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  • === Monster units === A dragonfly line has been added with the units Dragonfly Naiad, Dragonfly, and Grand Dragonfly.
    1 KB (180 words) - 23:21, 18 December 2022
  • Added the new Ant Firebane, Ant Firebomb, and Ant Soldier units. Fixed a crash that would happen when loading a save game containing units with abilities that need to check whether they are active.
    669 bytes (94 words) - 18:15, 15 January 2023
  • Fixed a crash that would happen when loading a save game containing units with abilities that need to check whether they are active.
    450 bytes (63 words) - 18:06, 15 January 2023
  • ...t has scripted events that spawn Ageless Era units needs to activate those units' add-on by loading a resource from it. * [[UnitsWML]] - Toplevel tag to define units and unit-related data.
    6 KB (988 words) - 05:26, 27 February 2024
  • === Units === * [[LuaWML:Units#wesnoth.get_units|wesnoth.get_units]]
    16 KB (2,152 words) - 18:12, 1 July 2023
  • ...inates in tests, and in tests the author is expected to know exactly which units should be involved. Even if this was a generic tag, it's likely that its on ...ing no unit matching the SUF, many units matching the SUF, or that the two units aren't adjacent to each other.
    2 KB (306 words) - 17:35, 2 July 2023
  • === Units === The Ant Queen, Fire Ant Queen, Ant Eggs, and Ant Zombie units have been added.
    692 bytes (98 words) - 16:26, 17 September 2023
  • A variety of units have had adjustments to their movement, movetype, and arcane resistance.
    1 KB (172 words) - 00:21, 26 August 2023
  • Added the new Raven, Raven Omen, and Raven Harbinger units. === Level 3 Saurian units ===
    894 bytes (136 words) - 00:43, 22 October 2023
  • == level 0 units== '''Mindless Archer''' - One of the weakest units. Melee damage is a joke, while ranged attack can be solid when all the cond
    3 KB (456 words) - 14:14, 10 November 2023
  • ...tributes simultaneously (ability type, ID, but also if it affects adjacent units, etc.). The concept is still experimental and developers should keep in min ...ult value because its absence within an ability means that it only affects units on the same side as the possessor of it. So if ''affect_allies=none'' is ch
    5 KB (737 words) - 09:20, 27 May 2024
  • Foreground terrain now correctly draws over units again.
    565 bytes (73 words) - 04:08, 24 November 2023
  • label = "units/trolls/grunt.png" label="units/trolls/grunt.png"
    83 KB (8,010 words) - 20:22, 29 April 2024
  • ...y of the mainline campaigns. Additionally, secondary information about the units, factions, and races are available in the in-game help. ...Suns]], does not use the same units or factions as the Default Era. These units are not available in a mainline multiplayer era.
    3 KB (466 words) - 00:24, 25 March 2024
  • Units will no longer vanish or flicker while the Attack dialog is open.
    569 bytes (76 words) - 16:25, 21 February 2024
  • Dialog for renaming units in-game. This shows the dialog for attacking units.
    43 KB (6,159 words) - 17:55, 27 April 2024

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