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  • "Debugging" means to fix by removing errors. Here are some ideas to help you when you are building a ca ...e. By this way you save time on rebooting game each time you change map or WML code.
    2 KB (352 words) - 03:30, 23 March 2023
  • {{WML Tags}} ...]] needs to be included in a [filter_location] tag. There are however many tags which accept the [[StandardLocationFilter]] directly as an argument such as
    13 KB (2,103 words) - 21:57, 22 May 2024
  • {{WML Tags}} In the multiplayer game creation screen, an era is chosen by the host by the 'Era' option button.
    4 KB (671 words) - 14:20, 1 July 2023
  • {{WML Tags}} Tags describe the music track:
    3 KB (569 words) - 12:19, 18 April 2019
  • {{WML Tags}} Not all tags of this section are explained here.
    6 KB (925 words) - 07:26, 13 May 2024
  • {{WML Tags}} * '''damage_inflicted''': total damage inflicted by units on team
    3 KB (428 words) - 15:09, 9 November 2018
  • {{WML Tags}} ...e] tag associate strings with certain keywords used by the engine and some WML, such as attack types and ranges.
    3 KB (405 words) - 22:23, 15 October 2021
  • {{WML Tags}} ...e the actual file on disk, the game goes through all defined [binary_path] tags in reverse order of definition. For each binary path, it checks in the foll
    3 KB (584 words) - 14:35, 23 July 2023
  • == WML Reference == the following child tags:
    10 KB (1,505 words) - 20:52, 29 December 2023
  • ...+ or Lua). The C++ or Lua code is also reponsible for actually loading the WML and showing the widget on the screen. '''Note:''' It may be slightly confusing, but a "window definition", defined by the '''[window_definition]''' tag, is also a type of "widget definition", a
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given ta ...would be helpful for someone who maintains a map pool containing maps made by others, also for someone who wants to browse a repository and examine balan
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...tended to help authors maintain campaigns, faction & unit packs, and other WML resources. These ...ity-checking WML syntax and porting your old WML to the current version of WML.
    29 KB (4,777 words) - 09:01, 30 December 2023
  • This page describes the [[WML]] used to communicate with the multiplayer server for Wesnoth, [[wesnothd]] ...find information about what data the (unzipped) packages contain. Unpacked WML uses utf-8 charset.
    10 KB (1,618 words) - 16:27, 16 May 2024
  • This page describes tags and syntax used for enabling translation in your user made campaign. ...US-ASCII 0x5E, in any text string which is translatable — i.e. processed by the functions of src/tstring.cpp — causes the circumflex and any text pre
    3 KB (399 words) - 03:03, 29 December 2017
  • ...by the CAs of the RCA AI. They can also be called and taken into account by custom CAs, but that is not necessarily always the case. For example, some ...f the aspect functions can be defined and/or customized using both [[AiWML|WML]] or [[LuaAI#Dynamic_Lua_Aspects|Lua]].
    39 KB (6,494 words) - 23:25, 9 April 2024
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide] ...tains any placeholders, '''don't''' use <code>snprintf</code>. Instead use WML style variables, put their values in a <syntaxhighlight lang=c++ inline>uti
    19 KB (2,953 words) - 13:45, 29 April 2024
  • You can contact me by mail or GTalk using lao.geek(at)gmail.com . ...update the code to improve inter-operability with external tools (such as WML tools and WesCamp) and add some social content.
    10 KB (1,659 words) - 03:12, 7 May 2023
  • [[Category:Summer of Code]] ...ere's a lot about handling WML macros in the editor, which 1.15.4 answered by allowing a separate .cfg file for the hand-edited parts to load the editor-
    21 KB (3,707 words) - 10:13, 13 December 2022
  • ...inaldistance.berkeley.edu) - a program for generating a student's schedule by iterating through all possible placements of time blocks and selecting the ...nical details of implementing the campaign/scenario editor (language, GUI, WML-ness of frontend)
    13 KB (2,332 words) - 10:31, 13 December 2022
  • {{WML Tags}} This tag is a subtag of the [scenario], [unit_type] and [era] tags which is used to describe a set of [[ActionWML|actions]] which trigger at a
    44 KB (6,986 words) - 17:13, 24 March 2024

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