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  • == What this page is about ==
    4 KB (595 words) - 09:48, 30 August 2013
  • <!-- single enters on this page are intentional --> ...eed to know where the game's resources are and where to put your own. This page will explain how to find both the <b>data</b> (core game resources) and <b>
    6 KB (940 words) - 17:06, 21 May 2023
  • This page is designed to be a guide for aspiring Wesnoth programmers on what they nee ...rs, but they tend to have widely varying levels of skills and styles. This page is designed to be a guide as to the skillset needed to contribute to Wesnot
    8 KB (1,350 words) - 13:01, 22 April 2013
  • * '''formula''': Calculate the new value of the variable from a [[Wesnoth_Formula_Language|WFL]] formula opera ...modify the first '''[attack]''' tag of '''name''' rather than appending a new '''[attack]''' tag. A few special syntaxes are supported:
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...nd how maps work, you should read a little about the map data format. This page explains that format, and then has some pointers about the editor, saving f [http://forums.wesnoth.org/viewtopic.php?f=10&t=36323 New map format]
    6 KB (987 words) - 04:25, 29 April 2014
  • This page has been moved to the Forums, see: https://forums.wesnoth.org/viewtopic.php
    98 bytes (18 words) - 11:17, 19 March 2021
  • ...atuses active (note: possible statuses are listed on the [[SingleUnitWML]] page).
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...tag and its usage. The new "Lua API" should then be documented on its own page by the same name. ...osed manner). These portions have been removed from this document; see the page history for more information on removed portions.
    9 KB (1,398 words) - 19:50, 20 March 2023
  • ...more on terrain codes and the map data format, see the [[TerrainCodesWML]] page. ...enario. More information on how to proceed is on the [[BuildingScenarios]] page.
    6 KB (1,112 words) - 20:40, 23 March 2021
  • ...ides with different characters, custom items, and complicated events. This page is split into several sections, starting with the basics and moving into mo ...-based syntax, a complete guide to which can be found on the [[SyntaxWML]] page.
    5 KB (772 words) - 12:46, 14 April 2023
  • ...-on set up with a basic _main.cfg as described in [[AddonStructure]], this page will guide you through the use of the [campaign] tag, as well as some gener ...g with one in use can be found on the [[BuildingCampaignsTheCampaignFile]] page. If you run into errors while putting things together, [[DebuggingCampaigns
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...create a cool new unit. This page will walk you through the creation of a new unit and discuss how you can use it in-game. ...e remember that the <b>[[UnitTypeWML | [unit_type]]]</b> tag will create a new type of unit, while the <b>[[SingleUnitWML | [unit]]]</b> tag allows you to
    4 KB (681 words) - 08:13, 3 November 2020
  • This page is definitely not finished yet
    9 KB (1,592 words) - 22:10, 20 March 2014
  • ...ailed instructions on the syntax of the file are located on the [[PblWML]] page. The <b>_main.cfg</b> file is also required, even for resource add-ons.
    3 KB (579 words) - 12:28, 12 May 2021
  • ...know of the project, but it's still vague. I will continue improving this page as I learn more about the code base and the needs of this project, and I ca ...ware before, and GSoC seems like a good way for me to experience something new while at the same time learning more about programming than if I just try t
    12 KB (2,052 words) - 13:11, 19 March 2014
  • This page deals with how to write the [[AnimationWML|animation WML]] when you got the === Simple way of getting new drawn frames ===
    7 KB (1,093 words) - 06:40, 18 October 2014
  • ...set up, someone is already the maintainer, and the pages linked from that page say where to go and how to introduce yourself to the team. The effort is sp ...ion, then the next place to read would be the [[WesnothTranslationsHowTo]] page.
    14 KB (2,215 words) - 20:20, 29 February 2024
  • This page is for consolidating and planning when new features and fixes are intended to land in the 1.15 development branch. The * Add missing Naga portraits - 1 new portrait, 3 level up variants (Lordbob)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • == New Content == ...our addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D wiki page].
    8 KB (1,301 words) - 18:23, 22 August 2020
  • {{Note|This page is very outdated, and will take multiple edits to update.}}
    6 KB (989 words) - 06:15, 31 January 2023

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