 2023

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