Search results
Create the page "Frame" on this wiki! See also the search results found.
- [[AnimationWML#The .5Bframe.5D tag|frame]];18 KB (2,097 words) - 18:59, 17 June 2024
- ...he <timing> part will correspond to the duration, in milliseconds, of this frame.10 KB (1,505 words) - 20:52, 29 December 2023
- [[File:Character selection dialog.png|frame|right|An Example of a Dialog, created using Wesnoth's new GUI toolkit, GUI2 [[File:Title Label.png|frame|right|A Label with definition "title"]]9 KB (1,385 words) - 17:14, 20 June 2024
- ...ile scope using the special <code>wfl</code> keyword. The convention is to frame your code, so that any file looks like this:48 KB (7,291 words) - 01:30, 30 March 2024
- ...m/wesnoth/wesnoth/issues/5508 issue #5508]) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be ad819 bytes (121 words) - 05:00, 21 March 2021
- ...gram and crop it down to 72x72 pixels. The exact placement of the cropping frame doesn't matter (as long as it doesn't contain any of the empty parts), only3 KB (654 words) - 13:22, 1 April 2014
- *<code>thumb</code>, <code>thumbnail</code>, or <code>frame</code>: Controls how the image is formatted4 KB (558 words) - 08:06, 9 April 2014
- ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approach to the problem will not work.4 KB (715 words) - 21:54, 31 March 2011
- ...click somewhere on the image and drag the pointer. A translucent rectangle frame will spread from the point of click as you drag the pointer. After releasin54 KB (9,029 words) - 06:36, 25 April 2024
- ...nal mastermind sometimes, but this is more to put myself in someone else's frame of mind. Then you can anticipate their moves.5 KB (915 words) - 02:26, 9 May 2008
- Apr. 1 - Apr. 23: Build a basic frame work which can generate most of Chart. And build the pre-define chart gener12 KB (1,985 words) - 00:19, 21 March 2013
- [frame] [/frame]19 KB (3,096 words) - 23:21, 20 March 2013
- ...eral: Error loading game configuration files: 'Missing closing tag for tag frame at12 KB (2,181 words) - 23:23, 20 March 2013
- Without depicting the scene frame by frame, the mockup below shows a tentative look for the interface elements necessa36 KB (6,013 words) - 07:32, 10 November 2020
- ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approch to the problem will not work2 KB (271 words) - 22:56, 9 April 2010
- ...ption and overall performance, is realistic and attainable within the time frame and leaves a lot of space for creativity since its a problem that can be ta11 KB (1,941 words) - 01:05, 21 March 2013
- ...ption and overall performance, is realistic and attainable within the time frame and leaves a lot of space for creativity since its a problem that can be ta10 KB (1,860 words) - 22:03, 17 March 2010
- example wml frame definition: [frame]5 KB (832 words) - 20:07, 5 May 2023
- ...lready, I suggest reading the [[Basic Animation Tutorial]] and [[From Base Frame To Full Animation]] before following this tutorial any further.8 KB (1,313 words) - 20:10, 5 May 2023
- #Move the tile up 1 or 2 pixels for every new frame, but keep the mask anchored where it is.2 KB (261 words) - 12:50, 6 January 2012