Search results

  • [[AnimationWML#The .5Bframe.5D tag|frame]];
    18 KB (2,097 words) - 18:59, 17 June 2024
  • ...he <timing> part will correspond to the duration, in milliseconds, of this frame.
    10 KB (1,505 words) - 20:52, 29 December 2023
  • [[File:Character selection dialog.png|frame|right|An Example of a Dialog, created using Wesnoth's new GUI toolkit, GUI2 [[File:Title Label.png|frame|right|A Label with definition "title"]]
    9 KB (1,385 words) - 17:14, 20 June 2024
  • ...ile scope using the special <code>wfl</code> keyword. The convention is to frame your code, so that any file looks like this:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...m/wesnoth/wesnoth/issues/5508 issue #5508]) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be ad
    819 bytes (121 words) - 05:00, 21 March 2021
  • ...gram and crop it down to 72x72 pixels. The exact placement of the cropping frame doesn't matter (as long as it doesn't contain any of the empty parts), only
    3 KB (654 words) - 13:22, 1 April 2014
  • *<code>thumb</code>, <code>thumbnail</code>, or <code>frame</code>: Controls how the image is formatted
    4 KB (558 words) - 08:06, 9 April 2014
  • ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approach to the problem will not work.
    4 KB (715 words) - 21:54, 31 March 2011
  • ...click somewhere on the image and drag the pointer. A translucent rectangle frame will spread from the point of click as you drag the pointer. After releasin
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...nal mastermind sometimes, but this is more to put myself in someone else's frame of mind. Then you can anticipate their moves.
    5 KB (915 words) - 02:26, 9 May 2008
  • Apr. 1 - Apr. 23: Build a basic frame work which can generate most of Chart. And build the pre-define chart gener
    12 KB (1,985 words) - 00:19, 21 March 2013
  • [frame] [/frame]
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ...eral: Error loading game configuration files: 'Missing closing tag for tag frame at
    12 KB (2,181 words) - 23:23, 20 March 2013
  • Without depicting the scene frame by frame, the mockup below shows a tentative look for the interface elements necessa
    36 KB (6,013 words) - 07:32, 10 November 2020
  • ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approch to the problem will not work
    2 KB (271 words) - 22:56, 9 April 2010
  • ...ption and overall performance, is realistic and attainable within the time frame and leaves a lot of space for creativity since its a problem that can be ta
    11 KB (1,941 words) - 01:05, 21 March 2013
  • ...ption and overall performance, is realistic and attainable within the time frame and leaves a lot of space for creativity since its a problem that can be ta
    10 KB (1,860 words) - 22:03, 17 March 2010
  • example wml frame definition: [frame]
    5 KB (832 words) - 20:07, 5 May 2023
  • ...lready, I suggest reading the [[Basic Animation Tutorial]] and [[From Base Frame To Full Animation]] before following this tutorial any further.
    8 KB (1,313 words) - 20:10, 5 May 2023
  • #Move the tile up 1 or 2 pixels for every new frame, but keep the mask anchored where it is.
    2 KB (261 words) - 12:50, 6 January 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)